Jump to content

Turning creature .nif into static?


Jokerine

Recommended Posts

Hello everybody! I have a bit of a weird question I guess.

 

I'm working on a little carnival/fair of sorts, and I wanted to have something like a merry-go-round with some giddyup buttercups. I found a great resource here and downloaded the "misunderstood" file. It looks really cool, but since I need it to be a static, when I import it into the GECK it just becomes a weird blob...

 

Could anybody help me out and make it into a static? I figure it wouldn't be too hard, but what do I know, I am not very good with models :tongue:

 

Thanks for reading! Look forward to any help!

 

EDIT: Well, I'll be darned. I tested in-game and it seems to work fine, although it has no collision. But still, if someone knows how to make it a static to avoid any possible issues, it would be appreciated!

Edited by Jokerine
Link to comment
Share on other sites

It's fairly difficult to do custom collisions (from what I know, I'm not very good with models either)

But what I did with NifSkope, was I found something with a box collision, or anything you want that has a similar collision to the model you're using, then copied the model data (nitristrips, tritrishape) over the model that has the collision, then shrunk it down to fit the collision, then in GECK I placed the object and scaled it up to the appropriate size (collision scales with it so that's alright.

That's just my ghetto workaround for objects without collision anyway, I'm sure there's better ways to do it

Edited by ilyasw
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...