xGunner1 Posted July 8, 2010 Share Posted July 8, 2010 I'm approaching 300 esps, and I'm already experiencing what I have feared the worst. My game automatically exists on me after a few minutes. It's different from a CTD where I usually get an error message and all that crap, but what I'm getting instead is that the game just shuts down in a split second. After testing through trial and error, I realized that this problem is not due to a mod conflict but is related to the number of mods I activate. My limit is around 250 including the esps merged in the bash patch. Now my question is that is there anyway I can hold more mods? I hear rumors about people approaching 400, hell even 600 esp plugins and still run a stable game! What can I do to hold more mods like those guys? Link to comment Share on other sites More sharing options...
ziitch Posted July 8, 2010 Share Posted July 8, 2010 Merge, merge, merge, and merge. Biggest portion of this is that you're best off merging simple mods, like weapon and armor addons into specific categories, like by author or location. Pose mods are tricky - since most use the Actors in Charge design, they tend not to change up the name of the script so it isn't very merge-friendly with other AIC pose mods. Do you have Wrye Bash? This has a nice little feature called "Auto-Ghost" that merely changes the .esp's extension but is still on the mod list, but won't be passively read by Oblivion, which tends to cause a lot of problems. Link to comment Share on other sites More sharing options...
xGunner1 Posted July 9, 2010 Author Share Posted July 9, 2010 Merge, merge, merge, and merge. Biggest portion of this is that you're best off merging simple mods, like weapon and armor addons into specific categories, like by author or location. Pose mods are tricky - since most use the Actors in Charge design, they tend not to change up the name of the script so it isn't very merge-friendly with other AIC pose mods. Do you have Wrye Bash? This has a nice little feature called "Auto-Ghost" that merely changes the .esp's extension but is still on the mod list, but won't be passively read by Oblivion, which tends to cause a lot of problems. Yes I even tried auto ghost and still get the same problem unfortunately. Also I would like to ask if the number of mods is also related to how high end you PC is? My computer is pretty low when it comes to gaming performance and I'm about to give it a huge upgrade really soon. Will this improve my computer performance when it comes to holding a high number of mods? Link to comment Share on other sites More sharing options...
LFact Posted July 9, 2010 Share Posted July 9, 2010 The actual limit is 254, excluding Oblivion.esm.(FormID 00- is for Oblivion.esm, and FF- is reserved for anything generated in-game) Anyway, are you sure it's not mod conflict? Posting load order may be helpful. **Of course, there are other limitation. If the files(.esp/.esm/.bsa) in \Data reaches around 350~400, the game can show some weird things or crashes.(Normally inactive mods should not be read by the game, but somehow the game recognize them) Link to comment Share on other sites More sharing options...
xGunner1 Posted July 9, 2010 Author Share Posted July 9, 2010 The actual limit is 254, excluding Oblivion.esm.(FormID 00- is for Oblivion.esm, and FF- is reserved for anything generated in-game) Anyway, are you sure it's not mod conflict? Posting load order may be helpful. I'm absolutely positive this isn't due to a mod conflict. I've been working out this problem for the past few hours and I can confidently confirm that it's due to the number of mods I can hold. But here's my load order, tips about what mods I should merge would be most grateful. 00 Oblivion.esm 01 TR_OoT_Main.esm 02 Beautiful People 2ch-Ed.esm 03 Jog_X_Mod.esm 04 ScreenEffects.esm 05 You Are Here.esm 06 All Natural Base.esm [Version 01] 07 Francesco's Leveled Creatures-Items Mod.esm 08 Francesco's Optional New Items Add-On.esm 09 Cobl Main.esm [Version 01] 0A Oscuro's_Oblivion_Overhaul.esm [Version 01] 0B Mart's Monster Mod.esm [Version 01] 0C CyrodiilUpgradeResourcePack.esm 0D TamrielTravellers.esm 0E FCOM_Convergence.esm [Version 01] 0F Armamentarium.esm [Version 01] 10 Better Cities Resources.esm 11 CURP_Controller.esm 12 TantrivayliaChimer.esm 13 HorseCombatMaster.esm ++ HrmnsOblivionScriptOptimizationv1.0.esp 14 Unofficial Oblivion Patch.esp 15 UOP Vampire Aging & Face Fix.esp 16 DLCShiveringIsles.esp 17 Unofficial Shivering Isles Patch.esp 18 SM Plugin Refurbish - SI.esp [Version 01] 19 Better Cities .esp 1A Francesco's Optional Chance of Stronger Bosses.esp 1B Francesco's Optional Chance of Stronger Enemies.esp 1C Francesco's Optional Chance of More Enemies.esp 1D Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 01] ++ FCOM_FrancescosItemsAddOn.esp [Version 01] 1E FCOM_FrancescosNamedBosses.esp [Version 01] 1F Fran_Lv30Item_Maltz.esp ++ LoadingScreens.esp 20 LoadingScreensAddOn.esp 21 LoadingScreensSI.esp 22 Natural_Habitat_by_Max_Tael.esp 23 All Natural - Real Lights.esp [Version 01] 24 All Natural.esp [Version 01] 25 All Natural - SI.esp [Version 01] 26 Enhanced Water v2.0 HD.esp 27 Enhanced Water v2.0 HD - SI Addon.esp [Version 01] ++ Symphony of Violence.esp 28 Atmospheric Oblivion.esp 29 Soundscaper.esp 2A Storms & Sound.esp 2B IlluminationWithin.esp 2C IWR-Windows.esp 2D WindowLightingSystem.esp 2E AliveWaters.esp 2F AliveWaters - Koi Addon.esp 30 AliveWaters - Slaughterfish Addon.esp 31 Ayleid Coin Add-on.esp 32 Book Jackets Oblivion.esp 33 CharGenAmulet.esp 34 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp ++ CM_Better Wine.esp ++ Cyrodilic Brandy.esp 35 Inebriation.esp 36 Immersive Combat Music.esp [Version 01] 37 New Potions.esp 38 personality_idles4.esp ++ VA_BetterGold.esp 39 wd purse of wonders.esp 3A Willful Resistance.esp [Version 01] 3B Xero's Fame Indicator.esp 3C Enhanced Economy.esp [Version 01] 3D moDem's City Life.esp 3E Landmarks, w Wells.esp [Version 01] 3F Guild Map Markers.esp 40 Hov's Hotkeys.esp 41 DLCHorseArmor.esp 42 Book Jackets DLC.esp ++ MaleBodyReplacerV4.esp ++ EVE_StockEquipmentReplacer.esp 43 Assassin_Blade.esp 44 c_dagcol.esp ++ CSR - Fine Iron.esp ++ CSR - Golden Saint.esp 45 DBShadowSet.esp 46 DarkAdventuressBow.esp 47 DesuChan's Stealth Gear Complete.esp 48 EY_BM_Armory.esp 49 Hiyoko_Store.esp 4A KatanasMod.esp 4B Kill_Bill_Katanas.esp 4C Ryk_SorceressArmor.esp 4D VA_UniqueKatana1.esp 4E White Monk Robes with Hoods by Cass v1.0.esp 4F Thieves Arsenal.esp ++ Thieves_Arsenal_Patch_033010.esp 50 ArynnsDrowWitchHGEC.esp 51 Slof's Horses Base.esp 52 Slof's Extra Horses.esp 53 Cobl Glue.esp [Version 01] 54 Cobl Si.esp [Version 01] 55 Bob's Armory Oblivion.esp 56 FCOM_BobsArmory.esp [Version 01] 57 Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 01] 58 Oblivion WarCry EV.esp 59 FCOM_WarCry.esp [Version 01] 5A Oscuro's_Oblivion_Overhaul.esp 5B OOO-Ayleid Coin Add-on.esp ++ ArmamentariumLL.esp [Version 01] ++ FCOM_Cobl.esp [Version 01] 5C FCOM_Convergence.esp [Version 01] ++ FCOM_EntropicOrderRebalance.esp [Version 01] 5D FCOM_RealSwords.esp [Version 01] 5E Mart's Monster Mod - Gems & Gem Dust.esp 5F TamrielTravellers4OOO.esp 60 TamrielTravellersItemsNPC.esp ++ FCOM_TamrielTravelers.esp [Version 01] ++ ArmamentariumLL4OOO.esp [Version 01] ++ PersuasionOverhaul_OOO.esp [Version 01] ++ PersuasionOverhaul_MMM.esp [Version 01] ++ FineWeapons for OOO.esp 61 LoadingScreens-OOO.esp 62 RustyItems for OOO.esp 63 AkaviriSamuraiShop.esp 64 BeldaElysium.esp 65 BladeSong.esp 66 BrotherhoodRenewed.esp [Version 01] 67 Cannibalism.esp 68 DBSRebuiltComplete.esp 69 Delivery Job - BC.esp 6A KvatchRising.esp 6B LetThePeopleDrink.esp [Version 01] 6C LordKain_Adash_World.esp 6D Necromancer Shop.esp 6E Nascosto Isles 3.esp 6F Reaper's Coldstone Town.esp 70 Region Revive - Lake Rumare.esp 71 Romuska Fantasy Store.esp 72 ScarletMonastery.esp 73 Scribe Supplies.esp 74 ShadowfangKeep.esp 75 Tantrivaylia.esp 76 thievery.esp 77 thievery - EE patch.esp [Version 01] 78 TR_Stirk.esp 79 Stirk_Compatibility_Patch.esp 7A VaultsofCyrodiilBC.esp 7B Apachii_Goddess_Store.esp 7C Apachii_Heroes_Store.esp 7D za_bankmod.esp 7E 24HrArenaAliveV2.esp 7F Knights.esp 80 Knights - Unofficial Patch.esp [Version 01] 81 EVE_KnightsoftheNine.esp ++ SM Plugin Refurbish - Knights.esp [Version 01] 82 AFK_Weye.esp [Version 2.0.COBL] 83 Rumare-AFK_Weye Patch.esp [Version 2.0] 84 TheNecromancer.esp 85 HoarfrostCastle.esp 86 LanternMonastery.esp 87 FiveLanterns-HoarfrostCastle patch.esp 88 Shadowcrest_Vineyard_COBL.esp 89 Shadowcrest_Vineyard_GuardCOBL.esp 8A Hammerfell_HighRock.esp 8B Blackmarsh.esp 8C Valenwood.esp 8D Summerset.esp 8E ElsweyrAnequina.esp 8F Reaper's Esmeralda's Desert Manor.esp 90 Valenwood_Anequina_Patch.esp 91 Faregyl.esp [Version 01] 92 Faregyl+Anequina Patch.esp 93 xuldarkforest.esp [Version 01] 94 xulStendarrValley.esp [Version 01] 95 FiveLanterns-StendarrValley patch.esp 96 xulTheHeath.esp 97 XulEntiusGorge.esp 98 TheNecromancer-EntiusGorge patch.esp 99 xulFallenleafEverglade.esp 9A Anequina-Fallenleaf-Patch.esp 9B xulColovianHighlands_EV.esp [Version 01] 9C xulChorrolHinterland.esp [Version 01] 9D xulBeachesOfCyrodiilLostCoast.esp [Version 01] 9E xulBravilBarrowfields.esp 9F xulLushWoodlands.esp [Version 01] A0 HoarfrostCastle-LushWoodlands patch.esp A1 xulAncientYews.esp [Version 01] A2 xulAncientRedwoods.esp [Version 01] A3 xulCloudtopMountains.esp [Version 01] A4 xulArriusCreek.esp [Version 01] A5 xulPatch_AY_AC.esp [Version 01] A6 xulRollingHills_EV_withoutWheat.esp [Version 01] A7 BeldaElysium-RollingHills patch.esp A8 xulPantherRiver.esp A9 xulRiverEthe.esp [Version 01] AA xulBrenaRiverRavine.esp [Version 01] AB xulImperialIsle.esp AC xulBlackwoodForest.esp AD xulCheydinhalFalls.esp [Version 01] AE xulAspenWood.esp [Version 01] AF xulSkingradOutskirts.esp B0 bartholm.esp B1 Bartholm-Panther River Patch.esp [Version 1.0] B2 RegionReviveLakeRumare-ImperialIsle patch.esp [Version 1.3.3] B3 RR - LTPDPatch.esp B4 JQ-Fighters_Guild_United.esp ++ FCOM_FighterGUnited.esp B5 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] B6 Banes Diverse Guards.esp B7 Cliff_BetterLetters.esp [Version 01] B8 EVE_ShiveringIslesEasterEggs.esp B9 ImmersiveHealthIndication.esp BA P1DKeyChainSI Merged.esp BB PersuasionOverhaul.esp [Version 01] ++ Short Grass V3.esp BC Storms & Sound - AFK_Weye.esp BD Storms & Sound - Bank of Cyrodiil.esp BE Storms & Sound - Better Cities.esp BF Quest Award Leveling SI.esp C0 Quest Award Leveller.esp ++ Quest Award Leveller - Knights of the Nine.esp C1 Alternative Start by Robert Evrae.esp C2 RealisticForceMedium.esp C3 RealisticMagicForceMedium.esp C4 SupremeMagicka.esp [Version 01] C5 SM_ShiveringIsles.esp [Version 01] ++ SM_OOO.esp [Version 01] ++ SM_MMM.esp [Version 01] ++ SM_COBL.esp ++ SM_EnableCharmChameleon.esp C6 SM_NoPoisonLevitationEffects.esp C7 SM_EnchantStaff.esp ++ SM_SigilStone.esp [Version 01] C8 MidasSpells.esp C9 Midas OscuroGems.esp CA StealthOverhaul.esp CB DD_ProximitySneakPenalty.esp CC SM Bounty.esp [Version 01] CD CoblDeathFix.esp [Version 01] CE No psychic guards v1.2.esp CF RenGuardOverhaul.esp D0 sycHearNoEvil.esp [Version 01] D1 Enhanced_Hand_to_hand-2329.esp D2 Deadly Reflex 5 - Timed block and 150% damage.esp D3 DeadlyReflex 5 - Combat Moves.esp ++ SM_DeadlyReflex.esp [Version 01] D4 Duke Patricks - Actors Can Miss Now.esp D5 Oblivion XP.esp D6 Legendary Abilities-Reflect MOJ.esp ++ DMC Stylish - Specialanims.esp D7 Let There Be Darkness - Cyrodiil + SI.esp D8 Let There Be Darkness - Knights.esp ++ EVE_KhajiitFix.esp ++ Better Looking Redguards-Mergeable.esp D9 Beautiful People 2ch-Ed Vanilla Race.esp DA Ahtata_Khabaxi.esp DB Ahtata Arquamer spike4hair.esp DC ahtata Ork.esp DD X.Races.Comp.esp DE CreeperJones.esp DF bgMagicEV.esp [Version 01] E0 KT_CustomRaceFix.esp E1 boethia custom race.esp E2 Better Cities - Full City Defences.esp E3 Better Cities Full.esp E4 BCBravilFULL-Barrowfields patch.esp E5 Better Cities - Unique Landscape Barrowfields.esp E6 BCChorrol-ChorrolHinterland fix.esp E7 Better Cities - Unique Landscape Chorrol Hinterland.esp E8 BCCheydinhalFULL-CheydinhalFalls patch.esp E9 Better Cities - Unique Landscape Cheydinhal Falls.esp EA BCSkingrad-SkingradOutskirts patch.esp EB Better Cities - Unique Landscape Skingrad Outskirts.esp EC Better Cities - VWD of the IC.esp ED Better Imperial City.esp EE Better Cities - COBL.esp [Version 01] EF Better Cities - No LEYAWIIN Flooding.esp F0 MM_NoMoreAnnoyingMessages.esp [Version 01] F1 Chameleon-NoRefraction-2411.esp ++ LifeDetect Shader.esp F2 Get Wet.esp F3 ScreenControls.esp ++ Visually Realistic Lava.esp F4 Bashed Patch, 0.esp F5 Duke Patricks - Combat Archery.esp [Version 01] F6 Streamline 3.1.esp F7 Katana Store.esp F8 Concealing_Hoods.esp F9 DBAssassin.esp Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 9, 2010 Share Posted July 9, 2010 I have not heard of sudden CTD-ing being characteristic of reaching that limit. I have not seed evidence of the limit being related to hardware at all, either. No one is running 400 plugins and 600 plugins stably, for reasons that LFact has already pointed out. Also, the variable cap is based on total number of BSAs and plugins, not just plugins. It would be nice to see version numbers... What version of FCOM, MMM and OOO are you using? This does sound like a mod conflict issue. ++ HrmnsOblivionScriptOptimizationv1.0.esp <-- buggy, useless, remove it Symptoms of the too many plugins and BSA bugs are random missing meshes, textures and normal maps. Link to comment Share on other sites More sharing options...
xGunner1 Posted July 9, 2010 Author Share Posted July 9, 2010 I have not heard of sudden CTD-ing being characteristic of reaching that limit. I have not seed evidence of the limit being related to hardware at all, either. No one is running 400 plugins and 600 plugins stably, for reasons that LFact has already pointed out. Also, the variable cap is based on total number of BSAs and plugins, not just plugins. It would be nice to see version numbers... What version of FCOM, MMM and OOO are you using? This does sound like a mod conflict issue. ++ HrmnsOblivionScriptOptimizationv1.0.esp <-- buggy, useless, remove it Symptoms of the too many plugins and BSA bugs are random missing meshes, textures and normal maps. I just recently installed FCOM a week and a half ago on my freshly installed oblivion game after not playing for 6 months using this thread as my guide: http://forums.bethsoft.com/index.php?/topic/1102058-relz-fcom-convergence-and-ufcom/page__hl__FCOM The versions I'm using are:FCOM 9.9 with installed UFCOM filesMMM 3.7b3OOO 1.34 beta 5 I have a backed up Oblivion folder that only uses FCOM and other overhaul mods just in case for any screwups that may have happen or for testing. The backed up version is stable and does not have the same problems that I am experiencing now in my main Oblivion folder that I'm currently using. Anyway more information about the CTD I'm experiencing. It seems that particular CTD only happens in the Arena Bloodworks when I try to leave the Arena Bloodworks. Found this out by starting a new game and haven't been getting any CTDs until I go to the Arena Bloodworks. This CTD may occur in other areas but as of now I know that the Arena Bloodworks is suspect when it comes to CTDs. More than anything else, I wanna try merging esp plugins and see if this works, but unfortunately I am very new to this method and don't know which plugins to merge. Really appreciate it for any suggestions Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 9, 2010 Share Posted July 9, 2010 If you are using auto-ghosting, you are probably not at the limit. You have not described any symptoms of it anyway. Since your bug is specific, I would post in the FCOM thread on the BethSoft forum. You are right about it not being uncommon for people to find CTD issues there. Plugin Merging - http://tesivpositive.animolious.com/index.php?page=plugin_merging <-- See the RR section for more information. Edit: Just to make sure you do not miss this detail, merging mods with overlapping cell/worldspace edits is risky. Try as much as you can to avoid doing that. That should be fine for you since you do not have too many plugins yet. That's a good thing. Link to comment Share on other sites More sharing options...
xGunner1 Posted July 11, 2010 Author Share Posted July 11, 2010 You were absolutely right, this is indeed a mod conflict. I was thinking too small, I thought it was just one mod out of my list was causing the CTD. No, it turns out there were three. Through trial and error I have discovered that there were three mods(four plugins in total) were causing these CTDs... unfortunately these mods are also my most anticipated mods to play. Anyway here are the mods that caused me the CTDs: Reaper's Coldstone Town.esp: http://tesnexus.com/downloads/file.php?id=29808 Reaper's Esmeralda's Desert Manor.esp: http://tesnexus.com/downloads/file.php?id=29808 BeldaElysium.esp and BeldaElysium-RollingHills patch.esp: http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=1500 Anytime I activate one of the above mods, I would get the CTD problem. I would love to play these mods, but until I find a solution I cannot. If anyone can make a guess or know why these caused me such problems, please tell me so I may avoid this problem in the future Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 11, 2010 Share Posted July 11, 2010 You were absolutely right, this is indeed a mod conflict. I was thinking too small, I thought it was just one mod out of my list was causing the CTD. No, it turns out there were three. Through trial and error I have discovered that there were three mods(four plugins in total) were causing these CTDs... unfortunately these mods are also my most anticipated mods to play. Anyway here are the mods that caused me the CTDs: Reaper's Coldstone Town.esp: http://tesnexus.com/downloads/file.php?id=29808 Reaper's Esmeralda's Desert Manor.esp: http://tesnexus.com/downloads/file.php?id=29808 BeldaElysium.esp and BeldaElysium-RollingHills patch.esp: http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=1500 Anytime I activate one of the above mods, I would get the CTD problem. I would love to play these mods, but until I find a solution I cannot. If anyone can make a guess or know why these caused me such problems, please tell me so I may avoid this problem in the futureLoad up your load order and those four plugins in TES4View, and quickly browse through them to see which mods they have conflicts with. Definitely look to see which mods modify the same cells in the Tamriel worldspace (WORLD.) If you can isolate a few mods, you may be able to post in those mods' threads for information about patches or simply to report the conflict. Link to comment Share on other sites More sharing options...
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