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Edsh0t

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Everything posted by Edsh0t

  1. We only get to see him up close during Love Like Fire, but the engraving on his arms always stood out to me.
  2. Yet another find while paying attention to the NPCs in an area. I'm sure many would enjoy having access to this item.
  3. So I was playing and came across an npc that has quite the interesting head...i was wondering if it was possible to give it to the player?
  4. As the title says, I feel like the Voodoo Boys Anti-Interference Netrunner Jacket ( Jacket_17_basic_03) could use some alternatives ,specially since its the only piece of clothing that bears the name of that gang. Black camo with silver circuitry and red screens on the collar would be my go-to honestly (I'm into the neomilitarism style)
  5. Its a common issue for mask and helmets in vanilla skyrim, which cause the muzzles and heads of khajit and argonians to be squashed down to a human size. The mod Improved closefaced helmets fixes plenty of these issues, but the modder(s) overlooked the Cultist Mask and the Masque of Clavicus Vile. Thankfully Masque of Argonian Vile and the Khajit equivalent fix this for the Masque, but the cultist helmet/mask remains the sole headpiece that reduces my argonian to a human head. Would any kind modder be willing to create a mesh for beastraces, so they can use these headpieces without having their heads converted to human standards?
  6. After looking at some of the works by Yamato Nakajima, I have to say, he has plenty of things that would fit the Fallout theme, specially Nuka-world related. Just hope someone takes the time to look through his creations and gets inspired. http://yamato077.blog.fc2.com/
  7. And aparently not so fixed anymore...each time I load a save or start the game the bug reapears. Does anyone have any idea what might be happening?
  8. Temporarilly fixed with player.resurrect, but each time I load a save the bug reapears.
  9. After my most recent round of updating mods, I enter the game to find all my armor ha dits armour value reduced to zero. They are still classified as clothing, light armour and heavy, but none have an armour value, at all. I have tried disabling and reenabling, uninstalling and reinstalling everything in order, but nothing. So I'm left to guess its a load order issue. I use LOOT, but it didn't solve much this time. As such I'm hoping your wonderful folk will help me out here. Load Order here:
  10. Soo, SE is missing in the skeleton department. In fact its missing severely in the general playable race department in terms of actually letting you equip stuff. Would anyone be so kind as to port any of the mods into SE?
  11. https://www.nexusmods.com/skyrimspecialedition/mods/11913
  12. Its a common issue for maks and helmets in vanilla skyrim, which cause the muzzles and heads of khajit and argonians to be squashed down to a human size. The mod Improved closefaced helmets fix plenty of these issues, but the modder(s) overlooked the Cultist Mask and the Masque of Clavicus Vile. Would any kind modder be willing to create a mesh for beastraces, so they can use these headpieces without having their heads converted to human standards? Edit: A port of Masque of Argonian Vile would work for the Clavicus Vile Maque, but it seems not even Oldrimhas anything eprtainign to Culist Mask having a beastrace-friendly version
  13. So, its widely known beast races get little love, Argonians even less, and male argonians the least of all. What i want to know is what mods do there exist for argonians? Specially looking for ones that allow brighter colours to be used for scales and other cosmetic changes (until racemenu gets ported that is) But honestly anything that gives the scaley bastards some love. I do have BATs, and Digitigrate Beast Races, and the Closefaced helms, and the chameleon retexture (for brighter scales, kinda)
  14. So, there is this mod in good ol'Skyrim called Call of Madness . Needless to say it is amazing. And as such I would love to see it, or something similar, in Special Edition. I have already contacted the modder, but unfortunately he has yet to respond or even see the message, this after a year, so I'm guessing he is not into modding any more. As such, would anyone be willing to do something similar to this wonderful mod? Pretty please?
  15. Your link no longer works, consider replacing it with this one. https://www.nexusmods.com/fallout4/mods/28394 As for Synth Skins and face, here ya go buddy: https://www.nexusmods.com/fallout4/mods/9853/ https://www.nexusmods.com/fallout4/mods/21190
  16. In response to post #56112216. That's the way to do it. The Money, or Points are not to be the goal, never. Simply an incentive. A lil material way to show how much the user community appreciates its modders.
  17. In response to post #56081996. #56082276, #56082736, #56082851, #56104651, #56106911, #56107726, #56108276, #56109611, #56109726, #56109881, #56110486, #56111056, #56112401, #56113291, #56113516, #56113836, #56113921, #56114506, #56117001 are all replies on the same post. Speed doesn't equal quality though, and bad ports ARE a thing. Wouldn't a "first come first serve" promote haphazardly done ports? Then again that point is relatively moot, since its not just speed and quantity, but popularity. In the end the better ones will get more unique downloads.
  18. In response to post #56117456. I second that. The community is flush with burned out or disheartened talented modders...hopefully this will bring them back, or at least create new ones.
  19. In response to post #56111671. #56111901, #56112331 are all replies on the same post. I do believe the fear with this system is that it kinda promote quick mods, and punish long-term big projects, like Fallout4 New Vegas. Then again said big projects do tend to be popular due to the quality and ambition, so hopefully it balances out?
  20. In response to post #56117386. #56117496 is also a reply to the same post. Basically they expanded upon the Donation mechanic, using their own money as a base, so that every modder gets a lil bit of something. Mods will still be very much free on our end, but as always you can donate to the modder directly, or if you simply want to incentivize modding in general, you can donate to the Money Pool. But mods are, and always be, free on Nexus.
  21. In response to post #56103671. #56104066, #56106576 are all replies on the same post. Well I do suppose time has rose-tinted my view, or perhaps back then I just didn't notice.However you cannot deny that the search for monetary compensation as become a bit more frantic, or "loud", possibly due to the times we live in. But I have to agree with zlycher and take a glass half full approach. That things needed to change in nexus was a fact, since the alterations made by the corporations (AKA CreationClub and the like) Are...less than perfect. Compared to that, this move by the nexus team is at the very least a step in a good direction. And hey, they shared the idea ahead of time and are willing to hear us rant on and on, taking ideas where they can.
  22. Sooo....After revisiting two certain videos 1 2 it occurred to me, why not ask the talented community to try and create it? I mean i can't be the only one interested in a giant ass flaming sword, right? RIGHT?! Bonus points if its added to the levelled lists for at least the Supermutants...and maybe Legendary Raiders/Scavvers?
  23. While I agree with many here that wish that we went back to the good ol' days where people simply shared for the sake of sharing and anything online was free, the dull, hard reality is that we live in a global capitalistic society, an increasingly capitalistic society at that. As such i think its only fair that the people that put their time, effort and money into bringing joy and novelty into our games get some sort of recognition and perhaps monetary compensation. A patreon would be nice,but having a system from the site itself, like they are proposing, is way better. I know my opinion doesn't count much, since I'm a user and not a modder, but I find the fact that the Nexus team is willing to pony up cash themselves for this is a great gesture. As for the comments about popularity and the like, well, modding popularity IS earned through quality, so there's that. As for the hostile modders and users, simply ignore them? It's what I do, and honestly they seem like a vast minority.
  24. So, we have some really nice revolver mods around, even a bitching great revolver rifle....so I though, revolver shotguns are a thing, how about a mod for one? I personally recommend something akin to the MTs255, at least visually.
  25. Lovely idea, although I recommend you get in contact with the team in charge of Raider Overhaul, they seem to be planning to do something similar in later updates, and I'm sure they would appreciate your enthusiasm and initiative.
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