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How do I use playidle in a scene?


saintgrimm92

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I'm making a scene for a quest where an NPC is turned into a vampire.

 

I've got everything working EXCEPT the vampire biting the NPC.

 

I want to use the dawnguard animation "IdleVampireStandingFeedFront_Loose"

 

I have tried many things,

 

adding "actor1.PlayIdleWithTarget(IdleVampireStandingFeedFront_Loose, actor2)"

 

to the phase. I've also tried setting it in a quest stage while adding a script to the phase to set the quest to that stage.

 

All tries gives me an error while compiling the script saying idlevampirestandingfeedfront_loose is not a function or w/e and that "playidlewithtarget" is undefined.

 

 

In ai package, under the idles tab, I found the correct idle, but I do not know how to make the vamp NPC use the idle on the human NPC.

 

 

Any help is highly appreciated.

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Unfortunately, not all idles can be played.

 

Some can if their conditions(if any) has been met. Others, for an unknown reason.

 

With PlayIdleWithTarget() no idle will be played unless "weapon drawn" is ticked in the package.

Edited by Terra Nova
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