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Retribution

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Cannons are easy. Just make a small trench, 5 blocks long or so, and fill it with water. Then put TNT onto the 4 squares not used by the spring. THen Place redstone so you can set off all 4 at once. At the end of the spring's flow, put another TNT block on the lip. To fire the cannon, activate the TNT in the trench, then after a couple of seconds activate the TNT on the lip.
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Have you guys seen the dude that created a combination lock to his area? Other players cannot get in unless they know the combination...and the machine behind the combination is HUGE.
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Have you guys seen the dude that created a combination lock to his area? Other players cannot get in unless they know the combination...and the machine behind the combination is HUGE.

Only keeps them out until they have that momentary brainstorm of just breaking the block that the door is placed on. Locks, although cool, aren't really practical, not in multiplayer nor singleplayer (where most of them are made).

 

As for crazy redstone...

http://www.minecraftforum.net/viewtopic.php?f=35&t=69299&hilit=alu

Edited by Vagrant0
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New version out.

Numerous bug fixes in SMP include:

* Signs on the sides of cacti no longer crash the game

* The player won’t get stuck on the top of the world in multiplayer

* Reverted mob spawning back to the old code, it was far to annoying. I have plans on what to do with this.

* Fixed the leaf particle colors

* Reduced CPU usage for monster spawning, but there’s still a lot of work to be done to reduce lag on SMP servers.

 

And a general bug fix (Untested ATM, I can't afford to lose another inventory...) :

* Attempted to fix the portal dupe bug where you could exit through a different (new) one than the one you entered through. (WOO!)

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