anew742 Posted October 23, 2014 Share Posted October 23, 2014 Hi! I tried to follow the load order instructions, though they did not take into account EVE.esm as well as a couple of other mods, so I think that the problem lies with them. Please note that I have gotten FWE, WMK, MMM, Street Lights and Fellout working before, which further leads me to believe that it's either EVE or RIL. Thanks! [X] Fallout3.esm[X] StreetLights.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] EVE.esm[X] CRAFT.esm[X] CALIBR.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] EVE - FWE with WeaponModKits.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] Fellout-pipboylight.esp[X] megalight.esp[X] Realistic Interior Lighting.esp[X] Realistic Interior Lighting - OA.esp[X] Realistic Interior Lighting - BS.esp[X] Realistic Interior Lighting - PL.esp Link to comment Share on other sites More sharing options...
BRCM Posted October 23, 2014 Share Posted October 23, 2014 You didn't really say what the issue was...is there a mod not appearing, if so, which one; are you crashing a lot, if so when? Link to comment Share on other sites More sharing options...
M48A5 Posted October 23, 2014 Share Posted October 23, 2014 You need to do research on your own. A lot of your problem has been answered numerous times by myselt and others. Streetlights.esm should be between ThePitt and BrokenSteel. FWE-Alternate Travel, unless you have changes the header, is an .esm with an .esp file extension. It should load right after FWE.esm. You do not need MMM-Tougher Traders, Natural Selection, Zones Respawn. These are included in FWE. Use only one EVE-FWE Master Release patch, not both. With Fellout-Full, you do not need the other Fellout plugins. If you go to Paradox Ignition, you can get a merged Mart's Mutant Mod and then get a Blackened patch and you can eliminate MMM-Master Menu Module among other patches. Compatibility patches always load after the last mod they are patching. Link to comment Share on other sites More sharing options...
anew742 Posted October 23, 2014 Author Share Posted October 23, 2014 (edited) You need to do research on your own. A lot of your problem has been answered numerous times by myselt and others. Streetlights.esm should be between ThePitt and BrokenSteel. FWE-Alternate Travel, unless you have changes the header, is an .esm with an .esp file extension. It should load right after FWE.esm. You do not need MMM-Tougher Traders, Natural Selection, Zones Respawn. These are included in FWE. Use only one EVE-FWE Master Release patch, not both. With Fellout-Full, you do not need the other Fellout plugins. If you go to Paradox Ignition, you can get a merged Mart's Mutant Mod and then get a Blackened patch and you can eliminate MMM-Master Menu Module among other patches. Compatibility patches always load after the last mod they are patching.Oh, okay.I had already done research but for some reason couldn't find the proper load order.At any rate, I previously had StreetLights.esm in that load order, and I did not know that the MMM optional modules were included in FWE, and I had used them previously without issue. The same goes with Fellout-the description of "Fellout-Anchorage.esp" says "Load Order: Place below Fellout-Full.esp", which led me to believe I needed it. Anyway, thanks for the help! EDIT: It still crashes on startup. Here's the new load order:[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] StreetLights.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] EVE.esm[X] CRAFT.esm[X] CALIBR.esm[X] FO3 Wanderers Edition - Main File.esm[X] FO3 Wanderers Edition - Alternate Travel.esp[X] Mart's Mutant Mod.esm[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[ ] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] EVE - FWE with WeaponModKits.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] Fellout-pipboylight.esp[X] megalight.esp[X] Realistic Interior Lighting.esp[X] Realistic Interior Lighting - OA.esp[X] Realistic Interior Lighting - BS.esp[X] Realistic Interior Lighting - PL.esp You didn't really say what the issue was...is there a mod not appearing, if so, which one; are you crashing a lot, if so when?Sorry-the problem is crashing on startup. Edited October 23, 2014 by anew742 Link to comment Share on other sites More sharing options...
BlackRampage Posted October 23, 2014 Share Posted October 23, 2014 Your game is crashing on startup due to the latest version of EVE not being compatible with the FOIP patches for EVE & FWE and whatnot more. The FOIP patches have never been updated to support any newer versions of the mods they are intended to patch. If you're not using the exact version of the mods those patches ehm... patch, then... well, you already know what happens.I guess the easiest solution would be to download the old 0.97 multi-plugin version of EVE (under old versions on EVE's page). The same goes with Fellout-the description of "Fellout-Anchorage.esp" says "Load Order: Place below Fellout-Full.esp", which led me to believe I needed it. That rather depends on which version of Fellout you've got.There's 2 "versions" of Fellout:The "normal" version of Fellout which, unsurprisingly, can be downloaded from the Fellout page.The "Paradox Ignition" merged version of Fellout which can be downloaded from here.If you've got the "normal" version of Fellout, then you will need the DLC patches. If you've got the "Paradox Ignition" version of Fellout, then those patches are included in "Fellout-Full.esp". It goes without saying that I'd recommend the Paradox Ignition version. Oh wait... There's a merged version of Realistic Interior Lighting on the Paradox Ignition mod page too btw. Might as well get that one too while you're at. Link to comment Share on other sites More sharing options...
anew742 Posted October 23, 2014 Author Share Posted October 23, 2014 Your game is crashing on startup due to the latest version of EVE not being compatible with the FOIP patches for EVE & FWE and whatnot more. The FOIP patches have never been updated to support any newer versions of the mods they are intended to patch. If you're not using the exact version of the mods those patches ehm... patch, then... well, you already know what happens. I guess the easiest solution would be to download the old 0.97 multi-plugin version of EVE (under old versions on EVE's page). The same goes with Fellout-the description of "Fellout-Anchorage.esp" says "Load Order: Place below Fellout-Full.esp", which led me to believe I needed it. That rather depends on which version of Fellout you've got.There's 2 "versions" of Fellout:The "normal" version of Fellout which, unsurprisingly, can be downloaded from the Fellout page.The "Paradox Ignition" merged version of Fellout which can be downloaded from here.If you've got the "normal" version of Fellout, then you will need the DLC patches. If you've got the "Paradox Ignition" version of Fellout, then those patches are included in "Fellout-Full.esp". It goes without saying that I'd recommend the Paradox Ignition version. Oh wait... There's a merged version of Realistic Interior Lighting on the Paradox Ignition mod page too btw. Might as well get that one too while you're at. Thank you! I thought that EVE might be the issue. I'll have to try out the Paradox Ignition version as well. Link to comment Share on other sites More sharing options...
Recommended Posts