larcencielle Posted August 5, 2010 Share Posted August 5, 2010 Hello guys! Before I address my problem, I just want to comment on how strong knit the whole fallout 3 mod community is.Thanks to many modders out there, my experience with FO3 has been tremendously enhanced and I'm thoroughly enjoying the game. Anyways, the issue I'm having is that whenever the character wears helmets, he's missing a part of the hair texture (as can be seen in the first picture).Without the helmet on, the hair looks fine (as can be seen in the second picture). I'm using a hair selection named "soyahair2" that came with Project Beauty package. To tackle my problem, I've downloaded Blender and other required graphical pluginsbut I am at a loss as to how to approach this problem. Any suggestions or links to other great mod tutorials would be very much appreciated!! Thank you :) Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted August 5, 2010 Share Posted August 5, 2010 Do you mean it gets shorter or that there's actually texture missing? I can't tell from your screenshot, it's too small.If the former, open the hair nif in nifskope, you will see a mesh for hat, and one for NoHat. Hat is the one that is displayed when wearing a hat of course. So you would need to modify that mesh to how you want it to display with your hat on. Link to comment Share on other sites More sharing options...
larcencielle Posted August 5, 2010 Author Share Posted August 5, 2010 Thanks for your swift reply, Quetz.I've reuploaded the images for better clarification. As you can see, he's missing a part of his hair when he's wearing the helmet.This problem doesn't occur when I try out other hair styles that were included in the Project Beauty Package. So as you've pointed out, Quetz, changing the mesh for hair when hat is worn seems to be the solution.The other way is to replace this mesh for wearing hat with the one from other hair styles.I've tried a simple substitution, like copying other meshes that seem to work and simply renaming to "soyastyle02mhat.egm", but still no avail. By the way, I've opened the file in NifSkope as you've suggested but I can only see the mesh for the hair.I can't see the mesh for wearing a hat. Link to comment Share on other sites More sharing options...
LordEmm Posted September 9, 2010 Share Posted September 9, 2010 If you open the mesh with nifskope you will see the hair as a white area and a blue are that looks head shaped. Click on the NiTriShape for "hat" and it shows the mesh for the blue area. That is what is shown when you wear a helmet/hat. But that is as far as my knowledge of meshes goes. I am actually having the same problem with "coolhair51" from Lings Coiffure. It seems the meshes default to a bald head though in my case. I don't know if there is also a flag in the hat/helmet mesh though...Is that a problem with vanilla hair too? I can not remember really. Link to comment Share on other sites More sharing options...
xiiilence Posted October 25, 2010 Share Posted October 25, 2010 I have a similar situation with the Soya hairstyles as well. Does anybody have an answer to this issue? I've tried to replace the mesh with one that already seems to work, but to no avail.I'm not entirely sure what I'm meant to do with nifskope either, but yeah... Can anybody help? Link to comment Share on other sites More sharing options...
porphyrous Posted December 15, 2010 Share Posted December 15, 2010 I also have a similar issue (with Lings Coiffure)......when my character puts on her helmet, she goes completely bald. I'm not yet proficient with FO3Edit but if I find anything that fixes it I'll let you know. I'm just now starting to learn about merge patches. David V Link to comment Share on other sites More sharing options...
Ghogiel Posted December 15, 2010 Share Posted December 15, 2010 (edited) It's annoying to explain how hair meshes are set up and work in game.... again. If any hair meshes are borked you only have 1 option, unless the authors of these hair ports... yeah they are almost all ports, want to learn how to fix their s***, you will have to learn how hair meshes are set up and fix them yourself. I suppose you could search these forums and the Bethsoft forums for info, I know i have explained it several times. hair, is basically a hat. With a 2 mesh objects: hat and no hat, vertex colors, a special highlight texture, and a special shader. Thats pretty much it. depending on the biped slot the helmet uses, will determine if the hat version of the hair is used. Edited December 15, 2010 by Ghogiel Link to comment Share on other sites More sharing options...
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