Lives2DieAgain Posted November 9, 2014 Share Posted November 9, 2014 (edited) Give NPC's the ability to cast illusion spells. We have a whole class of illusionary magic and yet the only person capable of using it in battle to the fullest extent is the player character! What if we had NPC specific illusionary spells. Just call them NPCCalm, NPCFear and NPCFury.NPCCalm essetially makes the player character deal 50% less damage and take 50% less damage. Even trade-off, right?NPCFury makes the player character deal 35% more damage and take 55% more damage.NPCFear makes the character have -50 in all skills and attributes but gives 25% stamina and magicka regeneration. Ya'know, to run faster and cast invisibility longer, wimpy Dovahkiin. Health gets none.Also, just give the NPC's Rally or one of the spells like that and make them target allies and voila, Illusion casting NPC's. Make a new NPC and add him/her to all enemy factions wearing their clothing and everything. Ex; Forsworn illusionist, Bandit Illusionist (though this one is hard to believe), Necromancer Illusionist, ect. Give the NPC Invisibility, the aforementioned new spells and rally. The new spells should level with the NPC and always effect the player character.As for what weapon the NPC should use, anything big and one-handed, to take the target out of the fight fast if they get too close, like a mace or something small and quick to deliver like a dagger. If possible, could you try making the NPC use illusion spells from other mods as well. Thanks in advance for anyone willing to take this up! Edited November 9, 2014 by Lives2DieAgain Link to comment Share on other sites More sharing options...
deathbymanga Posted November 9, 2014 Share Posted November 9, 2014 I guess that works. My problem with the idea of mind-controling spells in video games is that video games are about agency, and having the computer remove agency is awkward and easy to mess up Link to comment Share on other sites More sharing options...
Lives2DieAgain Posted November 9, 2014 Author Share Posted November 9, 2014 I guess that works. My problem with the idea of mind-controling spells in video games is that video games are about agency, and having the computer remove agency is awkward and easy to mess upBut this doesn't remove agency. This just adds debuffs to the player. There is no mind-controlling in this. This is just one way I could think of that adds in Illusions to the game. If you have other ideas, then please tell me. I'd love to bounce them around. Link to comment Share on other sites More sharing options...
Lazrius Posted November 9, 2014 Share Posted November 9, 2014 unless someone could make it so your character looses control and runs away or a force sheath happens. (also use the command stopcombat,setav aggression 0 on the player.) Link to comment Share on other sites More sharing options...
tx12001 Posted November 11, 2014 Share Posted November 11, 2014 (edited) The Dragonborn is surpossingly one without fear so a fear spell wouldn't work and according to paarthurnax feels the same inate mindset of a dragon, ask yourself does illusion work on a dragon? Also what if your a vampire? illusion has no effect on the undead and NPCs certainly don't have the magic skills to possess said perk required for it to work. Edited November 11, 2014 by tx12001 Link to comment Share on other sites More sharing options...
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