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Blender Nif scripts - Exportation


neomonkeus

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I was wondering if anyone was enlightened to what features of Blender are supported via the export nif script.

 

Off hand from my own experience I know some of the basic obvious ones, ie mesh data, UV-coords, texture paths, collision data via game logic data, rotation, scaling & translation animation.

 

It would be really helpful to know if there is any documentation that show what has been implemented, from the view of what Nif related Data/Nodes get mapped by Blender. ie Col map -> diffuse map, animations to various controller types.

 

The main reason at the moment that i'm asking is that im trying to implement an animated material, which has a 2 stage animation, one that changes its alpha property and one that changes its emissive property.

 

I've successfully created some translation, rotation & scaling animations before but this animation doesnt seem to get exported.

 

This is only the start of the list of things that I will be working on and having a resource I will know where the limitations lie from there I will be able to figure out the best course of action. An alternative for example might be to using animated texture instead if I knew that was supported. So if I knew it wasn't supported then I could get the monkeys working on it via the nifskope.

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The main reason at the moment that i'm asking is that im trying to implement an animated material, which has a 2 stage animation, one that changes its alpha property and one that changes its emissive property.

afaik- not supported. I don't think viscontrollers are either.

 

most everything else has support.

 

Why not ask at the niftools forum, or read the changlog/documentation, I'm sure all the features are listed somewhere in there...

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Yeah I've been on to the guys over there since. Through alot of digging it appears that it was but is no-longer supported, though will be reimplemented for the 2.5 beta hopefully.

 

Again that was only an example of something we are working on at the moment so we will just have to find an alternative, it was just know what is possible that was the main thing.

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Again that was only an example of something we are working on at the moment so we will just have to find an alternative, it was just know what is possible that was the main thing.

well you cn just use nifskope to do all of these animations. its rather easy. i wrote a tut, in the article secrion on falloutnexus which should be helpfull.

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Yeah can you link to that it would be great to have a read of it. The reason I was asking was to know what are the limitations of the script. I was trying to find out if there was a precise feature list for the script, specifically Fallout 3 importation & exportation, as some feature have been lost though version updates and the Fallout section being less supported. The more that can be done in blender the better, everything else we need to do can be done using the nifskope.
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