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Game crashes while wearing the crusader armor.


Trueblue1878

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Its a strange problem I can't figure out.. If I wear the crusader set from KOTN or even have the set in my inventory and try to save it CTD. Sometimes it CTD by just walking around too while wearing/carrying the set.

I have no mods that seem to have anything to do with KOTN except maybe the UOP. I can't think of anything else that would touch KOTN.

 

If you want a full mod list, let me know.. but I have a lot. I have been trying to mess around with all kinds of poo for hours in hope to find out whats conflicting with it.. its winding me right up now.

 

SO I hope someone here can help me.. as I don't think its possible to complete KOTN without wearing the set for the last quest right??

 

I used the "crash prevention system" but that didn't pick up any of the crashes. It picked up a couple while I tried to quicksave but 95% if the time it just didnt notice the crash.

 

Anyway here is the last few log entries..

 

Sun Aug 15 22:32:25 2010 OCPS build 2009-03-28 prevented crash at offset 0x000025b5 (eip: 0x004025b5, MemoryHeap::MemoryProblem). (#2) Link to 0x01000000 is faulty!

eax=056d0638 ebx=00000008 ecx=056d0638 edx=00000000 esi=18112ec4 edi=0018f56c esp=0018f4d8 ebp=056d0610

 

Sun Aug 15 22:32:25 2010 OCPS build 2009-03-28 prevented crash at offset 0x0000261b (eip: 0x0040261b, sub_402600). Link to 0x01000000 is faulty!

eax=056d0638 ebx=18112ec4 ecx=18112ec4 edx=01000000 esi=00b02020 edi=056d0638 esp=0018f50c ebp=00000001

 

Sun Aug 15 22:47:23 2010 OCPS build 2009-03-28 prevented crash at offset 0x000025b5 (eip: 0x004025b5, MemoryHeap::MemoryProblem). (#2) Link to 0x01000000 is faulty!

eax=056e7048 ebx=00000008 ecx=056e7048 edx=00000000 esi=18112ec4 edi=0018f56c esp=0018f4d8 ebp=056e7020

 

Sun Aug 15 22:47:23 2010 OCPS build 2009-03-28 prevented crash at offset 0x0000261b (eip: 0x0040261b, sub_402600). Link to 0x01000000 is faulty!

eax=056e7048 ebx=18112ec4 ecx=18112ec4 edx=01000000 esi=00b02020 edi=056e7048 esp=0018f50c ebp=00000001

 

Mon Aug 16 01:06:05 2010 OCPS build 2009-03-28 prevented crash at offset 0x000025b5 (eip: 0x004025b5, MemoryHeap::MemoryProblem). (#2) Link to 0x4401a608 is faulty!

eax=05721bf0 ebx=00000008 ecx=05721bf0 edx=00000000 esi=18112ec4 edi=0018f56c esp=0018f4d8 ebp=05721be8

 

Mon Aug 16 01:06:05 2010 OCPS build 2009-03-28 prevented crash at offset 0x0000261b (eip: 0x0040261b, sub_402600). Link to 0x4401a608 is faulty!

eax=05721bf0 ebx=18112ec4 ecx=18112ec4 edx=4401a608 esi=00b02020 edi=05721bf0 esp=0018f50c ebp=00000001

 

I have no idea what any of that means.. wish it just said "mod.esp caused the crash" and I would know.. heh

 

Kind Regards!

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The first place I would start would be the knights.bsa file iself. Delete your existing file then replace it from the CD.

 

And, search through the folders on disk to make sure there aren't any free-standing meshes.

 

After that, try moving KOTN to the very top of your load order. This will make it override any other mod that may be altering it. You can do this with several utilities like BOSS or Wrye Bash, etc., or you can just open it in the CS and Save.

 

Oblivion can be touchy with some thing for no apparent reason.

 

I once had a set of Armor that would CTD whenever I cast Detect Life. Talk about Wierd!

 

I also had a set of Armor that would cause a CTD whenever I equipped an amulet. A quick snip in Nifscope fixed that, thankfully, because I like the armor.

 

So, bottom line is that meshes CAN cause crashes, even though you wouldn't think so.

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Thanks David, you make some good points and suggestions to try out.. byt what are "free standing meshes"? I am not sure what you meant by that!

 

I will try the load order suggestion and then if that doesnt work I will reinstall KOTN.

 

Cheers!

 

The first place I would start would be the knights.bsa file iself. Delete your existing file then replace it from the CD.

 

And, search through the folders on disk to make sure there aren't any free-standing meshes.

 

After that, try moving KOTN to the very top of your load order. This will make it override any other mod that may be altering it. You can do this with several utilities like BOSS or Wrye Bash, etc., or you can just open it in the CS and Save.

 

Oblivion can be touchy with some thing for no apparent reason.

 

I once had a set of Armor that would CTD whenever I cast Detect Life. Talk about Wierd!

 

I also had a set of Armor that would cause a CTD whenever I equipped an amulet. A quick snip in Nifscope fixed that, thankfully, because I like the armor.

 

So, bottom line is that meshes CAN cause crashes, even though you wouldn't think so.

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Ok I tried the load order thing and still crashed.

I tried equiping every item one by one and then autosaving on a travel.. it crashed on every item except the cuirass. To be sure I quicksaved 10 times and autosaved 5 times on the cuirass and no crash. But the other pieces crashed on the very first autosave while coming out of Anvil Manor. The only difference between the cuirass and the rest of the set I can see is the cuirass does not add any magical effect, but then neither does the shield and it crashed on that too... maybe a coinsidence? I also emptied by inventory appart from quest items and tried wearing the set but it still crashed.

I looked for NIFscope and couldn't find it.. I found REFscope... is that the one you meant?

 

I pointed it at all crusader items and all it said was 3 lines of ref ID's that belong to Knights.esp.. I am not sure how I can find the conflict with that?

 

I just deleted knights.bsa and knights.esp and I am gunna wait for Steam to redownload them but I really don't have my hopes up about that.. I think its got to be either a corrupt save from a previous mod or a current mod but im damned if I know what the heck is causing it..

I do have the mod "Lost Paladins of the Divines" http://www.tesnexus.com/downloads/file.php?id=10505

 

But I don't think that changes anything to do with KOTN, if anything it would just copy some meshes right??

 

Im totally stumped now.. is there any utility/mod that can record a crash and tell me what mods caused it? or anything that can trace the conflict.. im getting desperate :(

 

For a very very last resort, is it at all possible to complete the KOTN final quest without using the Crusader Armor?

 

Appreciate your help anyway mate, thanks again! :)

 

Oh just in case it might help.. here is my BOSS log.. not even sure how to get boss working but the .bat file gave me this log. I deleted out any entries that aren't actually switched on, or haven't been for a long time. But I kept in entries that I have recently turned off like Tamara Companion.

 


-----------------------------------------------------------
Better Oblivion Sorting Software       Load Order Utility 

  (c) Random007 & the BOSS development team, 2009-2010    
  Some rights reserved.                                   
  CC Attribution-Noncommercial-No Derivative Works 3.0    
  http://creativecommons.org/licenses/by-nc-nd/3.0/       
  v1.51 (2 April 2010)                                    
-----------------------------------------------------------

Master .ESM date: Tue Mar 28 01:48:10 2006
FCOM not detected.
OOO not detected.
Better Cities not detected.


Program error - file Oblivion.esm could not have its date changed, code -1

------------------------------------
Recognised and re-ordered mod files:
------------------------------------

Oblivion.esm

Program error - file Oblivion.esm could not have its date changed, code -1
 . Note:  Masterlist Information: $Revision: 788 $, $Date: 2010-04-02 12:04:08 -0700 (Fri, 02 Apr 2010) $, $LastChangedBy: pacificmorrowind $

Qarls_Harvest.esm
 . Bashed Patch tag suggestion:  {{BASH:Scripts}} and no need for OOO patch.

Kvatch Rebuilt.esm

Open Cities Resources.esm

bookplacing.esm

CM Partners.esm

bookplacing.esp

FathisFix.esp
 . Note:  Use UOP v3.0.1 or later instead.

Unofficial Oblivion Patch.esp
 . Note:  Recommend installing UOP hotfix for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710
 . Bashed Patch tag suggestion:  {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version).
 . Note:  Remember to use the 'MOBS' version when using Francesco's or FCOM.
 . Note:  Newest MOBS and non-MOBS versions have the same name.

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Akatosh Mount By Saiden Storm.esp

Qarls_Harvest.esp

Reznod_Mannequin.esp

HouseMapMarkersOnlyBought.esp

Expanded Hotkeys and Spell Delete v1.0.esp
 . Note:  Don't use hotkeys to change Warcry-style 'set' equipment. Game bug.

Expanded Hotkeys Brief Equip Message.esp
 . Note:  Don't use hotkeys to change Warcry-style 'set' equipment. Game bug.

HotkeyCasting.esp

DLCHorseArmor.esp

DLCOrrery.esp

DLCVileLair.esp

DLCMehrunesRazor.esp

DLCSpellTomes.esp
 . Bashed Patch tag suggestion:  {{BASH:Relev}}

BlackLuster.esp

GrayFoxArmor.esp

StockClothingArmor-forExnems.esp
 . Bashed Patch tag suggestion:  {{BASH:Graphics,NoMerge}} if using overhaul mods.

SkeuomorphT3.esp

Growlfs_Hot_Clothes_And_Armor_4,0_Xmas_Edition-8400.esp

Dude Wheres My Horse.esp

DLCThievesDen.esp
 . Bashed Patch tag suggestion:  {{BASH:C.Name,C.Light}}

Dwemer_Skyship_1_1_0.esp

Kvatch Rebuilt.esp

OCC-KR-Patch.esp

Ushnars Skinned Hound.esp

DLCBattlehornCastle.esp

DLCFrostcrag.esp
 . Bashed Patch tag suggestion:  {{BASH:C.Name,C.Owner}}

BrumaMGRestored.esp

BrumaMGRestored-Frostcrag.esp

Knights.esp

OCC-KOTN-Patch.esp

Lost Paladins of the Divines.esp

Open Cities New Sheoth.esp
. Requires:  Shivering Isles expansion.

Open Cities Outer Districts.esp

Open Cities Full.esp

Harvest [Flora].esp
 . Bashed Patch tag suggestion:  {{BASH:Scripts}}

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCVileLair.esp

Harvest [Flora] - DLCFrostcrag.esp

Book Placement v2.esp
 . Note:  Try AutoBookPlacer v3 or later.

P1DkeyChain.esp

ScriptIcon_Replacer.esp

Skill Perk Descriptions Enhancement.esp

Advanced Mark & Recall.esp

ClaimThatInterior.esp

CompanionRepair.esp
. Requires:  RefStuff, OBSE.

Gather Ye Rosebuds.esp

JIM_Summon_Unicorn.esp
 . Note:  Do not activate alongside other horse summoning mods. Use only one .esp.

SetEssentialActors.esp

LightSpellWhiteDimmer.esp

EnchantmentRestore.esp

EnchantmentRestore_Wells.esp

Seph's new animations.esp

EyelashesForVanillaRaces1.0.esp
 . Bashed Patch tag suggestion:  {{BASH:NpcFaces,Graphics}} make sure to merge into the bashed patch and deactivate.

tkHairPack01.esp
 . Bashed Patch tag suggestion:  {{BASH:Hair}} and deactivate.

babehair_EV.esp
 . Bashed Patch tag suggestion:  {{BASH:Hair}} and deactivate.

idkrrr_sarameyesNhairs4originalrace.esp
 . Bashed Patch tag suggestion:  {{BASH:Graphics,Hair,Eyes}}

idkrrr_sarams_race.esp
 . Bashed Patch tag suggestion:  {{BASH:NpcFaces,Hair,Eyes,Graphics,R.Relations}}

CM Partners.esp

CM Partners Special NPCs.esp
 . Bashed Patch tag suggestion:  {{BASH:Hair,Eyes}}

CM Partners NPC.esp
 . Bashed Patch tag suggestion:  {{BASH:Hair,Eyes}}

CM Partners More NPCs.esp
 . Bashed Patch tag suggestion:  {{BASH:Hair,Eyes}}

CM Partners Marker NPCs.esp
 . Bashed Patch tag suggestion:  {{BASH:Hair,Eyes}}

CM Partners Extra NPCs.esp
 . Bashed Patch tag suggestion:  {{BASH:Hair,Eyes}}

RoseCM.esp

sexycompanion.esp

Sonia.esp
 . Bashed Patch tag suggestion:  {{BASH:Hair,Eyes}}

LightSpellLiteBlue.esp

LightSpellWhite.esp

MiniMap.esp

-----------------------------------------------------------------
Unrecognised mod files:                                          
Reorder these by hand using your favourite mod ordering utility. 
-----------------------------------------------------------------

Unknown mod file: GrayFoxArmor [No Enchants].esp
Unknown mod file: AnvilManor2.0.esp
Unknown mod file: Saurion Red Lights.esp
Unknown mod file: Benirus Lair.esp
Unknown mod file: RingOfVampirism.esp
Unknown mod file: UseableSIOutfits.esp
Unknown mod file: better_benirus.esp
Unknown mod file: newplugin.esp
Unknown mod file: chestaddonmod.esp
Unknown mod file: vella's armor v1.1.esp
Unknown mod file: BlackLuster2.esp
Unknown mod file: GoldDaedricArmor.esp
Unknown mod file: LightSpellBlue.esp
Unknown mod file: LightSpellEvilRed.esp
Unknown mod file: LightSpellTorch.esp
Unknown mod file: SkillBookIndex.esp
Unknown mod file: Item Crafting.esp
Unknown mod file: JannetEveningDress.esp
Unknown mod file: Skeuomorph_LBD.esp
Unknown mod file: TM's HGEC Ball Gown.esp
Unknown mod file: babehair_DV.esp
Unknown mod file: Quest Log Manager.esp
Unknown mod file: OCBruma+BrumaMGRestored Patch.esp
Unknown mod file: OCOD+FrostcragSpire Patch.esp
Unknown mod file: Open Cities Classic Road Record.esp
Unknown mod file: AdrianaCM6.esp
Unknown mod file: Moonshadow Elves - Sc.esp


-----------------------------------------------------------
Done.

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What I meant by "Free standing meshes" was the KOTN meshes in your meshes folder (this would be in addition to being in the BSA file).

 

I believe they are \data\meshes\armor\ndpelinal\m\ and then ndboots.nif, ndgauntlets.nif etc. (or \f\ndgreaves.nif).

 

I don't recognize all the mods in your list, but some of them like StockClothingArmor-forExnems.esp are "Replacers". This may very well be placing some .nif files in your meshes folder (that then typically point to modified textures as well).

 

 

Failing that, you will be reduced to unselecting one mod at a time until you find the culprit. There is no real way of telling other than that. You can start with anything that might be a "replacer", but there is no way to know until you find it. Even if a mod (is not supposed to) be modifying things, sometimes they do anyway, usually accidentally. This is known as a "dirty mod."

 

 

On a silightly different subject, most people will tell you that it is a bad idea to Autosave because it is a known corrupter of games. I never had any problems with it (but don't do it any more), but others have.

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Yea same here.. I have played since 2007 and never had a problem til now with saving.

I have some news though about my problem.. I disabled Open Cities and all its patches.. and I put the armor on and repeated the routine - I left Anvil manor and autosaved.. guess what, it didn't crash!!!! I then quicksaved about 4 times to be sure.. still no crash.

So I proceeded to do the KOTN quest at the place north of Anvil. Got inside, autosaved - no crash. Cleared the first level.. proceeded to the second and it crashed on entering the second level.

 

The odd thing is, before I disabled OC, the armor made me crash as soon as I left anvil manor or did a quicksave OUTSIDE of any house. Quicksave worked fine inside a house or a building though.

 

The even stranger thing is.. what the heck does OC have to do with the KOTN armor????

 

And if that WAS the culprit, why did I still crash upon entering the second level of the ruins??

 

I'm so confused about this... but as you said, Im gunna end up disabling them all sigh... its a shame though because I like the Crusader armor a lot, I wanted to use it as my main set.

 

There is no "nd" armor files inside meshes/Armor or inside any of data sub dir's for that matter, however, there is a bunch of ndfortbulark, ndgarlasmalatar, ndpriorybasement etc files which are all related to KOTN.. not sure what mod they are from yet but I downloaded a mod that fixed KOTN bugs but that was after I started getting this issue.

Nothing about the armor though, just places.

 

I'll go and have another experiment until I weed out the bad mod.. but i'd still like to know how open cities has anything to do with the crusader armor..

 

CHeers :)

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Ok I disabled almost every mod and it still does it.. im totally baffled now. Think I will go do the quest in normal armor but im really disappointed I can't fix this because I want to wear the armor full time :(

 

UPDATE: I installed a completely fresh copy of retail oblivion ( I was previously playing on Steam) without any mods at all appart from DLC packs and it crashes when I try to save with the armor on.. So that means the savegame is corrupt I guess??

Is there a way to fix the savegames or am i buggered?

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The saved game is probably bad. "Corrupt" is probably not the right word, since it is not actually corrupt, but just contains some junk from old mods.

 

The last thing I would try before giving up completely--or trying to make a clean save and starting over--if you have and are able to use the CS, is to open the mod in the CS, find the scripts that control the armor, type a space somewhere to chang them, and then recompile them. This will flag the script as having been changed, and the last thing that touches something as Oblivion loads, wins.

 

Conflicts like this are not usually intentional. If it still crashed after disabling OC, but in a different place, then it was probably not OC in the first place.

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