LegoManIAm94 Posted August 17, 2010 Share Posted August 17, 2010 I need help making a BSA. I have this nif and a few dds I want to put in a bsa. I aready added put the model in the mod but I cannot seem to make the bsa work. Please help. Link to comment Share on other sites More sharing options...
Hickory Posted August 17, 2010 Share Posted August 17, 2010 What do you mean by you can't seem to make it work? What have you actually done, and what tools have you used? Link to comment Share on other sites More sharing options...
LegoManIAm94 Posted August 17, 2010 Author Share Posted August 17, 2010 I am using BSA Commander and i am trying to make a bsa for a esp. I was packing it and it seems to work but not when you run the CS or game the models are not in there. Link to comment Share on other sites More sharing options...
DavidBudreck Posted August 17, 2010 Share Posted August 17, 2010 Theoretically BSA Files are supposed to become active when an ".esp" of exactly the same name is activated, but that does not always seem to be the case. You can manually "Register" your .bas files by editing the Oblivion.ini file located in your Oblivion Saved Games folder. Put it at the end of the line that starts with "SArchiveList=Oblivion - Meshes.bsa," add a comma to the end, then add mmm.bsa So, it would look like this: SArchiveList=Oblivion - Meshes.bsa, <a whole bunch of files>.bsa, mmm.bsa (or FraNewItems.bas, or whatever.bsa) You can string them together separated by commas. All of your .bas files should be registered If you want to see them in the CS, you need to do the same in the ConstructionSet.ind file. Link to comment Share on other sites More sharing options...
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