M48A5 Posted October 29, 2014 Share Posted October 29, 2014 The only thing I can think of that would cause FO3Edit not to work would be if you had the game and FO3Edit installed in "Program Files" and were blocked by Windows UAC. Link to comment Share on other sites More sharing options...
alphaniner Posted October 31, 2014 Author Share Posted October 31, 2014 (edited) I finally managed to dredge up a partial list of the record types the automatic merge handles (CREA, NPC_, LVLC, LVLI, FACT, FLST, RACE) and I didn't have any conflicting records of those types. So I made one, and voila, the patch now contains one record rather than zero. I also discovered that the function is considered unsupported at this point (probably explains why it was moved to the 'Other' sub-menu), so I guess there's no point in bringing the issue up with the maintainer of TES5Edit. Thanks for your continued input, M48A5. Edit: One of these days I'm going to make a post that doesn't need to be edited for eaten line breaks... Edited October 31, 2014 by alphaniner Link to comment Share on other sites More sharing options...
jdaacv Posted June 24, 2015 Share Posted June 24, 2015 Please...Teach me how to create merged patches I have the same problem. Link to comment Share on other sites More sharing options...
Arkngt Posted June 24, 2015 Share Posted June 24, 2015 (edited) Yes, is there a comprehensive guide for creating a manual Merged Patch? When I played a year ago, you needed to edit A LOT in the automatically created Merged Patch, so I gave up at that point. The current FO3Edit (using 3.1.1) seems better at automatically creating one, but on the other hand it doesn't contain much, so after checking it I decided to skip it now as well. So I guess you should create a Merged Patch manually via an applied filter with conflicts. But I haven't found a step by step guide on how to do it. Most guides just show how to create the automatic one. I guess Miaxs_Tome_of_FO3Edit_Noir_v1.1 could be used, but that's on the other hand too in depth and not really a step by step guide. I mean, if I'm going to create a manual Merged Patch by making an override for each and every conflicting record, it would take me hours. In short, is there a step by step guide for creating a manual Merged Patch? Edited June 24, 2015 by Arkngt Link to comment Share on other sites More sharing options...
RoyBatterian Posted June 26, 2015 Share Posted June 26, 2015 Don't run any filters, xEdit does the work in newer versions, it should also respect any bash tags if they are present. If you want to create a patch manually, select Apply Filter and check the options [ ] by conflict status overall , then [ ] Conflict and [ ] Critical Conflict. Nothing else needs to be checked. If you want to filter by specific form types, in addition to the above options you can check [ ] by Record Signature, and select for the form types you would like to check for conflicts for. Not every form type needs to be checked and resolved for conflicts, you can leave out navmeshes and navmeshinfo for instance. Link to comment Share on other sites More sharing options...
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