SonOfCronus Posted August 16, 2010 Share Posted August 16, 2010 Hello, Some mods add items in crates & other places, all over the map. :wallbash: Well it is a bit of a hassle when adding several mods at the same time, can't recall the locaitons. Is there an easy way to automatically add items into my inventory instead of me going around trying to find them. A way to list item ID while I am within the game. If not within the game then outside the game. I think best solution is get ItemID. How can I list them from all the mods with item name. If not, how can I edit the esp file so I can make items automatically place items in my esp. Please I am a beginner here. So links to tools and guides is welcomed. Thank you... :D Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 16, 2010 Share Posted August 16, 2010 Well, the easiest method I can think of is to just jot it all down onto a piece of paper then visit each location. It would take a lot less time than calculating the ID's of each item. Link to comment Share on other sites More sharing options...
David Brasher Posted August 17, 2010 Share Posted August 17, 2010 To get a form ID which is usable in a console code, you would have to open up each mod in the CS to get the last characters of the code and then get the first two characters of the code by determining the position of the mod in the load order. It is a pain. You might want to merge a bunch of mods with TES4Gecko. Then all the items would exist in one mod. Then you could put all the items in one crate. Alternately you could figure out all the console codes from this one mod, or write a script to automatically add all this stuff to your character automatically. (But you wouldn't be able to carry it all and would be over-encumbered.) Link to comment Share on other sites More sharing options...
albonaut Posted August 17, 2010 Share Posted August 17, 2010 What I do is just altTab to the readme's while I'm ingame. Oblivion and altTab are not friends, but I've found that if you open the console and then altTab out of Oblivion, it is far less likely to crash when going back into Oblivion, at least on my pc anyway. Brasher's idea of writing a script would be a good idea too. You can always make a .bat file and then just run it in Oblivion by opening the console and typing bat filename.bat. Link to comment Share on other sites More sharing options...
SonOfCronus Posted August 17, 2010 Author Share Posted August 17, 2010 Thanks for all the replies. :thumbsup: Jot them down on paper? :pinch: :sweat: :biggrin: You can use the Oblivion Itemizer to store all Form ID and create batch files. (Yes I am now using the correct term "Form ID" :tongue: ) Still no ideal solution. But the TES4Gecko seems the easiest way to extract Form IDs. I also found the "The Simple Manager" for getting Load Order ID. I can't get it to work. I think it is due to the Unofficial batch. Then all the items would exist in one mod. Then you could put all the items in one crate. How do I do that (Tools and Guide links)? :blush: Any advise on any tools that makes this a lot easier. Link to comment Share on other sites More sharing options...
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