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Trait Modification Mod


Commandersven218

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The console is your best friend ;)

 

modpca <attribute> <nn> Adds nn points to an attribute

 

Attributes are subject to the same rules as skills in the entry below, except that you may use negative values.

 

modpcs <skill> <nn> Adds nn points to the skill

 

Skill name to use is the name minus spaces, e.g. "handtohand." If you enter a value that would cause the skill to exceed 255 it will reset back to 0 and continue adding the remaining. Negative values will crash the game. This command was subject to a bug that was fixed in Oblivion 1.1.511. Using it on older versions will appear to end the ability of a skill to level up, but the skill will resume to level, once its internal level (the level it would be at without using the Console Command) has caught up with the level dictated by the Console Command. Abilities such as Vampirism alter the base value of the skill, and are subject to the 255 limit.

 

so you would put for example:

 

modpca intelligence 20

modpca willpower 30

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The console is your best friend ;)

 

modpca <attribute> <nn> Adds nn points to an attribute

 

Attributes are subject to the same rules as skills in the entry below, except that you may use negative values.

 

modpcs <skill> <nn> Adds nn points to the skill

 

Skill name to use is the name minus spaces, e.g. "handtohand." If you enter a value that would cause the skill to exceed 255 it will reset back to 0 and continue adding the remaining. Negative values will crash the game. This command was subject to a bug that was fixed in Oblivion 1.1.511. Using it on older versions will appear to end the ability of a skill to level up, but the skill will resume to level, once its internal level (the level it would be at without using the Console Command) has caught up with the level dictated by the Console Command. Abilities such as Vampirism alter the base value of the skill, and are subject to the 255 limit.

 

so you would put for example:

 

modpca intelligence 20

modpca willpower 30

 

Do not forget 'SetAV'. It sets actor values.(Sometimes better than modpca)

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so I can't do negative attributes? What I want to do is switch which of the main attributes I specialized with from the beginning of the game. Will these work:

 

modpcs intelligence -7

modpcs willpower 7

 

That's 'modpca', not 'modpcs'. 'modpcs' affects skills, while 'modpca' affects attribute. you may use 'modpca' with negative value, but can't do it with 'modpcs'(using negative value will cause CTD).

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