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Mp3 Files


MajorC

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Anyone know why I can here some mp3 voice files and not others. All Oblivion basic voices work fine, but in some mods, like Ruined Tails, I can't here the voices. I've tried a variety of different players but no sound. It looks like it's play but no sound.
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That's because most modders aren't good voice actors. ;) People tend to just add dialogue to NPCs without providing any voiceover. That's most likely what it is.
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Many modders use blank tracks because if they don't the text doesn't stay up on screen long enough to be read. Apparently text only stays up until the end of the audio track. When it changes for the next page of text, the text changes. Without a blank filler track the text will change after a few seconds and the reader might not have time to cover it all.

 

There is a group that is attempting to organise voice actors so modders have ready access to actors but I don't know how far along they are or how good they are.

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  • 3 weeks later...

Greetings to everyone!

 

Actually I have a dialogue problem with my own mod. I've spent all this time recording my lovely voices and now I can't get them to show up ingame. I used the dialogue tutorial from the Construction Set Wiki, which is very useful, but...

 

I have my .wav and mp3 files from Audacity no problem, they're in the right format as near as I can tell, and the voices are audible in the Construction Set, but when I playtest the mod I get inaudible voices. It's driving me crazy. If I lean close to a speaker, I can barely hear a whisper, but when I play the track back in Media Player it's the right volume.

 

Anybody got a clue?

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have u all put the files in the Oblivion/data/sound/voices if u havent try that :D

 

Yep. All the file paths are correct, and all the files are named correctly - I did exacly what the CS wiki dialogue tutorial says to do. And if you click the file in the CS, you hear the voices. They just don't show up in the game. Argh.

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Since it sounds like a volume problem, have you tried stripping some of the mp3s from the official .bas files and comparing the volume they play at in your media player or the CS? It could be as simple as a slight volume misconfiguration due to your in-game volume settings being much lower than your system volume setting.
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Since it sounds like a volume problem, have you tried stripping some of the mp3s from the official .bas files and comparing the volume they play at in your media player or the CS? It could be as simple as a slight volume misconfiguration due to your in-game volume settings being much lower than your system volume setting.

 

No, but I've compared files from other people's working mods that use recorded voices, and they sound exactly the same volume as mine. I even tried amplifying it ridiculously loud. Still nothing. I removed all my other mods and tried it with a new savegame, in case it was a mod conflict. Nope.

 

The characters' lips move ingame, meaning the lip file was successfully generated from the .wav, but the letters disappear from the screen very quickly - which I believe means the mp3 files are not being read. Sounds like a format problem, but I can't figure out what I'm doing wrong. I exported from Audacity in mono at 44100 and 64 kbps and told it to use the "more compatible" option on the ID tags.

 

I haven't been able to compare results from another program, since I can't find a freeware one that lets me export as mono. Does anybody know of one? Maybe I could just convert the .wavs (something Audacity doesn't do well) and see if that works.

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