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SKSE 1.7.1 Memory Edit


richardrahl853

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ok so basically im attempting to use the built in sheson memory fix in the 1.7.1 SKSE program. im told that sheson's memory fix was added from 1.7 alpha and above. ive seen ALOT of different post on ideas of how to implement it ranging from creating a SKSE folder inside the data folder and then creating a text doc inside that folder called skse.ini and adding 3 lines of code for memory, and initial size w/e. I also saw a post about download C++ and using that to somehow modify some file. there was another that talked about downloading the archive instead of the installer, zipping up certain files and making some kinda make shift mod out of it that would activate the memory fix. this stuff is a bit over my head and im frankly just looking for a stupid version on how to do this. I clicked and watched the youtube video on the SKSE site that they recommended if I needed help installing, and even that states that its out of date and recommends against using the installer but doesn't really tell me how to manual install it. ive only ever used the installer before, and was never able to find any skse.ini file anywhere. if any of yall know a simple way to fix this up im open to suggestions. I learned I could just download the skse and run a different program like SKME (which I haven't used before) for the memory fix, but if im going to run SKSE and it has the memory fix built in why not use it instead of downloading another program on top of it?

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Well, here's how I did it (and it is working; eliminated all infinite loading screens and freezes):

 

Created a new text file called SKSE.ini with the following content:

[General]

ClearInvalidRegistrations=1
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
Saved it in .../Steam/steamapps/common/Skyrim/Data/SKSE
If you don't have the SKSE folder under Skyrim/Data, just create it and put the ini file in there.
If you're using Mod Organizer, the procedure is a bit different, IIRC. I used a guide I found online.
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ok I went ahead and made the SKSE folder in data and saved a notepad file with the lines you had from general down to scrapheap as skse.ini. how would I test or verify that this is now working properly. in gophers video he uses memory block log, but that would only work if I actually pushed the memory all the way up to 512 or at least above 256. is there any way to verify its working without using memory blocks log and stress testing it by loading in mass amounts of npcs?

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GOD I really want to know how to past in a forum! this is like the third forum ive used in the last few days and none of them let me paste. I can copy from here to a word doc fine but not vice versa! anyways ill type it out. the last five lines read.

 

overriding memory pool sizes

default heap = 768MB (effective 512MB if not preloading animations)
scrap heap = 256MB

OnHook: thread - 9252

calling winmain

 

it LOOKS like its working! im pretty excited now! heres hoping this little tweak puts an end to all those CTD when I try to load a game, switch screens, or move from one location to another.

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That is correct for the log...good deal.

 

Normally to paste in a post you just >right click, and select paste from teh context menu...you can Always do it the OLD fashioned way...Highlight anything you want to paste...press [CTRL+C] then click (to make active) in the box here, then press [CTRL+V]...:)

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I have used IE since it first came out and have not had any of those problems. My experience with Chrome is, if you have a laptop it will drain your battery (google has known about this for over 3 years and lately said they might get around to fixing it one of these days) and it messes with your security settings, I call it rusted Chrome. I have noticed that Nexus has little glitches and once in a while you have to refresh the page before pasting. What version of windows are you using may I ask.

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