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Broken Vampire Facegen


Visdagon

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The flaw this game has with race change is really irking me. Turning npcs to vampires is affected by it. Thus far I have found no easy streamlined way into making it universally effective with any all races, vanilla and custom. If you are using a custom race, if your follower is using a custom race, if you have custom hairs. If you are using ECE or Racemenu, all of these factor in. You would have to load Every hair mods made and all NPCs made with custom races, then alter the vampireraces manually to make them all not change their appearances and bodyparts like hair, to not have them get messed up during the turning. Even then, their head is a paler shade. That might be fixable too, but when your looking at everything combined of what you have to do... No.

Can this be circumvented? You can apply keywords to npcs via the CK, can this be done via script? Can you apply the changing of eyes? Can you force them to use a different mouth tri? Is it possible to make the Better Vampires NPC vampire turn script to do these? Rather than change the race of the character, can you apply a Keyword (keyword Vampire). And have the existence of that Keyword on an NPC mean that the NPC will use the spells/powers, eyes, and mouth tri files that you designate for them to use? Specifically the powers, eyes, and mouth of a vampire NPC.

So rather than change the race they stay their given race but adopt all these characteristics, thus making them vampires in all aspects but their designated race?

Edited by Visdagon
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  • 2 weeks later...

Chaning the race (SetRace) to non-vampire races will keep the original appearence including skin tone, eyes, etc...

Problem: If you change the Orc to Nord, the character will still look green.

 

Most of such issues can be solved by using an animal race as a proxy race.

For example, if you change an Orc to a Rabbit/Elk and then to Nord - the character will have the proper tone and face attributes. It can be done in less than a second, so user won't notice the trick.

 

This WILL NOT fix the vampire seam issue as far as I know.

 

You can turn people to vampires in Dawnguard and Bethesda is not changing the Race.

Instead they just provide spells and keywords via aliases and change the eye color.

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"You can turn people to vampires in Dawnguard and Bethesda is not changing the Race.

Instead they just provide spells and keywords via aliases and change the eye color."

 

I dont remember being given options to turn somebody, its been a long time since I played Dawnguard though. So then most of what I was thinking about can and is already done. With the exception of vampire fangs there is a way to turn npcs entirely to 'vampires'. And being that they would have the keyword Vampire they would even use your vamp behaviors from Bloodthirst? Would just need to find a way to make them use the vampire fang tri files and its a perfect solution.

 

For the life of me I cannot think why Brehanin wouldn't have used this in Better Vampires in the first place. Or why AFT didn't use it either.

Edited by Visdagon
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> I dont remember being given options to turn somebody, its been a long time since I played Dawnguard though

 

 

It's a side quest given by the vampire faction (after you completed the main quest)

 

I have the vampire changing power in Dark Maneuvers and I have this problem too. So, I gonna address this soon (still have more priorities in the way)

 

The issue with the Bethesda's approach is that you can change eyes only temporary. The color will reset every time when you exit and load the game.

 

So, you have to somehow track the "OnInit" events. It can be easily done via aliases, but this limits the number of vampires you can create.

 

I think this also can be done using the "Ability", but I haven't test it myself.

 

 

Would just need to find a way to make them use the vampire fang tri files and its a perfect solution.

 

 

I think it's impossible to edit the geometry via scripts.

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Honestly if one were able to turn NPCs into vampires giving them vampiric powers and eyes, without making them butt ugly or greyfaced and all the other Fail, the inability to give them fangs would be minor. Disappointing, but minor.

 

As far as number of tracked infected goes, I wonder if you could increase the number the game would track by giving the player a choice of which NPC to track for eyes. They could select and keep in memory say 6 NPCs that will have the eyes. Then say another 10-12 would still have the powers/weaknesses of Vampires, just wouldn't have the eyes.

 

As far as fangs, even adding via the CK may not be possible after the fact, since geom I think is baked to a save. So changing someones appearance after you've turned them might not take hold. Race change may be the only solution to give someone fangs. :( Bethesda :(

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