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game crash at sewer entrance, more precisely by walking away


Executor64

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Im finishing my Oblivion mod install on a newer PC, and It was bug free (as far as i tested)

until 3 days ago when i installed several mods (about 4-5) mods without running game after every one

 

Now my game crashes when i leave the sewers, and start walking away from the entrance (not relevant in what direction)

If i stay in place i am fine. I read mod descriptions and comments so i doubt there is a conflict issue, but i cant seem to solve

by simply unplugging them (OR i unplugged/plugged in something else!)

 

If anyone would look at my load order here for reason behind this

 

Active Mod Files:

00  oblivion.esm
01  Jog_X_Mod.esm
02  All Natural Base.esm  [Version 1.34]
03  Francesco's Leveled Creatures-Items Mod.esm  [Version 5.0]
04  Francesco's Optional New Items Add-On.esm  [Version 5.0]
05  Cobl Main.esm  [Version 1.73]
06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.35Beta]
07  Mart's Monster Mod.esm  [Version 3.8b1]
08  Enhanced Daedric Invasion.esm
09  CyrodiilUpgradeResourcePack.esm
0A  FCOM_Convergence.esm  [Version 0.9.9MB8b1]
0B  Better Cities Resources.esm  [Version 5.4.1]
0C  CURP_Controller.esm
0D  CM Partners.esm
0E  Oblivifall Master File.esm  [Version 1.2]
0F  Knights - Revelation.esm
10  Unofficial Oblivion Patch.esp  [Version 3.4.4]
11  UOPS Additional Changes.esp
12  DLCShiveringIsles.esp
13  Unofficial Shivering Isles Patch.esp  [Version 1.5.2]
14  USIPS Additional Changes.esp
15  Better Cities .esp
16  Francesco's Creatures and Items Resources.esp  [Version 5.0]
17  Francesco's Optional Chance of Stronger Bosses.esp  [Version 5.0]
18  Francesco's Optional Chance of Stronger Enemies.esp  [Version 5.0]
19  Francesco's Optional Chance of More Enemies.esp  [Version 5.0]
1A  Francesco's Optional Leveled Guards.esp  [Version 5.0]
1B  FCOM_Francescos.esp  [Version 0.9.9MB8b1]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9MB8b1]
1C  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9MB8b1]
1D  LOADING SCREENS.esp
**  LoadingScreens.esp
**  Natural Selection.esp  [Version 1.0]
1E  All Natural.esp  [Version 1.34]
1F  All Natural - SI.esp  [Version 1.34]
++  All Natural - MMM Patch.esp  [Version 1.3]
20  Idle Dialogue.esp  [Version 1.3]
++  Symphony of Violence.esp
21  ElzMoreVoice.esp
22  Sounds of Cyrodiil.esp  [Version 1.1]
23  Sounds of Cyrodil patches.esp
----> Delinquent MASTER: DLCMehrunesRazor.esp
----> Delinquent MASTER: DLCThievesDen.esp
----> Delinquent MASTER: Knights.esp
----> Delinquent MASTER: HeartOftheDead.esp
24  All Natural - Real Lights.esp  [Version 1.34]
25  personality_idles4.esp
26  Enhanced Economy.esp  [Version 5.4.3]
27  FF_Real_Thirst.esp
28  DLCHorseArmor.esp
29  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.8]
2A  DLCOrrery.esp
2B  DLCOrrery - Unofficial Patch.esp  [Version 1.0.5]
2C  DLCVileLair.esp
2D  DLCVileLair - Unofficial Patch.esp  [Version 1.0.9]
2E  DLCMehrunesRazor.esp
2F  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.6]
30  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
++  MaleBodyReplacerV5.esp
31  Andragorn_Weapons_Armors.esp
++  Better Unique Items.esp
32  Fighters Guild Scalemail Full.esp
33  RTFemaleReplacerV12.esp
34  Daedric Lord Armor.esp
++  Daedric Lord-Classic Bound Armor.esp
35  DLCThievesDen.esp
36  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.11]
37  Cobl Glue.esp  [Version 1.73]
38  Cobl Si.esp  [Version 1.63]
39  FF_Real_Thirst, Cobl.esp
3A  Bob's Armory Oblivion.esp
3B  FCOM_BobsArmory.esp  [Version 0.9.9MB8b1]
3C  Oblivion WarCry EV.esp  [Version 1.09]
3D  FCOM_WarCry.esp  [Version 0.9.9MB8b1]
3E  Oscuro's_Oblivion_Overhaul.esp  [Version 1.35Beta]
3F  OMOBS_SI.esp  [Version 2.0]
40  OMOBS Optional Combat Settings.esp  [Version 1.0]
41  FCOM_Convergence.esp  [Version 0.9.9Mb8b1]
42  FCOM_RealSwords.esp  [Version 0.9.9MB8]
++  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9MB3]
43  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.8b1]
++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]
44  Mart's Monster Mod - Extra Wounding.esp  [Version 3.8b1]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.8b1]
++  Mart's Monster Mod - No Adventurers.esp  [Version 3.8b1]
45  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b7]
46  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.8b1]
++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
**  FCOM_Archery.esp  [Version 0.9.9]
47  Mart's Monster Mod - Diverse Creatures Expansion.esp  [Version 3.8b1]
++  Mart's Monster Mod - RadiantAITweaks.esp
48  Mart's Monster Mod - Mummies.esp
49  FCOM_FriendlierFactions.esp  [Version 0.9.9]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.8b1]
4A  Weapon Expansion Pack for Oblivion Nthusiasts.esp  [Version 1.03]
4B  TalosBridgeGateHouse.esp
4C  AdenseEpicDungeon.esp
4D  Ash's Odd Jobs II.esp
4E  BeldaElysium.esp
4F  Better Abandoned House.esp  [Version 2.0]
50  Better Benirus Manor.esp  [Version 4.72-Cobl-SI]
51  Better Benirus Manor - AN Patch.esp  [Version 4.72-Natural]
52  Better Benirus Manor - RL Patch.esp  [Version 4.72]
53  BHC_Expanded.esp  [Version 1.2]
54  HackdirtTheDeepOnes.esp
55  Clamshell_Cottage_v1.5_COBL.esp
56  EM_RedRoseManor.esp  [Version 2.0]
57  Fighters Guild Quests.esp
58  Kragenir's Death Quest.esp  [Version 2.18]
59  GlenvarCastle.esp
5A  LetThePeopleDrink.esp  [Version 2.6]
5B  KragenirsDeathQuest-LetThePeopleDrink patch.esp
5C  MadMagesTower.esp
5D  Mages Guild Quests.esp
5E  MTCExpandedVillages.esp
5F  mythsandlegends.esp
60  Region Revive - Lake Rumare.esp
61  MTCVillages-LakeRumarePatch.esp
62  RomancingAhnassi.esp
63  ShadowfangKeep.esp
64  The Ayleid Steps.esp  [Version 3.6]
65  TheForgottenRealm.esp
66  TheElderCouncil_TempleOfTheOne.esp
67  thievery.esp
68  thievery - EE patch.esp  [Version 4.2]
69  VaultsofCyrodiilBC.esp  [Version 5.3.0]
6A  Vampire Hunting - Order of the Virtuous Blood.esp
6B  VHBloodlines 1.2.esp  [Version 1.5.6]
6C  Woodcutters_Cabin_COBL.esp
6D  LGD's Arena Enhanced.esp
6E  DLCBattlehornCastle.esp
6F  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.8]
70  DLCFrostcrag.esp
71  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.8]
72  DLCFrostcragReborn.esp  [Version 1.4.7]
73  FrostcragRebornCobl.esp
74  Knights.esp
75  Knights - Unofficial Patch.esp  [Version 1.1.3]
76  Knights - Revelation.esp
77  SM Plugin Refurbish(Merged).esp  [Version 1.30]
78  RTT.esp
79  RTT-Weye Relocation Patch.esp  [Version 2.0.1]
7A  KORE- Blood Drinker Umbra.esp
7B  The Lost Spires.esp
7C  MTCVillages-LostSpiresPatch.esp
7D  Origin of the Mages Guild.esp  [Version 7.3.1]
7E  HoarfrostCastle.esp
7F  MannimarcoRevisited.esp
80  MannimarcoRevisitedOOO.esp  [Version 0.1]
81  Shadowcrest_Vineyard_COBL.esp
82  FCOM_Knights.esp  [Version 0.9.9MB8b1]
83  FCOM_OMG.esp  [Version 0.9.9]
++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]
84  ReclaimSancreTor.esp  [Version 1.0.5]
85  Roads of Cyrodiil.esp  [Version 1.0]
86  ROC+Fighters Guild Quests.esp
87  ROC+Romancing Ahnassi Patch.esp  [Version 1.0]
88  ROC+Shadowcrest Vineyard Patch.esp  [Version 1.0]
89  MTCEV-RoC Patch.esp
8A  HeartOftheDead.esp  [Version 6.5]
8B  Better daedric shrines full.esp
8C  Oblivifall - Losing My Religion.esp  [Version 1.43]
8D  Oblivifall - Losing My Religion KOTN.esp  [Version 1.0]
8E  Oblivifall - Losing My Religion_HOTD_Patch.esp  [Version 1.0]
8F  Faregyl.esp  [Version 2.0.11]
90  MTCVillages-FaregylPatch.esp
91  PTMudwater.esp
92  xuldarkforest.esp  [Version 1.0.5]
93  LostSpires-DarkForest patch.esp
94  xulStendarrValley.esp  [Version 1.2.2]
95  xulTheHeath.esp
96  xulEntiusGorge.esp  [Version 1.2.1]
97  xulFallenleafEverglade.esp  [Version 1.3.1]
98  LostSpires-Everglade patch.esp
99  xulColovianHighlands_EV.esp  [Version 1.2.2]
9A  xulChorrolHinterland.esp  [Version 1.2.3]
9B  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.5]
9C  KragenirsDeathQuest-LostCoast patch.esp  [Version 1.1]
9D  xulBravilBarrowfields.esp  [Version 1.3.4]
9E  xulLushWoodlands.esp  [Version 1.3.2]
9F  HoarfrostCastle-LushWoodlands patch.esp
A0  xulAncientYews.esp  [Version 1.4.4]
A1  xulAncientRedwoods.esp  [Version 1.6]
A2  ROC+Ancient Redwoods.esp  [Version 1.0]
A3  xulCloudtopMountains.esp  [Version 1.0.3]
A4  MadMagesTower-CloudtopMountains patch.esp
A5  RST+Cloudtop Mountains.esp  [Version 1.1]
A6  xulArriusCreek.esp  [Version 1.1.4]
A7  xulPatch_AY_AC.esp  [Version 1.1]
A8  HeartoftheDead-ArriusCreek patch.esp
A9  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.3]
AA  BeldaElysium-RollingHillsW patch.esp
AB  xulPantherRiver.esp
AC  xulRiverEthe.esp  [Version 1.0.2]
AD  xulBrenaRiverRavine.esp  [Version 1.1.1]
AE  xulImperialIsle.esp  [Version 1.6.8]
AF  RegionReviveLakeRumare-ImperialIsle patch.esp  [Version 1.3.4]
B0  TalosGatehouse + ULImperialIsle.esp
B1  wb_TBG_RR-LR_UL-II_patch.esp
B2  xulBlackwoodForest.esp  [Version 1.1.0]
B3  xulCheydinhalFalls.esp  [Version 1.0.1]
B4  Cheydinhal Land Texture Fix UL.esp  [Version 2.0]
B5  xulAspenWood.esp  [Version 1.0.2]
B6  xulSkingradOutskirts.esp  [Version 1.0.2]
B7  ROC+UL Skingrad Outskirts Patch.esp
B8  xulSnowdale.esp  [Version 1.0.5]
B9  FrostcragReborn-Snowdale patch.esp
BA  OOO-Snowdale Patch.esp  [Version 1.1]
BB  MTCExpandedVillages-UniqueLandscapes patch.esp  [Version 1.0]
BC  xulCliffsOfAnvil.esp  [Version 1.12]
BD  OOO-CliffsOfAnvil patch.esp  [Version 1.2]
BE  RST+Cliffs of Anvil.esp  [Version 1.2]
BF  xulSilverfishRiverValley.esp  [Version 1.0.3]
C0  xulJerallGlacier.esp  [Version 1.0.1]
C1  OOO-JerallGlacier patch.esp  [Version 1.0]
C2  xulTheEasternPeaks.esp  [Version 1.0]
C3  MythsAndLegends2-EasternPeaks patch.esp  [Version 1.0]
C4  ROC+UL-II+LtPD Patch.esp  [Version 1.0]
C5  BetterDaedricShrinesFull-UniqueLandscapes patch.esp  [Version 2.0]
C6  KragenirsDeathQuest-UniqueLandscapes Merged patch.esp  [Version 2.0]
C7  ImpeREAL Empire - Unique Forts.esp
C8  ImpeREAL Empire - Unique Forts - OOO FCOM patch by Xtudo.esp
C9  ImpeREALForts+LostSpires Patch.esp  [Version 1.0.1]
CA  ImpeREAL Forts + Lost Spires + Silverfish River Patch.esp  [Version 1.0]
CB  ImpeREAL Empire Unique Cities - Sutch.esp
CC  Salmo the Baker, Cobl.esp  [Version 3.08]
CD  RST+Cheydinhal Falls.esp  [Version 1.1]
CE  RR - LTPDPatch.esp
CF  ROC+RR Patch.esp  [Version 1.0]
++  Real Lava v1.2.esp
++  Arena Agronak always aggressive.esp
D0  Better Dungeons.esp
D1  SunderedKeep.esp
D2  GuildAdvancement.esp
++  LustyArgonianMaidContinued.esp
D3  PersuasionOverhaul.esp  [Version 1.43]
++  PersuasionOverhaul_OOO.esp  [Version 1.2]
++  PersuasionOverhaul_MMM.esp  [Version 1.2]
**  StarX Vampire Deaths.esp
D4  RealSleepExtended.esp  [Version 2.5]
D5  StarX Vanilla Vampires Revised.esp  [Version 2.12]
D6  StarX VVR_OOO_FCOM Patch.esp
++  Starx-OVB Patch.esp
D7  SupremeMagicka.esp  [Version 0.90b]
D8  SM_ShiveringIsles.esp  [Version 0.90]
++  SM_DLCSpellTome.esp  [Version 0.90]
++  SM_OOO.esp  [Version 0.90]
++  SM_MMM.esp  [Version 0.90]
++  SM_COBL.esp  [Version 0.90]
D9  SM_EnchantStaff.esp  [Version 0.90]
++  SM_VanillaSpells.esp  [Version 0.90]
++  SM_NoSpellLights.esp  [Version 0.90]
++  SM_Scrolls.esp  [Version 0.90]
DA  MidasSpells.esp
DB  Enhanced Grabbing.esp  [Version 0.5]
**  ScriptEffectSubduer.esp
DC  CompanionFergus.esp  [Version 2.0]
DD  1em_Vilja.esp  [Version 4.04]
DE  Arren.esp
DF  Arren-EntiusGorge patch.esp
E0  Companion Neeshka.esp
E1  VampireCompanion.esp
E2  Oblivion_Character_Overhaul.esp  [Version 2.0]
E3  Better Cities Full.esp  [Version 5.4.1]
E4  Better Imperial City.esp  [Version 5.4.0]
E5  Better Cities - All Natural.esp
E6  Better Cities - Unique Landscape Barrowfields.esp  [Version 1.3]
E7  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 1.3]
E8  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 1.4]
E9  Better Abandoned House - BC_OBC_UL Patch.esp  [Version 2.0]
EA  Better Cities - Unique Landscape Panther River patch.esp  [Version 1.4]
EB  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 5.3.0]
EC  Better Cities - Thievery.esp
ED  Better Cities - VHBloodlines.esp
EE  Better Cities - OMG.esp
++  Better Cities - COBL.esp  [Version 5.4.1]
EF  Better Cities - Unique Landscape Imperial Isle.esp  [Version 5.3.0]
++  FCOM_BetterCities-Bravil.esp  [Version 5.4.1]
F0  Oblivifall - Losing My Religion BC Full.esp  [Version 1.0]
F1  Real Hunger, Cobl.esp  [Version 1.6.1]
F2  Bashed Patch, 0.esp
F3  ElzMoreVoice - Original Voice Replacer.esp
F4  Unlikley Compilation + KDQ standalone.esp
F5  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.8b1]
F6  DialogTweaks.esp  [Version 1.0]
F7  NPC compilation final.esp
F8  SecretOfTheGlyphs.esp  [Version 1.2]
F9  armors and clothes.esp
FA  1em_Vilja_OCOV2_By_jet4571.esp
FB  Kragenir'sDeathQuest-RSTpatch.esp  [Version 1.1]

*note BOSS doesnt see any conflicts

 

I am most worried about FCOM plugins

and DUNGEON plugins (Adense Epic dungeon, Shadowfang Keep, The Sundered keep, The Forgotten Realms)

 

as i am clueless about current fcom setup (maybe i enabled redundant plugins - installed earlier in 2014) and the dungeon mods provided little compatibility reports

 

Any advice is appriciated

 

edit: Unlikley Compilation esp is a merged esp that doesn't seem to damage the game, but just in case here are his contents:

oblivifall lets talk
lore dialogue 300
think to yourself
no fast travel
active inventory spell
set sessential spell
longer uncontious
starx vampire deaths
Keringers Death Quest - rural lines seperate esp that does not have KDQ as master

Edited by Executor64
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Did you run BOSS and then rebuild your Bashed Patch?

 

The reason I ask is the delinquent masters reported after Sounds of Cyrodiil patches.esp ... those masters are installed but below Sounds in your load order.

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did it again to make sure, and no same crash halfway to Vilverin

I made that esp in tes4gecko from 3 different Sounds of Cyrodiil patches

(Mehrunes Razor, KOTN, Heart of The Dead)

but i tried runing the game without it too and it didn't help

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Did BOSS put your Sounds of Cyrodiil patches after the last of those four masters? If not create a User Rule that put's it below the lowest of the four masters (HeartOftheDead.esp in the load list you posted, but whichever the lowest is in the most recent BOSS sort) and then rebuild your bashed patch.

Edited by Striker879
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I've been doing some mod installing and testing myself lately (recovering from a hard drive failure, so making a fresh start). Something I noticed is the Tutorial quest notice (the "Welcome to the wide world" one) doesn't pop up until you've taken a few steps from where you are deposited outside the sewers. I'm wondering whether it could be at the root of your problem ... problem is how to test.

 

On one of my playthroughs the notice that your Imperial Dragon armor was ready to be picked up notice was giving me CTDs (and that wasn't apparent until afterwards). I tried the "coc center, wait 72 hours" trick. It allowed all the various running scripts to sort themselves out ... I got my armor ready notice and all was well afterwards. It's worth a try.

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i had a similar idea before (the pop up notice fault) but it turns out it doesn't do anything, and i can stand fight whatever in front of the sewer entrance and its proximity (and ofc 20 pop ups from tutorial and quest mods dont seem to bother the game)...

but after leaving the cell instant crash and the coc command isnt doing anything

ill try it again just to be sure

Edited by Executor64
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I did some further tests and that tutorial pop-up is a timed thing (you don't need to move at all). Do you get the same crash if you coc weye?

 

Edit - Have you seen this thread http://forums.nexusmods.com/index.php?/topic/410624-francescos-optional-new-creatures-add-onesm-crashes-my-game-and-a-graphics-question/ ?

Edited by Striker879
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BOSS is obsolete now. Use LOOT ( by the same people that made BOSS)

then POST your actual LOOT log so we can see it.

 

 

http://i.ytimg.com/vi/1IkGj5Ghgm4/hqdefault.jpg

 

 

 

thank you for the info

 

I did some further tests and that tutorial pop-up is a timed thing (you don't need to move at all). Do you get the same crash if you coc weye?

 

Edit - Have you seen this thread http://forums.nexusmods.com/index.php?/topic/410624-francescos-optional-new-creatures-add-onesm-crashes-my-game-and-a-graphics-question/ ?

I have just solved the problem by unplugging one of the few mods (out of 200+) that i neglected to check!

im an idiot, it was "better daedric shrines" - merged version by Scot and Stratoi and it is an obvious conflict with UL mods, and apparently the 2 compatibility patches that i know of are not enough to fix these problems (or problems with other mods that i am not aware of at this moment).

How does it cause an error while leaving the sewer entrance cell i have no idea but it's cover is blown and it will burn in my recycle bin for it's sins.

 

Thank you for provided support and i apologize for my oversight Striker879.

To answer your questions, checked and coc works fine now for all locations (Weye included) - before unplugging better daedric shrines coc made my screen dark!

As for that post about Francesco's optional new creatures, i do not use that particular plugin as i do not like non lore monsters

(yes i know MMM and War Cry have loads, and i plan to track down their "no XXX monsters".esp to eliminate them as well),

 

As i do still run into random errors i will post my LOOT report here if nothing then to confirm the load order i have is correct

As soon as "view last report" starts to work as atm im getting a blank page from LOOT.

Also LOOT sorts my plugins in such a way that my game never gets past the loading screen :-/ so i am stuck with BOSS for the time being...

(how is it that they didn't port their info on existing Oblivion mods if they are the same guys that made boss?)

Edited by Executor64
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