Nightwolfhunter Posted July 25, 2010 Share Posted July 25, 2010 I've played Oblivion on the 360 for near 3 years now, but I just got a new machine that can play Oblivion. I have already installed the official patches (Oblivion and SI) along with the unofficial patches (oblivion and SI.) I installed the patches after I installed the game and the SI and KOTN expansions. I have only played for a few minutes in the tutorial. Assuming I didn't do anything stupid, I am good so far, correct? I should not have any problems whatsoever. I plan on installing the CS soon, but would like to know opinions on other mods that I should know about. There are very few other mods I am aware of, and I know nothing on any mods that don't work together, so I am trying to keep my mods small for now, until I grasp PC gaming better. So as to not be overly generic, I do have one question regarding a specific mod. I think it was called the Akatosh Mount Mod. It was where you could summon a dragon and fly around. I am interested in finding this mod, if it is a good mod to use. I want to know where I could find said mod, and some opinions on it before I go and install it. Sorry to sound like such a newb about the whole thing. Link to comment Share on other sites More sharing options...
scorpion666 Posted July 25, 2010 Share Posted July 25, 2010 Hi and welcome to the nexus :)If you have a capable PC - I'd recommend getting Qarl's Texture Pack III, while not really a mod - it is a texture replacement which greatly improves the quality of textures and normal maps used in the game. As for the others, that's up to a matter of taste :) Link to comment Share on other sites More sharing options...
Nightwolfhunter Posted July 25, 2010 Author Share Posted July 25, 2010 On 7/25/2010 at 1:25 AM, scorpion666 said: Hi and welcome to the nexus :)If you have a capable PC - I'd recommend getting Qarl's Texture Pack III, while not really a mod - it is a texture replacement which greatly improves the quality of textures and normal maps used in the game. As for the others, that's up to a matter of taste :) Thanks for that bit of advice. I will look into it. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 25, 2010 Share Posted July 25, 2010 On 7/25/2010 at 1:25 AM, scorpion666 said: Hi and welcome to the nexus :)If you have a capable PC - I'd recommend getting Qarl's Texture Pack III, while not really a mod - it is a texture replacement which greatly improves the quality of textures and normal maps used in the game. As for the others, that's up to a matter of taste :)Qarl's texture pack is a mod. Plugin != mod New (mod) Users Guide - http://tesivpositive.animolious.com/ <-- Let me know if you have any questions, OP. Also, QTP3 Redimized is for cards with 512MB or more VRAM. For the original (which is not that much higher in terms of resolution) requires more VRAM, 896MB nVidia or 1GB ATI. Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 25, 2010 Share Posted July 25, 2010 They're different terms? I always that a plugin was the same as a module/modifier. Is a plugin a replacer then? Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 25, 2010 Share Posted July 25, 2010 On 7/25/2010 at 2:08 PM, ub3rman123 said: They're different terms? I always that a plugin was the same as a module/modifier. Is a plugin a replacer then?QTP3 is a replacer. Mods without plugins are replacers. Other things people download without plugins and call mods (for some reason) are utilities and resources. Mod Packages - http://tesivpositive.animolious.com/?page=mod_packagesGlossary - http://tesivpositive.animolious.com/?page=site_glossary (in progress...) Link to comment Share on other sites More sharing options...
Vasilis1821 Posted July 25, 2010 Share Posted July 25, 2010 Hey, Someone adviced me his mod list.Maybe you like it. :) * Unofficial Patch * Francesco's Creatures + Items * Texian's Window Lighting * Qarl's Texture Pack - Redimized * LowPolyGrass (1S version) * Natural Faces * Atmospheric Weather System * Darn UI + all the goodies * AF Level Mod * BTMod seems to be the interface mod of choice * Natural Environments makes everything prettier * Keyring amalgamates your keys * Elven Cartographers gives you a coloured map Also have a look at : http://www.uesp.net/wiki/Oblivion:Must_Have_Mods Link to comment Share on other sites More sharing options...
steelstiletto Posted July 25, 2010 Share Posted July 25, 2010 You said that you just installed it and are going to be installing mods soon, so I think the most important question (before you get to far) is what OS you have (Windows XP, Vista, or 7 perhaps?) and the directory that you installed Oblivion to. The reason for this is that it is much easier to install and handle your mods when using Windows Vista or 7 to have Oblivion installed in a custom directory outside Program Files. Such as C:\Games\Oblivion Link to comment Share on other sites More sharing options...
Quirkyblonde Posted July 25, 2010 Share Posted July 25, 2010 Aww, you're not a newb! okay, well you kinda are, but we all are at one point or another, so no worries. :) I have a few recommendations for mods, some that I've found and can't imagine Oblivion without now. The first is the Armory Lab - here - this installs a great place to store and display all your items, as well as a fabulous alchemy lab and an arboreatum. The bookshelves have a bad-ass script attached to them that automatically sorts and stacks your books! Now you can display books instead of dumping them in a trunk, lol! To get to the lab, you'll find a teleport pad on each of the vanilla player-owned homes, you don't even have to own the homes to get into the armory cause the pad is on the outside of the houses. VERY awesome. :) The second is a quest mod that I love and keep creating new characters so i can play it again, mostly for the awesome loot it has and the cool enemies you can fight. It's called Lost Spires - here - and it comes VERY highly recommended by the community. It's so well done, you almost forget it's not part of vanilla Oblivion. I also recommend ANY of the mods by Simyaz - his profile here - he's something of a modding genius, in my opinion. His mods are full of depth and wonderful characterization. <3 them all!!! The alternate start is great, so you don't have to go through all that tutorial crap. It's located here and well worth the download. The Abandoned Moutnain Shack is kind of a puzzle-style mod, but I ADORED it. It might not be to your taste, but I had a blast with it. It's located here. THere are also some cool house mods, including Kumiko Manor, Shadowcrest Vineyard, the Druid Treehouse and Valhalla Asgardia. I recommend them all (but am too lazy to get links - they're all available here on TESNexus, just do a search ^_^) Enjoy your new status as a PC-gamer, and I hope I helped ^_^ Link to comment Share on other sites More sharing options...
chaospearl Posted July 25, 2010 Share Posted July 25, 2010 There are so many thousands of mods out there that it's difficult to give advice on which ones you might want to know about. There are many lists of the most popular mods, and that's a place to start, but it can also be limiting. If you look over one popular mod list, you may think this sounds cool, that sounds good, I'll try the other thing... before you know it, your plan to introduce mods slowly is blown to hell and you're running 200 mods. Only they're the same 200 mods everybody else and his hamster is running. That can be sort of good because the most popular mods are the ones that everybody knows work together well, there are lots of updates and patches for them, and it's easier to get help if you have a problem because you can come here and post "OOO is doing something weird" and every single person on this forum knows what OOO is and can recite a whole catalog of its assorted weirdnesses. The downside is that you're missing out on lots of other mods you never knew were out there because by the time you finished perusing the popular lists, you figured that was enough for now. Soooo. My advice? If you really do mean it about starting slowly, then you're good for now with only the Official and Unofficial patches. What I recommend you do is play the game for awhile as you've always done on the 360, but this time, play it with an eye for things that you wish were different. As you play, keep a list (either on paper or in your head) of things that you find annoying, frustrating, just plain dumb, or that could be done better. Also keep a list of things you really enjoy about the game. (You could also start out your lists from memory, given that you've played Oblivion for so long already, but I have found that actually going through the game knowing in advance that you CAN change stuff suddenly makes you notice all kinds of things you never realized were annoying about the game.) After a few hours of play you may have a list that looks like these... Annoying: Once I nock an arrow on my bow, if I change my mind, tough luck! I can't de-nock it, I have to shoot it and waste an arrow! Also, why can't I have more than one custom map marker at a time? Grrr. And I really wish I didn't have to listen to shopkeepers say the same exact things 87 times in a row while I'm selling my goods... Just plain dumb: Um, so this is night time? I can see just as well as I can in the day. Okay, so the sky's a little bluish and darker, but still. Shouldn't it be, you know, DARK at night? And while I'm at it, ditto for caves and dungeons. What exactly is the point of torches or the eight billion light or night-eye spells when I can see absolutely everything in the deepest Ayleid ruin without any light source needed? Could be done better: Interesting, if I'm carrying 99 out of 100 encumbrance points, I can move around just fine, run at top speed, fight and dance and play... but if I pick up a feather and it puts me at 100 points, suddenly I'm a turtle on its back and totally immobilized. What was Bethsoft smoking when they came up with the fatigue \ encumbrance system? Enjoyable things: Yeeeha, I can own my own house! Lock the door, store my stuff, sleep in safety! It'd be cool if there were more options to make home ownership even better. Oh, and it's fun collecting all the different ingredients to make into my own potions, I can sell 'em for beer money or use them myself... I wish there were more to this system, more choices, more complexity, I want my character to be a full-time alchemist. Yeah. So your list probably looks nothing like mine -- but you get the idea. If you hadn't already guessed, there are mods available to fix, change or improve every single thing I listed up there. The reason why I think it's better to select mods based on such a list is because otherwise you WILL, believe me you will, fall into the trap of downloading and installing mods that sounded cool but you don't need or use. In my own game I have at least three or four mods that do stuff to horses -- make them come to you at a whistle, change their appearance, store loot in saddlebags, etc. Yet I never ride horses. Ever. I don't think my character has ever mounted a horse in the entire time I've played her. I just like the idea of the horse mods. I found them on a list of popular mods and they sounded cool. It will happen to you. Trust me. Anyway, that's what I think. Feel free to ignore it. Link to comment Share on other sites More sharing options...
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