Jump to content

Shortcut to .nif making with GECK?


Corehound

Recommended Posts

Hey every1

 

I have a question. Any1 know if it is possible to make a .nif file from a "static collection" in GECK?

 

 

With best regards

Corehound

 

"Cry havoc and let slip the Corehound of war!"

Link to comment
Share on other sites

Hey every1

 

I have a question. Any1 know if it is possible to make a .nif file from a "static collection" in GECK?

 

 

With best regards

Corehound

 

"Cry havoc and let slip the Corehound of war!"

 

Corehound,

 

Your question got me curious as I'm really trying to learn as much as I can about blender and nifscope. I created a static collection (Made a Grocery cooler with shelves.) Pulled it from the SCOL folder and was able to mess with in nifscope just like it was a proper vanilla nif. Then I fired up the GECK and used that nif to create a new form, without any issues.

 

I will say I don't know if this is the best method, I've ben told using too many static collections can interfere with game performance, loss of frame rate, due to the lighting system but, I don't know this for sure.

 

It does work though.

 

chuck

Link to comment
Share on other sites

Hey every1

 

I have a question. Any1 know if it is possible to make a .nif file from a "static collection" in GECK?

 

 

With best regards

Corehound

 

"Cry havoc and let slip the Corehound of war!"

 

Corehound,

 

Your question got me curious as I'm really trying to learn as much as I can about blender and nifscope. I created a static collection (Made a Grocery cooler with shelves.) Pulled it from the SCOL folder and was able to mess with in nifscope just like it was a proper vanilla nif. Then I fired up the GECK and used that nif to create a new form, without any issues.

 

I will say I don't know if this is the best method, I've ben told using too many static collections can interfere with game performance, loss of frame rate, due to the lighting system but, I don't know this for sure.

 

It does work though.

 

chuck

 

 

 

Cool just got the nifscope program yesterday, so I guess I'll put it to work :happy:

 

Btw GECK actually suggest that collections increases performance of the game, but then again they also do recommend that you only group things of the same type together, might be for the reason you mentioned, I can't remember :tongue:

 

But I was actually able to increase the performance on one of the vaults I am building, by making a SCOL of ALL the walls/halls/ceilings/stairs and so on. I think I even got it up by as much as 25%, which is quite a bit I would think :thumbsup:

 

 

With best regards

Corehound

 

"Cry havoc and let slip the Corehound of war!"

Link to comment
Share on other sites

Hey every1

 

I have a question. Any1 know if it is possible to make a .nif file from a "static collection" in GECK?

 

 

With best regards

Corehound

 

"Cry havoc and let slip the Corehound of war!"

 

Corehound,

 

Your question got me curious as I'm really trying to learn as much as I can about blender and nifscope. I created a static collection (Made a Grocery cooler with shelves.) Pulled it from the SCOL folder and was able to mess with in nifscope just like it was a proper vanilla nif. Then I fired up the GECK and used that nif to create a new form, without any issues.

 

I will say I don't know if this is the best method, I've ben told using too many static collections can interfere with game performance, loss of frame rate, due to the lighting system but, I don't know this for sure.

 

It does work though.

 

chuck

 

 

Hmm... I've tried to mess around with Nifscope for a while now, but can't seam to figure out how to load SCOLs to the program, or even figure out where to find them :wacko: any way that you can give me a hint on how to do it? :smile:

 

 

With best regards

Corehound

 

"Cry havoc and let slip the Corehound of war!"

Link to comment
Share on other sites

When you create a static collection the GECK makes a new nif it lives in Data\meshes\SCOL. From there you can open the nif in nifscope or blender to alter it further.

 

Remember if you use static collections you'll need to include the SCOL folder if you plan on distributing you mod, although any nif you take from the SCOL folder can be placed in a unique file path inside the meshes folder to be used as a custom nif.

 

hope this helps

 

chuck

Link to comment
Share on other sites

When you create a static collection the GECK makes a new nif it lives in Data\meshes\SCOL. From there you can open the nif in nifscope or blender to alter it further.

 

Remember if you use static collections you'll need to include the SCOL folder if you plan on distributing you mod, although any nif you take from the SCOL folder can be placed in a unique file path inside the meshes folder to be used as a custom nif.

 

hope this helps

 

chuck

 

 

Cool thx found it :thumbsup:

 

 

With best regards

Corehound

 

"Cry havoc and let slip the Corehound of war!"

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...