Quetzlsacatanango Posted June 29, 2010 Share Posted June 29, 2010 So, how do you fix them? I get them pretty much every time I export from blender. Some are worse than others, depending on what body, I guess, but I see all kinds of armor mods that don't have the problem, from which I conclude there is some box I'm not checking, or some other step I'm not taking. Can anyone tell me what it is?Thanks Link to comment Share on other sites More sharing options...
Ghogiel Posted June 29, 2010 Share Posted June 29, 2010 You could be introducing them yourself. which must be in the case of the neck seam, as all heads have the same bottom edge loop and rigging/skinning. either not having the geometry of you body mesh fit with the head and hand meshes edge loop, or by having incorrect rigging on the verts in that edge loop. The wrist gaps could also be an incompatibility with an body replacers. ie replacer A hand mesh and replacer B (or vanilla) body at the wrists geometry or rigging does not match. check your body and hand meshes and the skinning match at the wrist. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 29, 2010 Author Share Posted June 29, 2010 I'm not saying I'm not causing it... but I'm not reweighting the body or moving it around, and the gaps aren't visible in blender. That's what makes me think there's some option I should be choosing that I don't know about. Link to comment Share on other sites More sharing options...
Ghogiel Posted June 29, 2010 Share Posted June 29, 2010 perhaps. I wouldn't know what that setting is though. It does strike me as the 2 meshes edge loops, where they meet, the skin/rigging isn't the same. you can always just check it in the blend scene with an animation or just by inspecting any pair of verts. if it is good there, then yeah, the exporting is the iffy. Link to comment Share on other sites More sharing options...
Recommended Posts