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Shadow Over Hackdirt - Reimagining


zprospero

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Ah, good.

 

I was wondering if the phantom following me might have been dropping them.

 

I really need to add this guy (if he exists or not) to the mod.

 

And the whole 'people run screaming out of nowhere at you' would be a perfectly Lovecraftian touch.

 

@Everyone

 

Does anyone have an idea on how to script an NPC or creature to stalk the player, but deliberately hide from them?

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Well you could add a follow package but add restrictions like if getplayerdistance == 150 follow and make them sneak and once the stalker breaches that conditoin it will force him to stop then start back up once the player is far away

 

Its not perfect but it could work

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A package that has a condition for distance from the PC, then if it's lower then a certain amount it'll run away, then find the player if the NPC is far away enough. You'll want to add a few other conditions, of course. Not sure about stalking and hiding, though. Maybe if they can only enter certain triggerboxes behind cover? That'd get messed up if the player just looks around them, though.
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Aha! I thought there was something like this: GetLOS

 

I was wondering how the sneaking LOS was working. Probably a quest script that sets variables based on line of sight and then AI packages that react accordingly.

 

I think I'll work on that. I'm having a terrible time figuring out a proper layout for the town.

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What are you basing it on? From the book, it seems like a clustered mid-1800s town. Build the buildings in a square, tightly compacted (No space between buildings or very small alleys), with a town square in the middle, and a tunnel-shaped opening between two of the buildings as an entrance, and some alleys outside as well.
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@Ub3rman

 

That's pretty much what I'm trying to do. There's just so much room.

I'm also trying to work in some ruins of the previous inhabitants.

 

The Marsh Estate is killing me in particular. I know I want it on that hill, but I just can't figure a way to make it grandiose enough.

 

I've tried to make it a cluster of houses, since Marsh had a lot of kids, but it just doesn't look right.

 

Probably just need to step away from it for awhile.

 

@Alonso

 

That sounds awesome. :teehee:

 

I could definitely use a Loch-Ness monster.

 

As for other creatures. I'm going to throw out some images here and you can see what you like (I really don't expect any of these, anything would be amazing):

 

Byakhee:

 

 

http://members.shaw.ca/csstrowbridge/Tulzscha/Byakhee.jpg

 

 

 

Flying Polyp:

 

 

http://members.shaw.ca/csstrowbridge/Tulzscha/FlyingPolyp.jpg

 

 

 

Shoggoth (Actually, you can really do whatever you like here, it's pretty undefined):

 

 

http://upload.wikimedia.org/wikipedia/en/5/58/CoC_Shoggoth.png

 

 

 

Nightgaunt:

 

 

http://images.elfwood.com/art/a/u/aumala/nightgaunt.jpg

 

 

 

Any of these catch your eye?

 

But, perhaps in keeping with your theme of water dwelling creatures, an Octopus?

 

Nothing says Lovecraft like tentacles:

http://www.youtube.com/watch?v=OaJckcCZtBQ

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Nightgaunt. Want. Now. (Selfishly still wanting a final boss)

 

For making it ornate, have you considered some fancy railings and gates? Like on the Calvert Mansion in Point Lookout. Big fancy gothic iron gate.

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