Edsh0t Posted October 16, 2014 Share Posted October 16, 2014 A spell which burns your target with blue flames, but not spraying flames like a pyro butt nugget, a spell like Mustang from Fullmetal Alchemist, where you just hold the spell in your hand and whichever NPC you are looking at catches on fire and starts dying quickly, eternal flames that burn the soul :smile:So basically a spell that applies the burning status as long as you are casting it? Link to comment Share on other sites More sharing options...
Dohkaviin Posted October 16, 2014 Share Posted October 16, 2014 I hope you understand the prefixes, [RES] for restoration, and so forth. Here's my spell ideas: [DES]Sunder life - Swaps life with target. Friendly or otherwise. Can only be used once or 350 mp/shot [iLL]Reflection - Makes a phantom image of your targeted enemy and makes it hostile to him. Same damage and stamina and magicka but half health. 25 magicks/shot [RES]Chain Healing - Creates a healing ball or beam that heals you and jumps to another ally. Half healing benefit if you target nothing (you will heal yourself). If possible, how about making a wave after the first 'jump' that damages enemies that surround that ally.. and another ally... and another...Wave jumps 3-5 times depending on you. i need this because I am a support type player. I duke out Lydia with the best armors and I just do the good stuff from behind the scenes, healing, alteration, illusion that sort of stuff. 150 magicks/shot [RES]Prevent Death / Undying love - catchy name, isn't it? It prevents the target from taking damage beyond 5 Health as long as you're casting the spell. base of 40 magicks/second [ALT]Soul Weave - Weaves a certain string of pure magicks on an area that reduces the enemy's armor and bolsters your allies armor rating. 50 would probably be goud enough. 100 mp/cast [DES]Magicka Void - The less magicka the target currently has, the more damage is dealt. Say, the target has 10% remaining magicka from his magicka pool, 90% x (a certain multiplier) = damage. 150 mp/cast [ALT] Repel - An ironic spell. Uses alteration to remove all spells on a target, beneficial or otherwise. 50 mp/cast [ALT]Rockjoint aura - Casts an aura of, say, 50 meters that slows down everyone in movespeed by 75 percent. 150 mp/cast [RES]Aetherius - Disables others from damaging the target (if not targeted at anyone, it affects you instead). Continuous casting and 100 mp/sec. I think this is possible because there was this NPC I tried to hit with a melee weapon and he didn't flinch. No blood, no impact, no nada. I think he was designed like that. [ALT] Blade betrayal - This spell needs to be cast continuously. It makes the player receive 50% reduced damage and returns the full damage to the enemy. It can kill. 50 mp/ sec [ALCHEMY] Lotus concoction - I know it says 'spells' but whatever, I've waited long enough to get this off my chest. This certain potion is tipped on an arrow and when hit at a target, causes ragdollism and fireball effect. You know, ragdolls and explosions... What more could you ask? [iLL]Smoke Screen - Makes you Invi after releasing a cloud of gas. 100 mp/cast [DES] Call down / Julianus' Anus - No effects come out of your fingers, but after 4 seconds, a meteor falls from Julianus' backside. Such is the strange hand of fate. The meteor is very accurate, unlike Alduin's shout at the Helgen scene, it was all random. [POWER] Fireball - Makes you a fireball.. Actually, It's like the bats vampire lord power, but instead of bats, it makes you a fireball, also, you get a trail from behind, kinda like flame atronach that damages anyone who was behind. If possible, this power drains magicka instead of only used once per day. [DES] Flame Spike - Stupid name, anyway, this one makes an accurate explosion AT the target. be it the ground or at a living target. This is better than Fireball (the original spell) because this can't be dodged. Sorry if no more magicka description, my mind is clouding up because I'm soooooo hungry. Maybe next week when I'm back. Also, please, if you do some of these, please send me a PM. I'm not very active and I'd very much appreciate it. I have these items ideas, if you're interested (they're a lot)forums.nexusmods.com/index.php?/topic/2158999-unique-items-mod/?hl=%2Bunique+%2Bitems Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 16, 2014 Author Share Posted October 16, 2014 I hope you understand the prefixes, [RES] for restoration, and so forth. Here's my spell ideas: [DES]Sunder life - Swaps life with target. Friendly or otherwise. Can only be used once or 350 mp/shot [iLL]Reflection - Makes a phantom image of your targeted enemy and makes it hostile to him. Same damage and stamina and magicka but half health. 25 magicks/shot [RES]Chain Healing - Creates a healing ball or beam that heals you and jumps to another ally. Half healing benefit if you target nothing (you will heal yourself). If possible, how about making a wave after the first 'jump' that damages enemies that surround that ally.. and another ally... and another...Wave jumps 3-5 times depending on you. i need this because I am a support type player. I duke out Lydia with the best armors and I just do the good stuff from behind the scenes, healing, alteration, illusion that sort of stuff. 150 magicks/shot [RES]Prevent Death / Undying love - catchy name, isn't it? It prevents the target from taking damage beyond 5 Health as long as you're casting the spell. base of 40 magicks/second [ALT]Soul Weave - Weaves a certain string of pure magicks on an area that reduces the enemy's armor and bolsters your allies armor rating. 50 would probably be goud enough. 100 mp/cast [DES]Magicka Void - The less magicka the target currently has, the more damage is dealt. Say, the target has 10% remaining magicka from his magicka pool, 90% x (a certain multiplier) = damage. 150 mp/cast [ALT] Repel - An ironic spell. Uses alteration to remove all spells on a target, beneficial or otherwise. 50 mp/cast [ALT]Rockjoint aura - Casts an aura of, say, 50 meters that slows down everyone in movespeed by 75 percent. 150 mp/cast [RES]Aetherius - Disables others from damaging the target (if not targeted at anyone, it affects you instead). Continuous casting and 100 mp/sec. I think this is possible because there was this NPC I tried to hit with a melee weapon and he didn't flinch. No blood, no impact, no nada. I think he was designed like that. [ALT] Blade betrayal - This spell needs to be cast continuously. It makes the player receive 50% reduced damage and returns the full damage to the enemy. It can kill. 50 mp/ sec [ALCHEMY] Lotus concoction - I know it says 'spells' but whatever, I've waited long enough to get this off my chest. This certain potion is tipped on an arrow and when hit at a target, causes ragdollism and fireball effect. You know, ragdolls and explosions... What more could you ask? [iLL]Smoke Screen - Makes you Invi after releasing a cloud of gas. 100 mp/cast [DES] Call down / Julianus' Anus - No effects come out of your fingers, but after 4 seconds, a meteor falls from Julianus' backside. Such is the strange hand of fate. The meteor is very accurate, unlike Alduin's shout at the Helgen scene, it was all random. [POWER] Fireball - Makes you a fireball.. Actually, It's like the bats vampire lord power, but instead of bats, it makes you a fireball, also, you get a trail from behind, kinda like flame atronach that damages anyone who was behind. If possible, this power drains magicka instead of only used once per day. [DES] Flame Spike - Stupid name, anyway, this one makes an accurate explosion AT the target. be it the ground or at a living target. This is better than Fireball (the original spell) because this can't be dodged. Sorry if no more magicka description, my mind is clouding up because I'm soooooo hungry. Maybe next week when I'm back. Also, please, if you do some of these, please send me a PM. I'm not very active and I'd very much appreciate it. I have these items ideas, if you're interested (they're a lot)forums.nexusmods.com/index.php?/topic/2158999-unique-items-mod/?hl=%2Bunique+%2BitemsGreat, thanks! Link to comment Share on other sites More sharing options...
faffman Posted October 16, 2014 Share Posted October 16, 2014 I just remembered a spell I thought of a while back. It's a Conjuration spell called Store corpse. Imagine if you're a necromancer, but there are no corpses nearby for you to make use of. With this spell, you have the ability to store a corpse in Oblivion before-hand, ready to bring back to Nirn at any time to reanimate. This can also be used to keep a corpse for the future, if you defeat a really strong enemy you want as a dead thrall, but you can't cast that spell yet. Then you can keep the corpse safe for when you can. This spell, I think, should be Adept level, because it seems more complicated than what a novice or apprentice can do to keep something in a pocket of Oblivion, but Expert seems too high to want to wait for. Link to comment Share on other sites More sharing options...
avallanche Posted October 16, 2014 Share Posted October 16, 2014 I was checking this new expansion in WoW and I ended up remembering of this topic so I'm back with a few more suggestion. ^^ WoW has a few good spells that would fit nicely into Skyrim... I'll list here a few so you can judge if it's worth the trouble. Shadowform (Power) - Dark spectral effect on the char... increase magic damage and armor for a few minutes; once a day. Or lower the cost to cast spells. Vampiric Touch (Illusion) - DoT that gives the caster a small % of magicka every time it deal damage. Dispersion (Illusion) - Variant of the Become Ethereal shout... Dark blurry effect - Unable to atack or being attacked; recovery X% of magicka for a few seconds. Consecration (Resto) - Create a circle on the ground around the caster that do Sun damage to any undead that enter the area. Fire Nova (Destro) - Place a shard into the ground that will emanate a few fire waves (1 per 2 seconds?) around it for its duration (10/15 secs?) Frost Nova (Destro) - Small Ice damage; freezing foes in place around the caster. Death Coil (Illusion) - Caste an energy ball ( blue flames?) that reduces the total health of the target by X% for X seconds and cause fear. (Not stackable). Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 17, 2014 Author Share Posted October 17, 2014 I just remembered a spell I thought of a while back. It's a Conjuration spell called Store corpse. Imagine if you're a necromancer, but there are no corpses nearby for you to make use of. With this spell, you have the ability to store a corpse in Oblivion before-hand, ready to bring back to Nirn at any time to reanimate. This can also be used to keep a corpse for the future, if you defeat a really strong enemy you want as a dead thrall, but you can't cast that spell yet. Then you can keep the corpse safe for when you can. This spell, I think, should be Adept level, because it seems more complicated than what a novice or apprentice can do to keep something in a pocket of Oblivion, but Expert seems too high to want to wait for.This should be possible, but let me think on it a bit. Link to comment Share on other sites More sharing options...
Morganyonce Posted October 18, 2014 Share Posted October 18, 2014 (edited) [ALT] Mind Reader ~ When aimed at a target, gives you their stats (health/magicka/stamina, armor rating, and level). Level: Apprentice [DES] Void Bolt ~ Shoots a blackish/blue ball of energy that opens up a mini black hole that sucks in enemies and does massive damage. Level: Master [RES] Mass Bloodlust ~ A life draining spell affects a large area. Level: Master [RES] Drain Stamina ~ It's in the name. It drains stamina from the target Level: Leveled variations [RES] Fatigue ~ Exchanges stamina for magicka. For magic characters who have no use for stamina, and don't have a high enough defense to risk using Equilibrium. Level: Apprentice [ALT] Chronoshift ~ Slows time almost to a stop for 10 seconds for everyone but yourself. Level: Expert That is all I have for now. Edited October 18, 2014 by Morganyonce Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 18, 2014 Author Share Posted October 18, 2014 Maybe a spell that when aimed at a target, gives you their stats (health/magicka/stamina, armor rating, and level) This was actually suggested earlier in the thread. It would probably be possible, PROBABLY, but I'm not sure how well this would work. But it could be possible, definitely. I'm not sure if we'll incorporate it, but it's certainly an interesting idea that I'd be interested in experimenting with. Link to comment Share on other sites More sharing options...
faffman Posted October 18, 2014 Share Posted October 18, 2014 Maybe a spell that when aimed at a target, gives you their stats (health/magicka/stamina, armor rating, and level) This was actually suggested earlier in the thread. It would probably be possible, PROBABLY, but I'm not sure how well this would work. But it could be possible, definitely. I'm not sure if we'll incorporate it, but it's certainly an interesting idea that I'd be interested in experimenting with. It's certainly possible, Enai Siaion included spells like this both in Apocalypse and Dwemertech. Link to comment Share on other sites More sharing options...
Dohkaviin Posted October 18, 2014 Share Posted October 18, 2014 Hey, I'm back with more ideas. Anyway, were you gonna use any of them? Send me a PM so I get updated on the progress of the mod and download it if it's finished (is it finished?) Anyway, here's more [POWER] Duel - Can be used once a day. Target at an enemy and he will not attack anyone else except you. Also, nobody can hit him besides you. Whoever gets below 10% health of you two, loses and whoever wins gets a bonus 10 health and 5 one-handed/archery/two-handed. You must be a nord or some other gallant race. [ALT] / [ENCH] Great Cleave - If alteration spell, adds a wave from your weapon (must be physical, not conjured) that deals half damage from it's base. Say, you cast this spell on the left hand while equipped with iron sword with a base damage of 10, the dealt damage of the wave is 5. The wave 'decays" in 1 second, so that means the wave only reaches about a meter before disappearing. Kinda like Bloodskaal blade, yes? Also, if you unequip the weapon, the enchantment disappears too, if this is possible. Costs 100 magicks [RES] Inner Vitality - Same as basic healing spell, only that if you have a smaller amount of health, the higher the healing rate. Double the cost of magicka of basic healing spell. This spell saves your ass. [DES] life Break - ask boethiah how it works, cause I don't know. Asks boethiah for some assistance but requests your lifeblood in return for your enemy's lifeblood. So, here's how it goes: You cast it on your enemy and it deals.... say, 25 damage to you, but the life of your enemy becomes half. It's a steal at that price, if your enemy is a strong draugr or something. Dragons are immune, though... Or not, it depends on you. [ALT] or [POWER] Blink - In a blink of an eye, you teleport 20 meters. Costs a lot of magicka though... Unless you're a Psijic. 50 magicks [RES] Healing Rune - Cast it on the ground and every friendly injured are healed in a 10 m AoE (area of effect). It lasts for 120 seconds and heals as much as a dual casted healing spell. Costs 100 magicks [RES] Healing Ward - Cast it like Ironflesh, this blosters health regen. Another version could be cast on your friends (or enemies) 40 magicks [DES] Secunda's Kiss - Calls upon a beam of light from the moon that deals damage. I don't know if it can be scripted so it doesn't work indoors. 30 magicks [iLL]/[ALT] Masser's Blessing - Adds a constant 15 base damage to everyone around you. Also grants a slight night-eye effect. Costs 40 magicks [DES] Eclipse - Secundas kiss, only this time, it's like firestorm. You just cast it and everyone except allies get struck by Secundas kiss. Costs 150 magicks. [CON] Bound Net - Some kind of net that prevents movement, but not animation. What I'm saying is, the target can attack, walk but he cannot displace himself. Like for example, running at a wall in skyrim, you can do an animation of walking, but you're not moving. Something like that. Costs a measly 25 magicks. [POWER] or [THU] Song of the Siren - cast it once a day or has a cooldown of 360 secs, your choice. This makes everyone, friendly or not except yourself, get ragdollized. It ends when you either release the shout button or you press it again. Your choice, gentlemen. It doesn't make friendly people mad, so you can have fun with it in the cities. [iLL] Doppelwalk - This is freagin hot. This makes a phantom illusion of yourself when you cast this and it ALSO makes you invisible at the same time. So you can get away from those kids.Cost: 50 magicks [DES] Homing Firebolt - You cast it on a target and it follows it so you never miss. Double the cost of firebolt for this. This is not fireball, mind you. That is OP. [THU] Gust Shout - "Nahlot Wah Krent" or Silence to break or bend? I dunno. That's the shout, if it's possible. It prevents mages from casting spell by preventing them from regenerating by "burning" their magicka pool constantly for 60 seconds. Cooldown of 120 seconds. 100 if you only shout Nahlot or Nahlot Wah, cause that will only cause maagicka burn. If you add Krent, it will cause stagger or possible ragdollization. [PAS] / [iLL] Shadowmeld - This makes the player invisible if he is not moving. If you move, it will dispel. It could be passive if you apply it on a bosmer or some other sneaky race. What I mean by passive is "innate". Also, it doesn't activate if you're standing, since that's useless. [ALT] Psionic/Psijic Trap - A rune spell that causes a sticky situation. It slows down the target by 80% and burns 50% magicka.Cost: 150 magicka [DES] Magick Missile - A candlelight looking effect but is actually dangerous. It causes 25 damage and a slight ragdoll. Meaning it only lasts 0.25 seconds before the target gets up. It costs as much as fireball. [iLL] Terror - Is detect life Illusion? Anyway, group this one with that. This causes fear to enemies below lvl 15 and reduces armor rating by 50. It also enables detect life.Cost: 75 magicks [CON] Daedric Swap - swaps position with yourself with a target. Friendly or otherwise. Costs 100 magicks [iLL] Wind Walk - Basic invisibility only with a little twist, you gain 50% more movespeed.Cost: add 25 to the cost of invisibility. [iLL] Track - Kinda like detect life, but this one only detects ones you attack. Say, you're hunting a rabbit, them fast little rodents and he gets away. You cast this and it ignores the deers, bears and others and only shows the rabbit.Cost: 100 magicks. Cast once, lasts 60 secs. [DES] Freezing Field - Kinda like firestorm only this time, it's ice spikes. It costs as much as that. I dunno if there's a vanilla spell of that, cause I still consider myself a noob. [ALT] Phase Shift - This makes you non-existent for 5 seconds, then you return to Mundus. Costs 50 magicks. [RES] Mara's Hand - This can only be used by master priests because it costs 300 magickas. Dayum! Anyway it heals EVERYONE in your respective area. Except enemies, of course. This can turn the tide of the battle of a Vampire Attack. [iLL]/[RES] Mara's Persuasion - This makes the target your follower for an indefinite amount of time. Essential NPCs and Unique NPCs are immune to this, though. You can use this on bandits, forsworn, imperials, that sort of thing. Draugr dies if you cast it on them.Costs 150 magicks [ALT] Wind Run - This makes the caster 100 % resistant to damage and adds 50% movement speed.Costs 100 magick. [DES] Focused Fire - Spams 10 fireball/firebolt at the target over a 3 second duration. It requires a lot of magicka though. Formula for cost is :(Fireball (10)) x0.5 [DES] Static Vortex - Continually cast on a target and he will take "sparks" damage per second and also be dragged to you. Like what I said in Bound nets, earlier, but this time, he will be dragged to you.Cost: Sparks + 70 magicks [THU] Dual Breat - "Yol Aav Krah" or Fire Joins Cold. This shout first creates Yol, then adds the Cold shout. I dunno, Krah? This creates extra damage from the flames and slows and reduces stamina to the target. Just add the shouts + 10 seconds for Aav. That one is pretty exhausting lol. Actually, just for balancing purposes [ALT] Telekinetic Anger - This is a firestorm like spell to be cast. It makes every physical object move erratically, like some kind of poltergeist activity. Inspired by the quest in Markarth city. the cost is just a dual casted telekinesis + 10 magicka. By the way, the physical objects must be very very fast so it actually causes damage, and not just problems for Fiana in dragonsreach. [DES] Arcane Bolt - This is a spell that looks like the wave from bloodskaal blade, but this is blue colored. This creates damage equal to firebolt and deals this damage to health, magicka and stamina alike. [DES]/[POWER] Pulse Nova - This creates an explosion to every enemy with a magicka pool. It also drains your magicka by 50/explosion. [CON] Planar Imprisonment - Just like being prisoned, this takes away the target's skills, but not permanently. This one makes the target non-existant and with the effects of conjuration. You know, the violet thingy. There, the daedric residents strip your target of his belongings.... not physically, of course. So that takes away 15 of all skills your target has. Pretty nifty for softening up assholes.Cost: 100 magicks [DES] Embrace of death - % of target's missing health = damage. So, if 50% health remaining, the target instantly dies. Some NPCs and dragons should be immune to this, for balance purposes. [ALT] Frost armor - This needs the perk that improves frost spell. I don't remember it cause I use SPERG. Anyway, if you have that perk, then you're good. This one adds 100 armor rating to you and also the trapped in ice effect. You'll know it.Costs 100 magicks [DES] Chain Frost - This creates a chain ice storm. The tornado like spell often casted by frost mages, and makes it jump into other enemies. Cost: Just add 25 to the cost of ice storm. [RES]/[ALT] Cold Embrace - This adds the ice form to your ally or enemy and makes them regen 10% of their maximum health per second. They can only get up when their health is completely restored. Pretty good for offence or defence, or just restoring a member of the party.Cost: 150 magicks. [CON] Black Hole - using dark matter which has mass, you call upon the daedric lords to transport a tiny chunk of it to nirn. This creates a strong but relatively weak black hole which causes ragdolization and attraction to it. Doesn't have damage on it's own. It's casted like a rune and looks like a "setscaled x10 conjuration spell in your hand. [DES] Midnight Pulse - looks like a black hole but smaller and tinted red. It's actually sanguine having debauchery to the living cells at the affected living objects. This is cast like a rune and damages everyone who steps on it by 10% depending on their remaining health. This is best combined with black hole to create a devastating effect. Who says living cells can't have fun? [DES] Finger of death - Inspired by me when I was once electrecuted, it felt like the electricity is turning me inside out. My girlfriend also told me that when I umm... Nevermind. This creates a black bolt of electricity that staggers and deals a whooping 300 damage. Costs 150 magicka, but use once only per combat. [CON] Night of Tears - This spawns anomalies from coldharbour itself. It looks like blue fireballs that are actually flame atronachs of some sort. kinda like the ones in the college of winterhold quest, but this one doesn't drop anything, because it just disperses like a fireball. You cast it like a healing spell or a firestorm and spawns 1 anomaly per second. 25 cost per anomaly. [DES] Ion Cloak - Can cast on friend and foe alike. This makes a cloak that damages any enemies that are close. It looks like oakflesh. Also, the damage is ignored by whoever wears it, even though he's an enemy. PHEW that was exhausting. That's all I have for now, though. I wish I could help, but I am no good at scripting, that sort of thing. I could help with texturing if you want. Anyway, good luck, I hope you choose these for your mod. Link to comment Share on other sites More sharing options...
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