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BSA Commander Help


LegoManIAm94

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What do you mean by you can't seem to make it work? What have you actually done, and what tools have you used?
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Theoretically BSA Files are supposed to become active when an ".esp" of exactly the same name is activated, but that does not always seem to be the case.

 

You can manually "Register" your .bas files by editing the Oblivion.ini file located in your Oblivion Saved Games folder.

 

Put it at the end of the line that starts with "SArchiveList=Oblivion - Meshes.bsa," add a comma to the end, then add mmm.bsa

 

So, it would look like this: SArchiveList=Oblivion - Meshes.bsa, <a whole bunch of files>.bsa, mmm.bsa (or FraNewItems.bas, or whatever.bsa) You can string them together separated by commas. All of your .bas files should be registered

 

If you want to see them in the CS, you need to do the same in the ConstructionSet.ind file.

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