privatesquidz Posted September 30, 2014 Share Posted September 30, 2014 I recently started playing Old World Blues, and for a while, all was nice. Then, I got to the Magnetohydraulics Complex, and there was no door. Nothin', just a wall. I teleported myself in to grab what I needed, then back out, figuring it was just a weird bug. Then I started exploring again, finding that the certain type of door was just gone completely. Using what little knowledge of the GECK I have, I figured out that the door in question is "Utldoor01". I'm a complete scrub when it comes to solving mod problems, so if anyone could solve this, I'd really appreciate it.(I've also never asked for help with this, so if I made an error with the load order or something, sorry.) Load Order:FalloutNV.esm=1OldWorldBlues.esm=1GunRunnersArsenal.esm=1DeadMoney.esm=1HonestHearts.esm=1LonesomeRoad.esm=1MercenaryPack.esm=1TribalPack.esm=1ClassicPack.esm=1CaravanPack.esm=1Afterschool Special.esm=1Companion Core.esm=1More Perks.esm=1ELECTRO-CITY - CompletedWorkorders.esm=1RobCo Certified.esm=1ELECTRO-CITY - Highways and Byways.esm=1Project Nevada - Core.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Extra Options.esm=1NVInteriors_Core.esm=1NVInteriors_ComboEdition.esm=1UWHNV-Core.esm=0SomeguySeries.esm=1Project Nevada - Cyberware.esp=1Project Nevada - Equipment.esm=1UHNV.esp=1UHNV-Brighter Lighting.esp=0UHNV-Bobblehunt.esp=0UHNV-Chems.esp=0UHNV-Honest Hearts.esp=1UHNV-OWB.esp=1UHNV-Dead Money.esp=1Easy Hacking.esp=1UHNV-Lonesome Road.esp=1NewVegasBounties.esp=1NewVegasBountiesII.esp=1DarNifiedUINV.esp=1The Mod Configuration Menu.esp=1The Weapon Mod Menu.esp=1MiscItemIconsNV.esp=1Gnome_Wrangler.esp=1ATree.esp=1ATreeDLC-shotgun.esp=1More Perks Update.esp=1Mojave Express Expansion.esp=1FlashlightNVSE.esp=1K3KBriefcaseBomb.esp=0Guaranteed Pick Pocket.esp=1MeanMotherf*#@ers.esp=1LFox Bottle That Water.esp=1Fellout.esp=1Light Step ED-E.esp=1CourierCacheWSE.esp=0ScottmackImprovisedPPSh.esp=1H4DMR.esp=1Wasteland Defense.esp=1Pushabilitator.esp=1RobCo Certified Friendly Hit Fixer.esp=1EVE FNV - NO DLC.esp=0EVE FNV - ALL DLC.esp=1EVE FNV - NO GRA.esp=1The Great Mojave Hunt - A Question of Ethics.esp=1Action for Men NV.esp=1RevolverRifle_0.esp=1MCL_Weapon_Pack.esp=1KABAR.esp=1FBSykes.esp=1ClassicCombatShotgun.esp=1CaveHome.esp=1Project Nevada - Cyberware Additions.esp=1Project Nevada - Rebalance Complete.esp=0Project Nevada - All DLC.esp=1mk46jtucker40lite.esp=1UWHNV-Addon-Time for Bed NV.esp=0mk46jtucker40full.esp=1UWHNV-Addon-GRA.esp=0UWHNV-Addon-NoCompanionsRoom.esp=0UWHNV-Addon-DLC.esp=0UWHNV-Addon-FollowerHome.esp=0GeckoFlamer.esp=1HouseCompanion.esp=1 Link to comment Share on other sites More sharing options...
privatesquidz Posted October 3, 2014 Author Share Posted October 3, 2014 Sorry to be annoying and bump already, but does anyone have something here? I'm pretty friggin' desperate. Link to comment Share on other sites More sharing options...
privatesquidz Posted October 6, 2014 Author Share Posted October 6, 2014 No? Nothin'? Again, very desperate. I'm probably breaking rules, I guess. Link to comment Share on other sites More sharing options...
Fonger Posted October 6, 2014 Share Posted October 6, 2014 No? Nothin'? Again, very desperate. I'm probably breaking rules, I guess.turn off 1/2 of all your mods see if it goes away or just experiment - turn off any 10 mods - you may simply be at your personal mod limit Link to comment Share on other sites More sharing options...
privatesquidz Posted October 8, 2014 Author Share Posted October 8, 2014 (edited) No? Nothin'? Again, very desperate. I'm probably breaking rules, I guess.turn off 1/2 of all your mods see if it goes away or just experiment - turn off any 10 mods - you may simply be at your personal mod limit Well, doing this didn't quite fix the problem, but I feel like progress was made. Eventually I just tried turning everything off, and the problem still persisted, which means (I'm assuming) the problem as caused by a mod and I just have to get a file or something back. However, neither re-installing or doing Steams lil' Verify Integrity of Game Cache fix anything. (Which I did try quite some time ago, anyways.)I feel like slow and steady progress is being made though, so that's nice. Thanks for your suggestion and help, Fonger.On that note, anyone got anything from this point onwards? Edited October 8, 2014 by privatesquidz Link to comment Share on other sites More sharing options...
Ethreon Posted October 10, 2014 Share Posted October 10, 2014 EVE FNV - NO DLC.esp=0EVE FNV - ALL DLC.esp=1EVE FNV - NO GRA.esp=1 Only one of them has to be active at once. Since you know how to open the DLC file in GECK, see what alters that door, and maybe that will help pointing out the mod that creates the issue. Either the door, or the cells. Link to comment Share on other sites More sharing options...
privatesquidz Posted October 11, 2014 Author Share Posted October 11, 2014 While the EVE thing wasn't the problem, that was probably a good thing to fix anyways, so thanks. And for going in to the GECK, I didn't really see anything wrong, but at the same time, I'm not entirely sure how to actually check that. Nothing seemed wrong, and in the GECK the door appears to be there just fine. Link to comment Share on other sites More sharing options...
Ethreon Posted October 11, 2014 Share Posted October 11, 2014 Use FNVEdit then, easier to use and should help you as well. Link to comment Share on other sites More sharing options...
privatesquidz Posted October 13, 2014 Author Share Posted October 13, 2014 Well, I disabled the only thing that NVEdit said there was a conflict in, annndd... Nothin'. Hm. Either way, I appreciate the help. Anyone got anything else? Link to comment Share on other sites More sharing options...
Ethreon Posted October 13, 2014 Share Posted October 13, 2014 Not talking just about conflicts here. I am talking about all things that change the OWB doors in any way. Try making a merged patch, finding the doors and verifying what alters those buildings or doors in OWB. Link to comment Share on other sites More sharing options...
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