Nadin Posted August 1, 2010 Share Posted August 1, 2010 Is there a way to make a model that has the textures represented correctly--that is to say, it looks the way it should--but with collision on part of the model missing? This could be used to make melee weapons more interesting--the sword goes through the raider, for example. Also, is there a way to link a weapon to an armor or vice versa? Link to comment Share on other sites More sharing options...
Ghogiel Posted August 1, 2010 Share Posted August 1, 2010 Is there a way to make a model that has the textures represented correctly--that is to say, it looks the way it should--but with collision on part of the model missing? This could be used to make melee weapons more interesting--the sword goes through the raider, for example. yeah. isn't there a reach parameter for melee weapons? i havn't played with it. but that is what i expect controls that. if it is truly the weapons meshes collision that is used to test whether the weapon makes contact,( i don't think it is) then yeah you can ,make collision shapes any size you want. Also, is there a way to link a weapon to an armor or vice versa?weapons like the minigun add an armor piece when you equip it Link to comment Share on other sites More sharing options...
Nadin Posted August 1, 2010 Author Share Posted August 1, 2010 The includes the backpack in the same .nif file. I'm trying to link together two separate .nif files. Link to comment Share on other sites More sharing options...
Ghogiel Posted August 1, 2010 Share Posted August 1, 2010 The includes the backpack in the same .nif file. I'm trying to link together two separate .nif files..... ok the shish kebab then Link to comment Share on other sites More sharing options...
Nadin Posted August 2, 2010 Author Share Posted August 2, 2010 Yup. WeapShishkebabList. Thanks! Link to comment Share on other sites More sharing options...
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