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So strange, I can't compile SKSE functions


SugarSteak

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Maybe this is too obvious a question, but are you starting the CK with SKSE enabled?

SKSE isn't a plugin to activate. You don't enable it. You don't even run SKSE before starting the CK. The CK will make use of the SKSE scripts provided both the PEX & PSC files are appropriately placed for the user's setup.

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That doesn't make any sense at all. I've started the CK with WB before and never got an "option to enable SKSE".

 

The CK doesn't use the SKSE loader or dll files. It will make use of the PSC & PEX files if properly positioned. That's all that is required to use SKSE scripts in the CK.

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Bottom left corner of Wrye, little green box. Box checked SKSE enabled, box not checked SKSE not enabled.

 

I haven't been scripting with SKSE myself, but I used OBSE enough times with Wrye in Oblivion, and the Editor when loaded through Wrye would not compile an OBSE script unless OBSE was enabled. It could load the scripts no problem, but because it could not recognize the OBSE commands and funtions it could not compile the script. I am assuming it works the same way with SKSE, if I am wrong about that then I apologize for wasting your time.

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Just tested that. Doesn't affect behavior with the CK. Scripts using SKSE functions compile just fine with or without SKSE enabled in WB. All that toggle did was change how the game started. Papyrus scripting is different than previous TES titles. This is most likely why the behavior is different than what you have experienced with OBSE.

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RGMage2 : Er...I have not installed Wryp , and I could compile SKSE before , just don't know what happened then I can't .

 

IsharaMeradin : I tried to compile the script you edited , but look nothing changed .What's the error inform when you compile it ?

Edit : You are right ,Your adjustment is right . :laugh: Thanks .

 

Well , very strange , I think maybe SKSE likes me no longer . :sad:

 

Any way , thanks for you guys' help .

Edited by SugarSteak
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Oh , er ... I don't know what happened , I can compile it again ...

 

 

Thank you so much for every one , for you spend time on my problem . And I'm sorry I can't give you an answer for this problem :pinch:

Edited by SugarSteak
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