chibievil Posted August 6, 2010 Share Posted August 6, 2010 ok so i modified the mage robes to look like assassin robes in 3d program, a few minor glitches, just want it to work in game then i can re edit it but ingame i get his arm outstretched and when the character moves it like it not attached to body. But i know i attached skin modifier and stuff and i used the mage robes as default so it should work also i put on alistair but when i talk to him with the robes on he has no head and nobody like he is inviisble http://i981.photobucket.com/albums/ae295/chibievil/daorigins2010-08-0613-32-02-37.jpg?t=1281098182 What am i doing wrong to make it like this thanks Chibi Link to comment Share on other sites More sharing options...
Trumpdog Posted August 6, 2010 Share Posted August 6, 2010 did you do the bone weight copy?i had a problem like that before but mine was a problem with the rotation when i exported my model to fbx to make a standalone. The model HAS to be lined up perfectly, it cant be off at all or thats what happens. I build all of my models on top of an existing body to avoid that problem. Link to comment Share on other sites More sharing options...
Trumpdog Posted August 6, 2010 Share Posted August 6, 2010 did you do the bone weight copy?i had a problem like that before but mine was a problem with the rotation when i exported my model to fbx to make a standalone. The model HAS to be lined up perfectly, it cant be off at all or thats what happens. I build all of my models on top of an existing body to avoid that problem.and if your using a robe's bone weights then you have to replace a robe or the phy will mess the model up ingame or make a standalone model. Link to comment Share on other sites More sharing options...
Trumpdog Posted August 6, 2010 Share Posted August 6, 2010 wow how did i do a double post>< Link to comment Share on other sites More sharing options...
chibievil Posted August 6, 2010 Author Share Posted August 6, 2010 well now its a new problem i dont know how it like this but i imported an existing dragon age model into a new project, then imported my model, and copied the skin modifer. and when i attached teh mao it went sideways lols Link to comment Share on other sites More sharing options...
Trumpdog Posted August 6, 2010 Share Posted August 6, 2010 not sure.... i never have to touch the mao unless im deleting the other textures Link to comment Share on other sites More sharing options...
Trumpdog Posted August 8, 2010 Share Posted August 8, 2010 dont use a robe for the bone weight copy, they have boots and glove weights and from the look of the screenshot yours doesnt have gloves. Use an armor that has a skirt type armor for your bone weight copy. That could be your problem as far as the model being messed up ingame. use light or heavy armor models or import gloves and boots to that model and use the robe for the bone weights I dont know much about armor but im pretty sure you have to use a similar type armor for your bone weights.Robes have boots and gloves on their models and yours has neither Link to comment Share on other sites More sharing options...
Trumpdog Posted August 10, 2010 Share Posted August 10, 2010 now that i got my model ingame, im having the same problem that you have in your 2 screen with the body not being attached..... Link to comment Share on other sites More sharing options...
Trumpdog Posted August 10, 2010 Share Posted August 10, 2010 now that i got my model ingame, im having the same problem that you have in your 2 screen with the body not being attached..... Link to comment Share on other sites More sharing options...
Kaldelar Posted August 19, 2010 Share Posted August 19, 2010 Trump and Chibi, did you find a solution to your problems? Link to comment Share on other sites More sharing options...
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