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Custom Guard Dialogue/Creation Kit Help


SemprusGalligan

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I'm working on a large and ambitious mod that brings The Shivering Isles back to Skyrim. In a sequel format.

I wish to have the Golden Saints and Dark Seducers with their own dialogue, of course.
And to replicate what happens when you attack Sheogorath.

I know about crime factions and the like, but I need to know how to make the dialogues and scripts.

Can someone tell me how or at least link me to a good tutorial?

It would be GREATLY appreciated.


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I need help. I created a follower in the Skyrim creation kit; however, when I use in game the head is a different color than the body. How can I fix this?

First off, this has nothing to do with my post, and is rude. If you want to ask for help you should do so in your own thread.

 

But I'm nice so I'll lend some advice.

It could be 1 of 2 things.

Either you haven't generated the facegendata. Which can easily be done by clicking on the name of the created person in the Object Window under Actors and pressing ctrl + F4.

 

Or

 

You're having a conflicition between a body mod and a face texture mod.

 

Now please, do not respond on this thread anymore unless it pertains to my question.

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I'm working on a large and ambitious mod that brings The Shivering Isles back to Skyrim. In a sequel format.

 

I wish to have the Golden Saints and Dark Seducers with their own dialogue, of course.

And to replicate what happens when you attack Sheogorath.

 

I know about crime factions and the like, but I need to know how to make the dialogues and scripts.

 

Can someone tell me how or at least link me to a good tutorial?

 

It would be GREATLY appreciated.

 

 

There's actually a function that sends the player to jail (as well as one for resisting arrest). I'm about to go to bed so a quick explanation will have to do until tomorrow morning. I'll also add it to my ever growing list of tutorials to write on my site.

 

But there's a function called SendPlayerToJail. You'd want to call it on the speaker of the guard dialogue's crime faction - in the End Topic Fragment for your jailing dialogue:

AkSpeaker.GetCrimeFaction().SendPlayerToJail()
I'm not entirely sure how to set up the jail itself however, as I've only dealt with vanilla guard dialogue. But it might be helpful for you to look at GetCrimeFaction just to fully understand it.

 

Then you'll want to look at the vanilla crime dialogue (DialogueCrimeGuards is the name of the quest I believe, or just under Character>Quest>Generic>Crime or something like that). I also found a tutorial on Creating Custom Crime Factions that may be of some use to you. (Also if that doesn't help this should.)

 

I'm not sure how much help that was, but I hope it at least pointed you in the right direction.

Edited by Matthiaswagg
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I'm working on a large and ambitious mod that brings The Shivering Isles back to Skyrim. In a sequel format.

 

I wish to have the Golden Saints and Dark Seducers with their own dialogue, of course.

And to replicate what happens when you attack Sheogorath.

 

I know about crime factions and the like, but I need to know how to make the dialogues and scripts.

 

Can someone tell me how or at least link me to a good tutorial?

 

It would be GREATLY appreciated.

 

 

There's actually a function that sends the player to jail (as well as one for resisting arrest). I'm about to go to bed so a quick explanation will have to do until tomorrow morning. I'll also add it to my ever growing list of tutorials to write on my site.

 

But there's a function called SendPlayerToJail. You'd want to call it on the speaker of the guard dialogue's crime faction - in the End Topic Fragment for your jailing dialogue:

AkSpeaker.GetCrimeFaction().SendPlayerToJail()
I'm not entirely sure how to set up the jail itself however, as I've only dealt with vanilla guard dialogue. But it might be helpful for you to look at GetCrimeFaction just to fully understand it.

 

Then you'll want to look at the vanilla crime dialogue (DialogueCrimeGuards is the name of the quest I believe, or just under Character>Quest>Generic>Crime or something like that). I also found a tutorial on Creating Custom Crime Factions that may be of some use to you. (Also if that doesn't help this should.)

 

I'm not sure how much help that was, but I hope it at least pointed you in the right direction.

 

This has worked slightly for me. I've gotten him to speak to me in my own custom dialogue. Trouble now is getting me to be sent into the sky to fall to my death lol

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