Ryuukage0101 Posted November 2, 2014 Share Posted November 2, 2014 I decided to make my own map. But it wasnt so easy as I thought it would be.. Problems when trying to view/ edit the new worldspace, G.E.C.K crashing.one thing more. I cant get the land to look natural.So could anyone link a good tutorial or video? thanks in advnace. Link to comment Share on other sites More sharing options...
MartinPurvis Posted November 2, 2014 Share Posted November 2, 2014 Have a look at this tutorial: forums.nexusmods.com/index.php?/topic/517230-tutorial-converting-a-dem-to-a-heightmap/?fromsearch=1 Excuse the long link, no option to hyperlink on mobile Link to comment Share on other sites More sharing options...
Ryuukage0101 Posted November 2, 2014 Author Share Posted November 2, 2014 Hmm thanks man, but one of the links Provided in that tutorial is broken. Cant download the "NED 1 arc second download tool" Link to comment Share on other sites More sharing options...
TrickyVein Posted November 2, 2014 Share Posted November 2, 2014 (edited) You could try googling :D The USGS is still around and providing free satellite returns last I heard. Alright, so who cares where you get your image from or how you make it; EVERY single heightmap image needs to be configured in this way:1024x1024 resolutionRAW16-bit Should be 2.00 MB. Anything else will crash the GECK. Getting a nice-looking heightmap image is another question. Edited November 2, 2014 by TrickyVein Link to comment Share on other sites More sharing options...
Ryuukage0101 Posted November 2, 2014 Author Share Posted November 2, 2014 Say I want too use thishttp://meta.filesmelt.com/downloader.php?file=Mappy32.pn I both have the VTP and photoshop ready. Link to comment Share on other sites More sharing options...
madmongo Posted November 3, 2014 Share Posted November 3, 2014 If your landscape is too low, it crashes the GECK. I dunno why. It's incredibly stupid considering that the default is to start out with the landscape low. It's like whoever made the GECK wanted it to crash when you tried it. The basic procedure that I've come up with is that I create the world space, go into the heightmap editor and give it just a little bit of randomness, and (this is VERY IMPORTANT) set the minimum height to something like 6000. I let that generate, and it will create a mostly flat map. At that point I save the entire thing, because the GECK crashes so often. Then, I begin to edit the map, adding mountains and such. I generally start from the lowest terrain and go upwards, as too low of terrain causes the GECK to crash. Use a fairly low intensity when editing the landscape. Too high of an intensity and you'll create landscape tears and other weird things and you'll end up with landscape bugs that the GECK can't fix. Once I have the mountains and valleys all laid out, I then go back to the random noise generator. Unlike before where I gave it a minimum height, this time I make it additive and use a fairly small height (maybe 100 or so). And then I crank up the frequency to a few thousand and let it generate noise. This last part takes the landscape from being flat and unnatural looking and makes it bumpy enough that it looks real. I've never tried to import a hightmap. With all of the weird quirks of the GECK, once I found something that worked I stuck with it. Link to comment Share on other sites More sharing options...
Ryuukage0101 Posted November 3, 2014 Author Share Posted November 3, 2014 If your landscape is too low, it crashes the GECK. I dunno why. It's incredibly stupid considering that the default is to start out with the landscape low. It's like whoever made the GECK wanted it to crash when you tried it. The basic procedure that I've come up with is that I create the world space, go into the heightmap editor and give it just a little bit of randomness, and (this is VERY IMPORTANT) set the minimum height to something like 6000. I let that generate, and it will create a mostly flat map. At that point I save the entire thing, because the GECK crashes so often. Then, I begin to edit the map, adding mountains and such. I generally start from the lowest terrain and go upwards, as too low of terrain causes the GECK to crash. Use a fairly low intensity when editing the landscape. Too high of an intensity and you'll create landscape tears and other weird things and you'll end up with landscape bugs that the GECK can't fix. Once I have the mountains and valleys all laid out, I then go back to the random noise generator. Unlike before where I gave it a minimum height, this time I make it additive and use a fairly small height (maybe 100 or so). And then I crank up the frequency to a few thousand and let it generate noise. This last part takes the landscape from being flat and unnatural looking and makes it bumpy enough that it looks real. I've never tried to import a hightmap. With all of the weird quirks of the GECK, once I found something that worked I stuck with it.Oh! didnt thought of that one! :D Pretty smart dude, and thanks Link to comment Share on other sites More sharing options...
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