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Beginners guide to modding


gromulos

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Hey Grom!

 

Thanks for writing guide. I'm on step 2 (wrye bash). About 5% of my checkboxes are orange, and I haven't been able to reconcile by moving up and down in order.

 

Example is JK's Whiterun (orange checkbox)

 

Masters show (in righthand panel):

skyrim.esm (blue)

update.esm (blue)

hearthfires.esm (orange)

dawnguard.esm (orange)

 

Is there something I'm missing?

 

Loadorder:

GameMode=SkyrimSE
Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Lanterns Of Skyrim - All In One - Main.esm=1
Unofficial Skyrim Special Edition Patch.esp=1
BSAssets.esm=1
BSHeartland.esm=1
BS_DLC_patch.esp=1
ApachiiHair.esm=1
ApachiiHairMales.esm=1
ApachiiHairFemales.esm=1
Campfire.esm=1
Apachii_DivineEleganceStore.esm=1
TravellersOfSkyrim.esm=1
SMIM-SE-Merged-All.esp=1
WhiterunHoldForest.esp=1
Cutting Room Floor.esp=1
Lanterns of Skyrim Light Balance Patch.esp=1
FastTravelSpeedMultiplier.esp=1
IcePenguinWorldMap.esp=1
SkyUI_SE.esp=1
iHUD.esp=1
SkyHUD.esp=1
SkyHUD - iHUD Patch.esp=1
AHZmoreHUD.esp=1
AMatterOfTime.esp=1
Chesko_LoreBasedLoadingScreens.esp=1
RelightingSkyrim_SSE.esp=1
Distinct Interiors.esp=1
Audio Overhaul Skyrim.esp=1
XPMSSE.esp=1
MagicalCollegeofWinterhold.esp=1
S3DTrees NextGenerationForests.esp=1
ImprovedRoads.esp=1
VanillaOptimized.esp=1
SMIM-Bruma-Patch.esp=1
TerrainLodRedone.esp=1
babes combined.esp=1
Book Covers Skyrim.esp=1
Skyrim Immersive Creatures Special Edition.esp=1
Obsidian Weathers.esp=1
Winterhold.esp=1
Forgotten DungeonsSSE.esp=1
ShezrieOldHroldanVer2.esp=1
QaxeQuestorium.esp=1
OBIS SE.esp=1
Weathered Road Signs.esp=1
Settlements Expanded SE.esp=1
Windhelm Exterior Altered.esp=1
BirdsOfSkyrim_SSE.esp=1
SOFA.esp=1
Man Those Borders!.esp=1
Inns and Taverns.esp=1
RealisticNeedsandDiseases.esp=1
Ordinator - Perks of Skyrim.esp=1
cliffs.esp=1
Hothtrooper44_ArmorCompilation.esp=1
Veydosebrom - Grasses and Groundcover.esp=1
MajesticMountains.esp=1
SunDaytimeNorth_MM_default.esp=1
CC'sEnhancedOreVeinsSSE-HearthfirePatch.esp=1
DustEffectsSSE.esp=1
EMCompViljaSkyrim.esp=1
Shiva's Beautiful Presets.esp=1
TravellersOfSkyrim - Vanilla.esp=1
KS Hairdo's.esp=1
Beards.esp=1
danyanavysofskyrim.esp=1
Windhelm Bridge Overhaul.esp=1
The Ruins.esp=1
Tes Arena NorthKeep.esp=1
ValkyrjaEstate.esp=1
ZIA_Complete Pack_V4.esp=1
SkyrimBounties.esp=1
Tes Arena Nimalten.esp=1
Karthwasten - Let The Silver Flow.esp=1
BirdsAndFlocks_SSE.esp=1
CowHerdsOfSkyrim.esp=1
JKs Whiterun.esp=1
Whitewatch Tower.esp=1
TKAA.esp=1
JK's Riverwood.esp=1
TSR_TeldrynSerious.esp=1
TES Arena Amol.esp=1
Settlements Expanded SE - Legendary Cities Patch - Modular.esp=1
Tel Mithryn.esp=1
Raven Rock.esp=1
Inigo.esp=1
fallentreebridgesSSE.esp=1
Immersive Patrols II.esp=1
WindstadMine.esp=1
OH GOD BEES.esp=1
UniqueBorderGates-All.esp=1
SRX_ImperialFemaleFace.esp=1
draugrweap_repl_en.esp=1
Improved Roads USSEP.esp=1
MajesticMountains_Moss.esp=1
Overstead.esp=1
SRX_Followers.esp=1
Skaal Village.esp=1
Gavrostead.esp=1
UniqueBorderGates - No Pale Pass Gate.esp=1
TacticalValtheim.esp=1
Cloaks&Capes.esp=1
MasterArchmagesRobes.esp=1
Seraphim - PrettyCourier.esp=1
CL BarrelsCratesChests.esp=1
Potions.esp=1
Wildcat - Combat of Skyrim.esp=1
dD - Enhanced Blood Main.esp=1
Realistic AI Detection 2 SE Lite.esp=1
Rebalanced Encounter Zones.esp=1
Apophysis_DPM_SE.esp=1
DiverseDragonsCollectionSE.esp=1
KrittaKittyHorsesForSSE.esp=1
Skysan_Icicle.esp=1
WetandCold.esp=1
Hothtrooper44_Armor_Ecksstra.esp=1
Elemental_Staffs.esp=1
EnneadShields.esp=1
skyforgedWeapons.esp=1
Tribunal Robes for SSE.esp=1
UrukHai Armor and Weapons.esp=1
Believable Crime Report Radius.esp=1
Disable Combat Boundary.esp=1
Optional Starting Spells.esp=1
SlightlyFasterHorses.esp=1
FNIS.esp=1
FNISspells.esp=1
dD-No Spinning Death Animation.esp=1
Realistic Haircolors.esp=1
FNISSexyMove.esp=1
FNIS_PCEA2.esp=1
Less Tedious Thieves Guild.esp=1
Realistic-Voice.esp=1
Ars Metallica.esp=1
Tembtra Thief Armor.esp=1
AmazingFollowerTweaks.esp=1
BosmerArmorMATY743.esp=1
Solitude Exterior Addon.esp=1
Gavrostead_WhiterunHoldForest_Patch.esp=0
PatronGodsOfSkyrim.esp=1
Northern Marsh Bridges SE.esp=1
merge 3.esp=0
Hubbies.esp=1
Metalsabers Beautiful Elves of Skyrim.esp=1
Bijin AIO.esp=1
IB - All-in-One.esp=1
SeranaResurrection.esp=1
LrsamwaysExpandedSkyrimWeaponry.esp=1
MERGE4.esp=0
Bijin Warmaidens.esp=0
Bijin Wives.esp=0
Bijin NPCs.esp=0
BottlesOfSkyrim.esp=1
merge1.esp=0
merge 2.esp=0
Apachii_DivineEleganceStore_Patch.esp=1
Rayeks_End_SSE_1.0.esp=1
Windhelm Lighthouse.esp=1
Settlements Expanded SE - Lanterns of Skyrim Patch.esp=1
CryptOfTheOldGuard.esp=1
HoldBorderBanners.esp=1
WoollyRhino.esp=1
CollegeStudents.esp=1
shadowscaleset.esp=1
Apocalypse - Magic of Skyrim.esp=1
ValkyrjaEstate_AlternateStart_Patch.esp=1
TES5SE NPCs Travel.esp=1
DtRS - Apocalypse Patch.esp=1
Gwelda Red Riding Hood.esp=1
Merta Assassin Armor.esp=1
AFT - USSEP Patch.esp=1
CiceroFemaleSE.esp=1
AFT - Dragonborn Patch.esp=1
Imperious - Races of Skyrim.esp=1
Immersive Citizens - AI Overhaul.esp=1
Immersive Citizens - OCS patch.esp=0
Darkwater Crossing.esp=1
RealisticWaterTwo.esp=1
RWT Lod Fix.esp=1
Alternate Start - Live Another Life.esp=1
Alternate Start -- New Beginnings.esp=1
Relationship Dialogue Overhaul.esp=1
RDO - CRF + USSEP Patch.esp=1
RDO - USSEP Patch.esp=0
Bashed Patch, 0.esp=0
MERGE5.esp=0
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1) learn to use a spoiler tag for long lists like that

 

2) below and IN MY GUIDE

 

2.5) Concerning what the red, orange, and green check marks mean in Wrye Bash.

A) Red means a missing master file - basically a guaranteed CTD on startup.

B) Orange means that some ESP has requested its master files in an order that is different to the the order that you currently have them in. Orange mods are arguably more dangerous, because you won't necessarily get an immediate CTD every time, so you may be lulled into a false sense of security, whereas in reality you have an unstable load order.
Clicking on the orange/red mods will show you what masters they have, and what order they want them in. From here on in, it becomes like a puzzle: you need to manually drag and drop the various masters in your load order until their order is harmonious ( IE:. you've managed to provide the desired order of master files for every single ESP in your list simultaneously ) and all of your oranges have disappeared.

C) Green means you are good to go for that mod

D) If it's not possible to eliminate all orange mods, you may need to do one of the following:

 

  • Manually download and manually install the mod - sometimes they are corrupted, this has worked for other people in the past that I have helped one-on-one
  • Ditch one or two mods / patches - last resort
  • Sort the master files for the orange mod in TES5Edit - see appendix 1

Appendix 1 -

 

open WRYE
find an orange mod

when tes5 opens and lists all your mods, right click the window
load in Tes5Edit only that mod and tes5 will load the rest ( best to do one at a time )
then right click the orange mod and pick sort masters
then close and save

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  • 4 weeks later...

Hello, to the community of Nexus.

 

I am not so new to the concept of mod, but management me a little, PD :( I hope my english will understand, since i have an intermediate level) to the point, is that at the time of installation a mod with another mod, I know, they are overwritten, but when I start SKES, of Skyrim (Non-Special Edition), some mod does not work at all well, if they could advise or say which mod I should overwrite and which ones, or an order of installation that I can advise or if they could lead to another discussion or someone who can help me in English or Spanish, would be grateful. Thank you so much.

Atten Mafla "
PS: (Thanks also for reading and passing)

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If you had followed the guide like I lined out then when you made the bashed patch it would have done almost all necessary over writing AND it would have solved any conflicts that were there. THIS time I suggest you follow my guide STEP BY STEP and then get back to me.

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