Sinophile Posted August 6, 2010 Share Posted August 6, 2010 Hai Guyz, I am currently up to the train robbery level on Starcraft 2. It seems that by the time I get to the 6th train, I am heavily outgunned. I have tried building bunkers along the track, which has helped a little(I have automated turrets from Zerg research). Is there any other strategies I might utilize? Link to comment Share on other sites More sharing options...
Vindekarr Posted August 7, 2010 Share Posted August 7, 2010 OK Sino. My first tip is think outside the box. My second is to, no matter what, preserve your army, build up a force by keeping your dudes alive through all the previosu trains. You want a swarm of marines and maurauders-warpigs and hammer securities if possible, mixed in with those most wonderful hover tanks you get that levels. But you'll also want a swarm of medics and SCVs to keep everyone healed up. I used three squads of War Pigs, dual Hammer Securities squads, six hovertanks, six SCVs, and a whole tides of marines, helions, vikings, and other heavy automata. Just be careful to make sure all your SCVs are set to auto repair mode, by checking they all have a swirly blue light around their icons. But my biggest advice IS PROTECT YOUR ARMY. Every man you lose you cant use later. Swamp em, but be careful. Finaly, make sure you check out Battle.Net's forums. the guys one there are really nice. I asked around about some tips the other day and was rewarded by getting a tide of really good info. Including a zerg and counter zerg stratergy I had never even considered. (woot! zombie marine rush ftw!!!!!!!!!!!!!!) Link to comment Share on other sites More sharing options...
josh900 Posted August 7, 2010 Share Posted August 7, 2010 Yeah pretty much what Vindekarr just said. The thing to remember is that Diamondbacks are your best-friends in this mission. Build a lot of them and they can take down the trains and their escorts pretty easily for the most part. And the fact that they can fire while moving is a pretty good bonus making them great for hit and run tactics. The bunkers around the tracks is a good idea too. Your enemies will actually do that too so if you can set them up early enough you can save yourself a headache later on. I never did that and by the time i seriously needed them it was too late. Link to comment Share on other sites More sharing options...
Sinophile Posted August 7, 2010 Author Share Posted August 7, 2010 Thank you for all the advice, I stepped up the medic and SCV production, and I managed to blow up 5 trains without any significant losses. I rarely use any mercenaries except the marine ones to man my bunkers. My next problem is the speed boosted trains, which are thankfully unescorted. Oh, I am also playing on hard mode, but don't want to turn down the difficulty. Link to comment Share on other sites More sharing options...
Pyrosocial Posted August 7, 2010 Share Posted August 7, 2010 I was able to hold the trains pretty solid with the diamond backs and a squad of Hel's angels. after i got a sizable force i had seige breakers and regular seige tanks hammering the trains while the diamond backs chased the other path with vikings and hel's angels. i didn't miss a single train, but i also got the diamond backs fairly quickly. Oh, an mercenarys are your best freinds.(my person favs being the seige breakers and Jackson's revenge) Link to comment Share on other sites More sharing options...
Vindekarr Posted August 7, 2010 Share Posted August 7, 2010 Big J ia awesome, but I was miffed you couldnt get some sort of rogue ghost mercenary. Im someone who uses covert ops tactics a LOT, especialy ghosts, so I was genuinely miffed at the lack of uberghosts. But that said, the combo of a hercules full of War Pigs, Siege Breakers, and Spartan Company is a hell of a commando force. Link to comment Share on other sites More sharing options...
Sinophile Posted August 7, 2010 Author Share Posted August 7, 2010 Ok, I managed to beat the level using more micromanagement. Basically, I had the diamondbacks attack the front section of the train, then switch to shooting the back. Subtle changes in micromanaging the units make all the difference. i had seige breakers and regular seige tanksEhh, I didn't have siege tanks, or seige breakers.Oh, an mercenarys are your best freinds.(my person favs being the seige breakers and Jackson's revenge)The only mercenaries I used were the marine ones. Even then, they were mostly used for blowing up dropships and medvacs. Up until Haven, I rarely used marines since I haven't come across too many air enemies. but I was miffed you couldnt get some sort of rogue ghost mercenary. Im someone who uses covert ops tactics a LOT, especialy ghosts, so I was genuinely miffed at the lack of uberghosts.This is why there is such a thing as Expansion packs and DLC. Although I hope they don't go as overboard as other companies, forcing us to shell out 5 bucks for the latest DLC so that we are able to play with everyone on battle.net. Link to comment Share on other sites More sharing options...
Pyrosocial Posted August 7, 2010 Share Posted August 7, 2010 i had seige breakers and regular seige tanksEhh, I didn't have siege tanks, or seige breakers.Oh, an mercenarys are your best freinds.(my person favs being the seige breakers and Jackson's revenge)The only mercenaries I used were the marine ones. Even then, they were mostly used for blowing up dropships and medvacs. Up until Haven, I rarely used marines since I haven't come across too many air enemies. You should always have marines ready with medics, though they are not any good against heavy armor, they can pack a serious punch. for instance, a fire bat and two medics can take down about 60 incoming zerglings. Link to comment Share on other sites More sharing options...
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