ArronDominion Posted October 31, 2014 Share Posted October 31, 2014 The Creation Kit's BSA maker does not capture all of the files for your mod typically in addition to being slower then the archive tool that comes with the game (which is highly odd on one hand, but I suspect the back end of the Creation Kit is doing a systematic check of folders and comparing them to files used by the mod, which would make it take a long time to BSA via Creation KIt). I have had a few annoying crashes for my Soul Cairn House Mod in the 1.3 WIP (not showing much of that since I took a break from modding for a few months after finishing 2/3 of the update). Usually happened in my new house region that is sitting at 3-stories with an attached branching cave system (also uses 133.90 MB / 157.00 MB limit), and moving too quickly or selecting too many items in that cell at a time has caused a crash before. It has also crashed if the cell is open and new items are being added. Ironically it is doing this at 1 MB for the ESP, I cannot imagine the troubles with higher file sizes. Link to comment Share on other sites More sharing options...
Elianora Posted October 31, 2014 Share Posted October 31, 2014 Most of my house mods are like 300-600 Mb / 157 Mb.. I wonder why they put a "limit" when way above it works just fine, just might be slow when ran on 7 years old laptops... Link to comment Share on other sites More sharing options...
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