ub3rman123 Posted August 23, 2010 Share Posted August 23, 2010 I'll see about ripping the stuff from the old .esp. I'll go check and see if I still have it on Megaupload. I think I should leave out the actual Nocturnal architecture, and just leave in the little bits of scenery. No SI, right? Link to comment Share on other sites More sharing options...
zprospero Posted August 23, 2010 Author Share Posted August 23, 2010 Well, no crystals, certainly. This mod will require SI, but I don't see the need for any specific SI stuff in Hackdirt, at the moment. Link to comment Share on other sites More sharing options...
kieranfoy Posted August 23, 2010 Share Posted August 23, 2010 You don't? Some of the stuff is very Lovecraftian. The Mania rocks are quite alien. They'd look good, some of them, with that new coral texture you made. And how about the scrool, Gyub Lord of the Pit? About as Lovecraftian as it gets! Link to comment Share on other sites More sharing options...
zprospero Posted August 23, 2010 Author Share Posted August 23, 2010 'At the moment', Kieran. :teehee: Nothing to stop me adding some in later. Currently, I'm just looking for a landscape to work with. Once I actually start building the city, I may throw in some SI embellishments. Link to comment Share on other sites More sharing options...
alonsomartinez Posted August 23, 2010 Share Posted August 23, 2010 Zprospero if you need anything modeled and dont have the time to do it I would love to help you out :thumbsup: Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 23, 2010 Share Posted August 23, 2010 Okay, so mind if I leave in some of the smaller SI roots and rocks, as well as the awesome destroyed bridge mesges? Link to comment Share on other sites More sharing options...
zprospero Posted August 23, 2010 Author Share Posted August 23, 2010 Oh, yes, that's fine. It's mainly the crystals we don't want in there. Leave in whatever you feel is appropriate. Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 24, 2010 Share Posted August 24, 2010 Okay, how heavily wooded should it be? I've left it at about what it was when you first saw it. I've just cleaned out all the extraneous things like NPCs, architecture, and that second worldspace. As well as mixing in some extra bits of landscape and removing the massive tree roots. Link to comment Share on other sites More sharing options...
zprospero Posted August 24, 2010 Author Share Posted August 24, 2010 There should be a large cleared off area for the town, with the buildings and stuff, but otherwise pretty wild. As uninviting as I plan to make the town, I'd like the surroundings to give the impression the town's safer (which is of course entirely untrue) There's need to be a large portion of the coast line free though, since it's a fishing town and I need to build a dock. Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 24, 2010 Share Posted August 24, 2010 Okay, I've cleared off some of the coastline, and some area near the old entrance, which should serve your docks well. You can probably use that island hill the old gate was on for a broken lighthouse or something.. To save time, I'll just attach the .esp here and assume you still have the resources from the old mod. Only thing that gets reused is the rocks, anyways. I think. Link to comment Share on other sites More sharing options...
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