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Three questions


Braclo

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Greetings to all in Cyrodiil!

 

Ok today I have three questions, so not gonna make a post for each one.

1. One of the mods im busy with, well this is more a utility, has a picture of those fancy letters some of the books in oblivion as like the T in The. It also has a picture of the different fonts you get in the game. Is that copyright or am I allowed to put those two pictures in my utility? Im not including the font or that fancy font files with the utitlity, I just have the two pictures there for reference. Better safe than sorry I always say! :D

 

2. A other mod im busy with enable and disable a building. Now i wont be to great if a player stand at the spot the building is going to be, and poof, the building enable and the player go wonko cause their stuck in it. What are my option other than a distance (already nipped that one, so basicly if a player is pretty far away and cant see it happen, it enables.)

 

3.Door movement, asked this one before but havent really gotten a answer so just posting it with my collection here today. When a NPC leave through a door and go maybe far away, but you dont want him to travel that far, you just want to disable him when the player cant see it then moveto him to the location. What are the functions to do that??

 

Well thats all for now... I think! Thanks in advance :D!!!

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I can only answer no:3

 

place a marker where you want the NPC to be and give it a Ref ( I will call it MarkRef )...the interior cell he is in at the start I will call LittleShack, and the NPC just NPCRef.

 

short Once

 

if NPCRef.getincell LittleShack == 0 && Once == 0

NPCRef.disable

NPCRef.moveto MarkRef

set Once to 1

endif

 

That should work ( I hope ).

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That should work ( I hope ).

 

Greetings :D. Thanks for the reply!

 

Well that does work, only problem im having is since the script only gets checked every few seconds by the game, sometime the player leave just after the NPC and they both are outside and you then see the NPC go poof o.o

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That should work ( I hope ).

 

Greetings :D. Thanks for the reply!

 

Well that does work, only problem im having is since the script only gets checked every few seconds by the game, sometime the player leave just after the NPC and they both are outside and you then see the NPC go poof o.o

 

 

Ok, try placing - float fquestdelaytime - in with your variables, then after begin gamemode

 

set fquestdelaytime to 2

 

the default is 5 seconds for each script to run, this will force the game to run the script every 2 seconds ( 0.01 is the fastest, 0.5 half a second and 0 default )...it really makes a differnce :)

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set fquestdelaytime to 2

 

:D Yay, always wondered what that function was for in the scripts. Thank you!!!!.

 

Now just for the other 2 questions, anybody any idea?

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Greetings to all in Cyrodiil!

 

Ok today I have three questions, so not gonna make a post for each one.

1. One of the mods im busy with, well this is more a utility, has a picture of those fancy letters some of the books in oblivion as like the T in The. It also has a picture of the different fonts you get in the game. Is that copyright or am I allowed to put those two pictures in my utility? Im not including the font or that fancy font files with the utitlity, I just have the two pictures there for reference. Better safe than sorry I always say! :D

 

 

Disclaimer: I am not a lawyer. I write software.

 

* Because you do not include pictures of all of the caligraphic letters;

* because you do not include the fonts themselves only a picture of them;

* presuming because it is reference documentation teaching about the Oblivion fonts and your utility;

* presuming because your utility is pretty much useless without having a copy of Oblivion itself, so you do not adversely harm Bethesda's income from those fonts;

* presuming because you are not going to distribute this utility for profit;

* presuming because you acknowledge and document the proper ownership of the materials in your instructions -

 

It seems reasonable to me that your intended use of these would fall under the "Fair Use" provision of copyright law in the United States.

 

(You can read a reasonably clear (not lawyerese) explanation of Fair Use in the article Measuring Fair Use: The Four Factors available at the Stanford University Libraries website.)

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It seems reasonable to me that your intended use of these would fall under the "Fair Use" provision of copyright law in the United States.

 

(You can read a reasonably clear (not lawyerese) explanation of Fair Use in the article Measuring Fair Use: The Four Factors available at the Stanford University Libraries website.)

 

:blink: Your sure your not a lawyer? hehe. Well thanks for that reply! :D Its basicly just two pictures of how it looks in oblivion but had to just make sure :D So thanks again!

 

Now just for question number 2 about the enable/disable of a building in the game. Who will be lucky person to answer it? :D

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Awww doesn't anyone know what to do? Im pretty sure im not the first person to try and do it? o.o All I would like to know is what else can I do so that the player dont see a house for example get enable/disabled and also so that they dont stand on the spot where it is gonna happen.... cause that would be bad. I have getDistance so that it only happens when they are far away. Is that the best and only method?
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