SnippyChris Posted October 2, 2014 Share Posted October 2, 2014 The ability to level npcs the way you want them (Choose the skills they learn and not do it automatically) This can be achieved through AFT as well. Thats how I got Sven to become a healer character. click on your follower, click the advanced and level manually, then you go to combat, pick his style which I went for Staff and magic only. Sven is level 25 and has 3 of the four custom spell slots used and set to heal my character when his health gets below 25% provided gorr provides him protection while my imperial pally and serana are whomping on the badguys. But even for a party of 4 IC really makes the game difficult especially if you have AI mods that have enemies revenge...Talk about real good time in any dungeon. Link to comment Share on other sites More sharing options...
dennisj Posted October 2, 2014 Author Share Posted October 2, 2014 The ability to level npcs the way you want them (Choose the skills they learn and not do it automatically) This can be achieved through AFT as well. Thats how I got Sven to become a healer character. click on your follower, click the advanced and level manually, then you go to combat, pick his style which I went for Staff and magic only. Sven is level 25 and has 3 of the four custom spell slots used and set to heal my character when his health gets below 25% provided gorr provides him protection while my imperial pally and serana are whomping on the badguys. But even for a party of 4 IC really makes the game difficult especially if you have AI mods that have enemies revenge...Talk about real good time in any dungeon.Woah that sounds awesome! So It basically just sounds like I can make a pack or something its only missing the smaller features such as the guilds/dragon born thing. Ill try different mods out and test what works best and ask if I can make a pack. Thanks for the help with asking your friend. Link to comment Share on other sites More sharing options...
SnippyChris Posted October 2, 2014 Share Posted October 2, 2014 Hey No problem, that was a really great idea. Also I am putting this on the backburner for when my skills get better, and I will give this a shot, but it might be a while, will add you as a friend and we can stay in touch. Also if you make the pack I would be interested in checking it out. Let me know. Lastly have you checked out the project development thread for Veritas I like to have a playtest every few weeks for a few people to test out the mod and check for bugs. We could use another tester if you are interested. Link to comment Share on other sites More sharing options...
dennisj Posted October 2, 2014 Author Share Posted October 2, 2014 Sure ill check it out. I actually don't have Skyrim until some time this week. Im building a new PC right now. So I can test when I get things running right. I hope your mod turns out great! Link to comment Share on other sites More sharing options...
nerdofprey Posted October 2, 2014 Share Posted October 2, 2014 Your concept of only one party member being dragonborn is interesting but it's by no means a small feature.The problem is that dragonborn isn't a quality that's built into the individual character but into the game interface. It's not a cosmetic detail or a checkbox you can untick, it's a complex assortment of interrelated systems. Disabling the dragonborn mechanics would be akin to disabling the level system or quest system; it's something that even if you could do it, and do it selectively so it changes when you switch characters, it would be like opening up a clock and yanking out a bunch of random gears. It would probably be so damaging to the game's systems that at best you'd be left with a buggy mess, probably corrupted saves and stuff. A pro-level games designer could pull it off but it's a mighty big job for a hobbyist. You might have decent luck with the concept if NOBODY in your party is dragonborn, by skipping the main quest entirely - though that has its own issues because a lot of other quests in the game are directly tied to your progress in the main quest. Anyway, if you never slay your first dragon, you never gain the ability to absorb dragon souls or unlock shouts, so you probably wouldn't have an issue with those powers carrying over to other party members. Again, that's wrapped up in so many other things... you would get no dragon encounters (and might still absorb their souls if you used a mod to add them back) and you would probably still learn shouts when you got near word walls, even if you can't unlock them. I know from extensively messing around with Alternate Actors that it's not perfect at keeping track of skills and abilities. If you possess the wrong NPC you might find all your skills reset to 15 when you switch back. I effectively ruined one of my save games by playing with that mod for a while... though to be fair, it was a good time. Consider this instead: Maybe you could have a party who are ALL dragonborn! Check out Familiar Faces. You can create multiple heroes by playing through the early game multiple times, then recruit them as followers in your main game and continue as a badass dragon-slaying squad. Or you could sort of juggle between various saved games, parking one character in one spot and then going to visit them (rescue them, duel them, whatever you want) in another game. Your quest progress would be bouncing all over the place when you hopped between games, but you could give different characters radically different priorities - have them join different guilds for instance - and simply avoid doing the same thing twice. You could have one character take over the Dark Brotherhood and then your other character who's leader of the Companions could track them down and form an uneasy partnership. This might all involve using your imagination to fill in some blanks... I haven't heard whether Alternate Actors plays well with it, but it might be worth a try. Swapping characters in real-time during a fight strikes me more as a job for a whole different game... That new Dragon Age game that's in the works will probably appeal to you. Link to comment Share on other sites More sharing options...
dennisj Posted October 2, 2014 Author Share Posted October 2, 2014 Hmm, Im no modder so for give me if im over simplifying it. Im aware it would be hard to take souls, shouts ect away from players let alone keeping track of each player. But what if you could work into AA an ability to disable some dialog responses. Example when you're playing as your main character (the person you created at the start of the game) all the dialog is check to be on but when you activate an AA spell it also disables dialog such as all the dragon born lines and the town lines that say you're a thain. Then you can at least help with the immersion. You can always role play and just not use the dragon shouts when you know you're not suppose to or take advantage of guild restorers when you don't run that guild. That's actually the only issue im having is the people saying you're dragon born but yes you're also right I another work around would to just be dragon born for every character if it becomes annoying. Link to comment Share on other sites More sharing options...
Gcitwbb Posted October 2, 2014 Share Posted October 2, 2014 Skyrim Unbound (and other alternate start mods) makes the main quest, dragons, dragon shouts, souls, and even DB related dialogue optional or disabled. Link to comment Share on other sites More sharing options...
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