skinnytecboy Posted October 9, 2014 Share Posted October 9, 2014 Hi all, someone has left a comment upon my mod page informing me that I share a Tif ID that is exactly the same as a Tif ID for Amazing Follower Tweaks. Tif_020409d2.pex Now I know that these files are linked to dialogue, and after some researching I've come to the understanding that such scripts are only fired in relation to the conditions that are loaded which each location change. http://afkmods.iguanadons.net/index.php?/topic/3940-skyrim-tes5edit-records-that-merge-at-runtime/ Ultimately, I am not 100% sure if this is true. In this case I know that MY mod is loose files and AFT is a bsa so there is no physical over writing. Will two dialogue scripts conflict? Do I need to assign a new ID to the file in question? As I said, I'm not sure. If any of you can help I'd appreciate it. Cheers Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 10, 2014 Share Posted October 10, 2014 You might find one of my first articles useful. It explains what will happen with those two conflicting scripts as well as how to rectify it. Link to comment Share on other sites More sharing options...
skinnytecboy Posted October 10, 2014 Author Share Posted October 10, 2014 Matt as always, you are quick to help and generous in your knowledge. I wish I had read your tutorial a year ago when I began this project (I would have required a time machine to do so) but I didn't. My signature is true! I am learning as I go. However, I was at least forward thinking enough to assign a prefix to all my work, but I wasn't aware of the capability to do this to generated script fragments. Still, my predicament remains. Would a "Topic Info Script" conflict with a script of the same name (completely randomly generated)? If so, I guess I'll just have to rename the little bugger, but if I read the previous attached post correctly, I was under the impression that such scripts are called conditionally for each load. How easy is it to rename a script? (tes5edit can do it)What other complications could that cause?Can the prefix method be used to adjust scripts already generated? Cheers in advance :confused: Link to comment Share on other sites More sharing options...
IsharaMeradin Posted October 10, 2014 Share Posted October 10, 2014 Still, my predicament remains. Would a "Topic Info Script" conflict with a script of the same name (completely randomly generated)?If two scripts have the same name, the one loaded last will be used for all instances. How easy is it to rename a script? (tes5edit can do it)What other complications could that cause?It is a multi-step process. The script file name itself needs changed. The name on the ScriptName line inside the PSC file needs to be changed to match. The renamed script needs to then be compiled. Finally, every record that used that script needs to have the new script reassigned and all properties re-filled. Can the prefix method be used to adjust scripts already generated?I believe you can add your prefix as outlined in the link and then on the quest or other record with the script fragment(s) tell it to rename the script or regenerate it. Not sure which as I've never done it but the options are there on the advanced tab of the papyrus fragment section. Link to comment Share on other sites More sharing options...
skinnytecboy Posted October 10, 2014 Author Share Posted October 10, 2014 Still, my predicament remains. Would a "Topic Info Script" conflict with a script of the same name (completely randomly generated)?If two scripts have the same name, the one loaded last will be used for all instances. How easy is it to rename a script? (tes5edit can do it)What other complications could that cause?It is a multi-step process. The script file name itself needs changed. The name on the ScriptName line inside the PSC file needs to be changed to match. The renamed script needs to then be compiled. Finally, every record that used that script needs to have the new script reassigned and all properties re-filled. Can the prefix method be used to adjust scripts already generated?I believe you can add your prefix as outlined in the link and then on the quest or other record with the script fragment(s) tell it to rename the script or regenerate it. Not sure which as I've never done it but the options are there on the advanced tab of the papyrus fragment section. Thank you Looks like I will have to bite the bullet on this one, and all for one piece of dialogue.. :mellow: Oh well, if it's worth doing, then it's worth doing right. I'd rather rename all TIF scripts just to be safe. Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 11, 2014 Share Posted October 11, 2014 (edited) Renaming TIFs is quite easy. Just use the Advanced Tab > Rename, as Ishara said. Actual scripts, on the other hand, require a lot more work (again, like Ishara said). And we're all learning. There will always be that moment when you figure out there was a better way to do something and have to go back and change things, but at least you found a better way, right? :D Edit: I'll also have to add a note about conflicting scripts within .bsas to that tutorial... Edited October 11, 2014 by Matthiaswagg Link to comment Share on other sites More sharing options...
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