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SugarSteak

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Everything posted by SugarSteak

  1. Guys, I want to make a rider attack, try to use debug.sendAnimationEvent(rider,"attackStart_MC_1HMRight") The rider will wield his weapon, but won't hit anyone even if the weapon have through his enemy. http://www.creationkit.com/SendAnimationEvent_-_Debug Wiki say "Animation Event's will actually cause the actor to perform the action associated with it. For example, sending the animation event "AttackStart" will cause the reference to perform an attack. Anything in front of it will get hurt. This example is true for all animation event's. For example, sending the "DeathAnim" will actually kill the actor." :confused: Edit: I found a way to duel with this problem.
  2. Because this script is not only for HIt Event ,but also for dodge 、block etc, in order to I avoid confuse them, I call them different name .
  3. Lucky, I fix the delay. It's not the OnHit script caused, Just my a mistake in apply the OnHit script to NPCs . :laugh: Thanks for guys' help
  4. look here http://www.creationkit.com/RegisterForAnimationEvent_-_Form
  5. Holle Guys , poor English hope you don't mind . :pinch: Situation description : For my a combat MOD http://www.nexusmods.com/skyrim/mods/58717 , I am making a new version . When I am during the test, I found the OnHit Event script on NPC appeared about one or two seconds delay for no reason, but it will be run immediately without delay on the player. The part of related delay code : A part of log show: These error repeated a lots , don't know if these error is the reason for the delay, or perhaps it's just another sign of real causes of delay? Or they are not related ? And, In the old version (1.42), there is a almost same script , but no this bug . :confused: What's the problem >_< PS: I can't upload my script , how to do it ?
  6. Oh , er ... I don't know what happened , I can compile it again ... Thank you so much for every one , for you spend time on my problem . And I'm sorry I can't give you an answer for this problem :pinch:
  7. RGMage2 : Er...I have not installed Wryp , and I could compile SKSE before , just don't know what happened then I can't . IsharaMeradin : I tried to compile the script you edited , but look nothing changed .What's the error inform when you compile it ? Edit : You are right ,Your adjustment is right . :laugh: Thanks . Well , very strange , I think maybe SKSE likes me no longer . :sad: Any way , thanks for you guys' help .
  8. IsharaMeradin : I am sure that SKSE is properly installed , I am sure that I installed the latest version of SKSE , I am sure that I put the PEX files in the Data > Scripts folder. I am sure that I put the PSC files in Data > Scripts > Source(Except the psc files in src\skse\scripts\modified folder ). So I have no idea why this happened ,it is impossible . :pinch: In a few days ago I still compiled some SKSE scripts succeed ,but now they can't be compiled .
  9. All right ... Any grammatical mistake ? Edit :I sent this script to my friend and he can compile it ,so I think this script must be no mistake .
  10. Well ...I just say a few words casually. First ,no "OnMagicEffectStart“ function ,the "OnEffectStart" is that which you want . Second , the event's format ...I don't know how to let you understand it ... Nah ,look this: Er , let's be honest ,maybe you should study more basic knowledge ,wiki is not a good teacher ,it's just a dictionary . A advice is to find some simple scripts , "You cannot expect to understand These files within a couple of minutes. But if you see more and more , then you will gradually understand what's going on." --by fore Well ,I'm not sure this is the best way ,but I've been there .
  11. I have the same problem ,look http://forums.nexusmods.com/index.php?/topic/2287139-so-strange-i-cant-compile-skse-functions/?hl=%2Bskse+%2Bfunction+%2Bcompile
  12. Yeah ... Looks like no solution . :geek: I have spent over 10 hours on this ,though most time I'm in a daze . :mellow:
  13. Hello dear modders, I think I met a strange event . Today I wrote a script as usual ,and it use a SKSE function .This nothing unusual . But when I compile it ,then strange thing start. Compiler reported to me some errors ,just like this : Oh ,WTF ?! All we know ,"GetSpeed" and "SetSpeed" are SKSE functions . So I reinstall SKSE ,but nothing change . Then I try to compile some scripts with SKSE functions which I have written before (they used to be worked well), but now they can't be compiled . I can't understand this problem . And then I try to reinstall CK ,no use ,reinstall the game ,no use ,fix registry ,no use . What's the matter ? I'm all at sea . :confused: Anyone know this situation ? Grateful .
  14. I'm not understand ... After the sun goes down, vampire still taking damage ? or can not fast tarvek and wait ?
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