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A Modder's Worst Nightmare...


Quirkyblonde

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AUGH!

 

Well, I just lost WEEKS of work on a house mod I've been working on. I literally have to start over from scratch, and I'm still not positive what caused the conflict. Whatever it was, I can no longer load up my mod in CS or the game itself. So I deleted it and am starting over. After crying about it for about 10 minutes, I decided to pop in here and share my grief. If you feel like whining about your own mod troubles or whatever, feel free to do so here. I don't mind. ^_^

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It happens all the time. The best way to avoid it is to assume that your computer is an evil, malicious sentient entity that will do anything to destroy your mod. Hasn't failed me yet.
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Strange think hapenned to me when I decided to make Farragut Renewed - CS was crashing every time I tried to load FF cell.

But I have clean copy of oblivion on my HD (and recommend so to you too) and successfully loaded Fort Farragut cell on it and created the mod :)

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actually, I'm pretty sure I know what I did now - I forgot my cardinal rule for using resources from other modders. ALWAYS give them a new ID. Forgot to do that for a door that I linked to another door and kablooey. le sigh.

 

All that work down the drain, the pathing, the stupid stone fences that took me 3 days to get perfect last time, my horsies, 5 nearly complete interiors, plus all the exterior landscaping...I think I'm gonna go cry some more...

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actually, I'm pretty sure I know what I did now - I forgot my cardinal rule for using resources from other modders. ALWAYS give them a new ID. Forgot to do that for a door that I linked to another door and kablooey. le sigh.

 

All that work down the drain, the pathing, the stupid stone fences that took me 3 days to get perfect last time, my horsies, 5 nearly complete interiors, plus all the exterior landscaping...I think I'm gonna go cry some more...

 

 

If you still have the broken mod file, try to load it up with TES4Edit, tell it to look for errors and delete the records that it tells you about... or delete the records that you want to. You might wind up with a mod you can load that still has most of your work...

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After suffering a couple of losses, I became paranoid and took action. Now I have suffered no major losses for about 10 months. What you do is save your mod in multiple locations with multiple ages. Sometimes it is good to make a copy of your mod each day and keep the copy. So if I discover my mod is ruined today, I can load up yesterday's copy, or the copy from the day before yesterday. The changes which ruined the mod had not occurred yet. It is like time travel.

 

I also save my mods in multiple places.

(1) Oblivion\Data

(2) Documents

(3) my memory stick

(4) my DVD-RW

(5) Uploaded on TES Nexus as soon as the mod is debugged and presentable.

 

Locations 1 and 2 could be wiped out in a single blow because they are on the same computer, but I am not likely to delete them both by accident. Location 3 and location 4 are separate from each other and from the computer itself. Location 5 could be lost, but it has never happened to me yet if the upload was a successful upload that did not get corrupted.

 

What I do might be a little bit overboard, but I seriously recommend that you keep at least one backup of your work in case something bad ever happens to you again.

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My system is pretty stable, so I've never lost work before today and the loss today was my own dumb fault. However, I will be keeping back ups of my work from now on. (the thought of redoing the damn fences makes me want to scream!)
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