Trumpdog Posted July 23, 2010 Author Share Posted July 23, 2010 this is what the model looks like joined together, i cant think of a single reason why it implodes>< Link to comment Share on other sites More sharing options...
chibievil Posted July 23, 2010 Share Posted July 23, 2010 i dont know, i had problems with textures that kinda looked like that is your textures 1 whole image, if its seperate images then that might be the problem Link to comment Share on other sites More sharing options...
Trumpdog Posted July 23, 2010 Author Share Posted July 23, 2010 Yeah its 1 whole texture. Link to comment Share on other sites More sharing options...
chibievil Posted July 23, 2010 Share Posted July 23, 2010 maybe too many polygons Link to comment Share on other sites More sharing options...
Trumpdog Posted July 24, 2010 Author Share Posted July 24, 2010 maybe too many polygons thats what im beginning to think.....it has a painful 53700 and the bulk of it is in the chains at the hips...not sure why the maker needed that many polys for a chain lolGotta see if i can reduce the polycount without killing the shape of the models Link to comment Share on other sites More sharing options...
Kaerar Posted July 24, 2010 Share Posted July 24, 2010 Its because the chains are rendered with too much detail. Dragon Age could probably render those with Bump Maps in the textures almost as well as having them fully 3D. Try saving the model without the chains and try adding them with the texture maps ;) Link to comment Share on other sites More sharing options...
Trumpdog Posted July 24, 2010 Author Share Posted July 24, 2010 its not just the chains, the models are high poly models. I reduced the verts by 30-40k and still can't reduce it enough to load it in game Link to comment Share on other sites More sharing options...
Trumpdog Posted July 25, 2010 Author Share Posted July 25, 2010 I know there has to be a single texture but does each model i import in have to have its own material?After i join the models i delete all mats and create a new single one for the entire model. Link to comment Share on other sites More sharing options...
Trumpdog Posted August 4, 2010 Author Share Posted August 4, 2010 problem solved...well sort of.There is indeed a poly limit for each type of armor. too many polys=model exploding depending on the model type. templar and robes can handle more polys than the rest Link to comment Share on other sites More sharing options...
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