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Changing of containers


Duk3nat0r

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I need some help on something that is really bugging me, and I need it resolved for my mod. Its about containers.

 

I'm creating a house mod with a lot of containers, each one with its own unique ID and it doesnt respawn. Deafult weight (0.00) is used for each container. My problem starts when I'm creating my own unique cupboards from the vanilla ones. The deafult cupboard can hold a lot of items, so much so you have to scroll down in the list of items. But as soon as I change the ID to something unique, it seems the capacity shrinks a big deal. This means as soon a I start adding items (in game) most of it doesnt show in the cupboard.

 

For example: I place a vanilla standard not respawning cupboard in my house mod, and when I play the game I can add multiple items in it. No problem. Even when it does get to full, I just use the "Take all". Problem solved.

But now, I take the same cupboard, gives it an unique ID, calls it something like: "Things I still want to sell". This time when I play the game and put my stuff in the cupboard, only a few is shown in the menu. The rest is gone. Not even "take all" gives them back????

 

Any ideas how I can solve this?

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As far as I am aware, any container, even a beast, shares the same properties when it comes to content capacity -- I've never heard of some containers being able to hold more than others, but I could be wrong. Are you absolutely sure that 'Respawns' didn't get overlooked, or rechecked by accident?
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It sounds to my like you are running into a know display bug. The good news is that it is display only; the items are still there even if you can't see them listed.

 

This is usually, but not always, caused when you add armor that has been repaired past 100. You can put LOTS of normal armor pieces, clothing, etc., into a container with no problem. But, as soon as you start adding over-repaird items, Oblivion starts losing track of them.

 

Again, they are there, you just don't see them listed.

 

I have also noticed the same problem with too many soul gems (that started out empty but now have souls in them).

 

The problem is usally solved (temporarily) by saving the game, quitting Oblivion, then loading again (just doing a reload without quitting won't help).

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