zprospero Posted August 19, 2010 Author Share Posted August 19, 2010 1863 faces. Link to comment Share on other sites More sharing options...
zprospero Posted August 19, 2010 Author Share Posted August 19, 2010 Update to the mask: I gave it more human looking eyes. http://i816.photobucket.com/albums/zz84/zprospero/DeepOneHumanEyes.jpg Link to comment Share on other sites More sharing options...
alonsomartinez Posted August 19, 2010 Share Posted August 19, 2010 Thats awesome ! Im working on your animation :thumbsup: Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 21, 2010 Share Posted August 21, 2010 Z, how did you make a custom statue? I've got an interest in making some monsters like the werewolves in Bloodmoon in Mortrag Glacier, and making statues of them is the main problem. I opened the skeleton in Blender, tried moving some bones around, then importing the main mesh, and it didn't do anything. Link to comment Share on other sites More sharing options...
zprospero Posted August 22, 2010 Author Share Posted August 22, 2010 @Ub3rman123 You have to pose it and then click 'Make Real' button that shows up under the modifier's panel. Then you can delete the skeleton and the mesh remains posed. Or were you having a different problem? @Anyone Would anyone be willing to make a landscape for me? I'm terrible at editing land, and I'd like to put Hackdirt on a small island north of Anvil.I'm not asking for the city itself, just the land, and maybe some flora, to be setup. I'm planning on making it a small walled city and then having a 'Hackdirt World' cell, like how all the large cities are handled. I can do the inside, but it would be very nice if someone to do the outside. EDIT: Here's where I'd like to put it. http://i816.photobucket.com/albums/zz84/zprospero/MapPiece.jpg Link to comment Share on other sites More sharing options...
zprospero Posted August 23, 2010 Author Share Posted August 23, 2010 Actually, just scratch that last request. Instead of having it in Cyrodiil it will be nice and far out so you can only get to it by ferry (which keeps it more like the story and means I don't have to edit the Tamriel worldspace. Found a lot of awesome resources for the gold refinery too. EDIT: @Ub3rman After re-reading your post, I also realized I didn't answer your question at all. :turned: I'll PM you the details when I have a chance. Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 23, 2010 Share Posted August 23, 2010 Alonso sent me some details on the matter, I'm working on it now. If you want, I can make your island in the meantime. How big you want it? Also: Gold refinery resources? Where? All I've seen is in some of Mr_Siika's work. Link to comment Share on other sites More sharing options...
zprospero Posted August 23, 2010 Author Share Posted August 23, 2010 I've already PM'ed you. That's what I get for taking so long to write an message. :laugh: Yeah, it was mainly mr_siika's stuff I was talking about. Dwemer stuff is about the only mechanical stuff you'd expect to find. And, thank you, I'd like it to be roughly the size of Skingrad, and ideally with a big hill for the Marsh mansion. Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 23, 2010 Share Posted August 23, 2010 Ooh! I could save time and just reuse the landscaping from the old Rise of Ouroboros thing. I'll just remove the SI stuff and retexture it a bit. That fit your theme? Link to comment Share on other sites More sharing options...
zprospero Posted August 23, 2010 Author Share Posted August 23, 2010 Oh, yes, that would be perfect! The swampy bits and that complex cavern you made would really add to the Lovecraftian feel. Link to comment Share on other sites More sharing options...
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