faffman Posted October 12, 2014 Share Posted October 12, 2014 Ah. Well, my request stands then. :) Link to comment Share on other sites More sharing options...
Invexendon Posted October 13, 2014 Share Posted October 13, 2014 (edited) Here there are some ideas:Earthquake, to damage and knock down the enemy (in dungeons even more powerful, with stones that fall from the ceiling)Various type of "rituals": they can't be done in combat but before; they add some useful characteristics to the PG or conjure some type of creatures/spirits for a limited (but long) period of time. They need something to be performed, depending on the power of the rituals, from some simple ingredients to animal or human sacrifices (not necessarily of one companion) for the most powerful.Very useful "Steady" enchantment and spell, that reduces the probability to being knocked down by opponents: and yes, I'm thinking about the Deadly Dragon modTeleport for NPCs: you make them disappear and then re-appear in the place you like. Think how this would be useful to save companions, or very funny in dwemer ruins or near cliffs.Spells that transform other NPCs in animals, or animals in NPCs for periods of time.Spells to change the race of NPCs for periods of time or limitless.Short range self teleport, similar to the power of the vampires but without the bats. Edited October 13, 2014 by Elbereth91 Link to comment Share on other sites More sharing options...
SkyeRobin Posted October 13, 2014 Share Posted October 13, 2014 I don't really know what's possible/reasonable so I'll just list out the ideas that come into my head: Spell/power to regrow plants quicker.Spell to change appearance (could fit in with disguising yourself as another race/faction). Race changes would be cosmetic and temporary, not affecting stats/powers. Other changes like hair/war paint could be permenant.Spell(s) to change the weather. eg. make it rain/cloudy to affect enemy visibility.Spell/power that works like a fear spell but effects everyone you encounter for the duration. Makes you appear intimidating. Maybe the same for a calm spell making you appear unthreatening. Could physically make you look like an intimidating/unthreatening creature. Fear version could even just create sounds implying something threatening.Spell to increase your speed (uses magicka for the duration of the effect).Spell allowing levitation/flight. Cannot be recast while in the air, best used to get a view of your surroundings/get to hard to reach places. Could even just be a singular high jump (like one push upwards).A spell reducing fall damage.Spell that lets you borrow stat increases/decreases from in game creatures. Eg. using on a troll would increase stamina and health, but decrease speed (and maybe magicka). You would cast this spell on the creature, and then another which applies the effects to yourself at a time of your choosing.A shield type spell that keeps the rain/snow from touching you (thinking of frostfall here). Possibly requires both hands to be fully effective so it doesn't render weather irrelevant.Spell that allows you to teleport directly downwards to Blackreach (only works if you've already been there).Vision spell that impairs vision but allows you to see new items/creatures/ingredients, could work well with a new quest. Link to comment Share on other sites More sharing options...
avallanche Posted October 13, 2014 Share Posted October 13, 2014 A few of the suggestions have already been covered for other popular mods, but considering vanilla skyrim+mods, the ones i think it's still missing or that could be improved are, in general, diseases spreading spells, Dots, Hots and polymorph spells. Diseases spreading and dots ( damage over time) - not much to tell... Hots - maybe a initial burst and than the heal over time. Polymorph - transform the target into skeevers, maybe other creatures... lowering heal and defense for a period of time. The one I really want i'm thinking it's kind of inviable... a raven flight form spell. Shapeshift into a flying raven used basically to travel. I made a suggestion of this a few months ago, but i believe it can be difficulty without some other flying mod. Link to comment Share on other sites More sharing options...
Deleted2838758User Posted October 13, 2014 Share Posted October 13, 2014 Spells to Regrow plantsSpells (or powers ?) to get a Divine blessing.Spells to summon a magical chestSpells to transform yourself into another creature Link to comment Share on other sites More sharing options...
Himeki Posted October 14, 2014 Share Posted October 14, 2014 First of all hello! I'm the spell creator for Immersive Quests.Figured I'd stop by and comment on the spell suggestions.The choosing of spells to be used is mostly up to Matthiaswag and the others. I'll mostly just comment on how reasonable the requests are (meaning how likely it is I can make it). My skills are increasing as we go obviously, so what is not currently possible may become more and more possible as we progress. http://forums.nexusmods.com/index.php?/topic/2084284-bound-arrows-archery-with-conjuration/I put up this request a while back. Is it to your liking? You can of course do your own little tweaks to it, but this is how I'd do it if I had the skill. Very easy to make. The multiple projectiles however I've not been able to figure out how to do. I can have projectiles fire at a marked target, but not fire multiple projectiles on cast. (actually in typing this I may have come up with a way to do it...) Here there are some ideas:Earthquake, to damage and knock down the enemy (in dungeons even more powerful, with stones that fall from the ceiling)Various type of "rituals": they can't be done in combat but before; they add some useful characteristics to the PG or conjure some type of creatures/spirits for a limited (but long) period of time. They need something to be performed, depending on the power of the rituals, from some simple ingredients to animal or human sacrifices (not necessarily of one companion) for the most powerful.Very useful "Steady" enchantment and spell, that reduces the probability to being knocked down by opponents: and yes, I'm thinking about the Deadly Dragon modTeleport for NPCs: you make them disappear and then re-appear in the place you like. Think how this would be useful to save companions, or very funny in dwemer ruins or near cliffs.Spells that transform other NPCs in animals, or animals in NPCs for periods of time.Spells to change the race of NPCs for periods of time or limitless.Short range self teleport, similar to the power of the vampires but without the bats. Earthquake, fairly simple to do, not as simple to make it act differently in a dungeon, not sure how to do that.I'm not sure how to make rituals like this at the moment. Though possibly later on.Steady enchantment/spell should be possible.Teleporting an NPC (basically storing them elsewhere) should be fairly easy, however it would likely be overpowered as hell and possibly glitchy companion wise.Transforming an NPC into an animal should be possible, not sure how I'd do it yet though.Changing the race of NPCs could cause issues with deformations/texture problems (Skyrim's horrible about race changing).Short range self teleport/blink-like spell would be pretty easy to make (minus issues of falling through terrain I'd have to work out). Do you mean in a straight path, or where you're aiming? I don't really know what's possible/reasonable so I'll just list out the ideas that come into my head: Spell/power to regrow plants quicker.Spell to change appearance (could fit in with disguising yourself as another race/faction). Race changes would be cosmetic and temporary, not affecting stats/powers. Other changes like hair/war paint could be permenant.Spell(s) to change the weather. eg. make it rain/cloudy to affect enemy visibility.Spell/power that works like a fear spell but effects everyone you encounter for the duration. Makes you appear intimidating. Maybe the same for a calm spell making you appear unthreatening. Could physically make you look like an intimidating/unthreatening creature. Fear version could even just create sounds implying something threatening.Spell to increase your speed (uses magicka for the duration of the effect).Spell allowing levitation/flight. Cannot be recast while in the air, best used to get a view of your surroundings/get to hard to reach places. Could even just be a singular high jump (like one push upwards).A spell reducing fall damage.Spell that lets you borrow stat increases/decreases from in game creatures. Eg. using on a troll would increase stamina and health, but decrease speed (and maybe magicka). You would cast this spell on the creature, and then another which applies the effects to yourself at a time of your choosing.A shield type spell that keeps the rain/snow from touching you (thinking of frostfall here). Possibly requires both hands to be fully effective so it doesn't render weather irrelevant.Spell that allows you to teleport directly downwards to Blackreach (only works if you've already been there).Vision spell that impairs vision but allows you to see new items/creatures/ingredients, could work well with a new quest. Not sure how to make plants regrow faster other than a time skip.Appearance change spells exist on the nexus, however they're basically calling up the Race Menu to let you do it. Not sure how to do it any other way.Changing the weather spells I'm not sure how to do, but doubt it'd be too hard to get working. Affecting enemy visibility with it I'm not sure how to do however.A fear/calm cloak essentially? Making them run or not fight you (could also end up overpowered without some way to limit it).Increased Speed spell, should be fairly easy to do. Not sure how to consume magicka while active, would have to figure that out unless you meant something that works like "healing" or "flames" does.Flight is rather difficult to get working without it causing you to clip through terrain. But a launch upwards followed by a slow fall might work.Fall damage reduction should be possible, both as a buff-type spell and as a slow-fall-styled one.Borrowing stats would be extremely difficult to do, CK and papyrus limitations as far as I know.Shield from rain/snow, Frostfall doesn't really check if it's hitting you, but checks the current weather itself. I don't know if I could make this at all, would require figuring out Frostfall's mechanics and would likely REQUIRE Frostfall to work.Teleport to Blackreach would be rather simple to make, possibly a quest where you need to go down there first before being given it.Don't know how or if I could do the vision spell. A few of the suggestions have already been covered for other popular mods, but considering vanilla skyrim+mods, the ones i think it's still missing or that could be improved are, in general, diseases spreading spells, Dots, Hots and polymorph spells. Diseases spreading and dots ( damage over time) - not much to tell...Hots - maybe a initial burst and than the heal over time.Polymorph - transform the target into skeevers, maybe other creatures... lowering heal and defense for a period of time. The one I really want i'm thinking it's kind of inviable... a raven flight form spell. Shapeshift into a flying raven used basically to travel. I made a suggestion of this a few months ago, but i believe it can be difficulty without some other flying mod. Disease spread may be a possibility. Have a few thoughts on how to do it.DoTs, very easy to make.HoTs, very easy to make. initial burst+over time could be done as well.Polymorph, transforming from one thing to another (other than werewolf/vampirelord) is fairly difficult, still not sure how to do it, but have been curious as well.Free-form flight is very difficult to manage without terrain clipping problems. Still not sure how to get it to work but I really do want to. I like the shapeshift along with it, that would require a model/textures/animations as well though since that form isn't in game (that's not a talent I have, would need the others to comment.) Spells to Regrow plantsSpells (or powers ?) to get a Divine blessing.Spells to summon a magical chestSpells to transform yourself into another creatureRegrow plants, see above.Spell/power to gain divine blessing would be very easy to make, unsure of how to balance.Summon a magical chest, I assume you mean for storage. Limited space or not? I'm not sure how to do this, but could likely figure it out given the time.Transform into another creature, not sure how to do this atm, might take some time to do. (been wanting to figure this out, but have been distracted with other things) If I've listed something as not knowing how to do it, and you have some knowledge with papyrus that would make it possible. Please let me know, I'm still finding things out that I didn't know about. Link to comment Share on other sites More sharing options...
themdc Posted October 14, 2014 Share Posted October 14, 2014 A Sneak spell which only works when you are fully in stealth - Like assassinating a person but instead you disenigrate them. Sound like a good spell? Link to comment Share on other sites More sharing options...
AfroGamerNinja Posted October 15, 2014 Share Posted October 15, 2014 Some blood magic spells. I don't know what exactly I would want, but I would like it if that it consumes health when cast by a non-vampire while vampires use magicka instead. Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 15, 2014 Author Share Posted October 15, 2014 Oh also, you can test out one of the latest spells here. Please post your results in the thread THERE, NOT here. Link to comment Share on other sites More sharing options...
vTemporalZEROv Posted October 15, 2014 Share Posted October 15, 2014 A spell which burns your target with blue flames, but not spraying flames like a pyro butt nugget, a spell like Mustang from Fullmetal Alchemist, where you just hold the spell in your hand and whichever NPC you are looking at catches on fire and starts dying quickly, eternal flames that burn the soul :) Link to comment Share on other sites More sharing options...
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