astrob0y Posted November 22, 2014 Share Posted November 22, 2014 Hi, I wonder if someone knows how to create LOD for buildings and other architecture objects and wouldnt mind to share how to? I do know that there is a nice guide for how to creat them for Oblivion (http://www.nexusmods.com/oblivion/mods/45631/?) but either I messed up when I tried to do that in Morrowind or there is need for another strategy. Best reagards, Link to comment Share on other sites More sharing options...
Dragon32 Posted November 22, 2014 Share Posted November 22, 2014 MGE / MGE XE will use the standard meshes, you need to set the static size low enough when generating distant land for small objects. You can create *_dist.nif meshes and MGE / MGE XE will use those by preference. The "*" bit of the mesh name needs to match an existing model. Have a look at Piratelord's Distant Lights (on Nexus) for an example. Link to comment Share on other sites More sharing options...
astrob0y Posted November 23, 2014 Author Share Posted November 23, 2014 MGE / MGE XE will use the standard meshes, you need to set the static size low enough when generating distant land for small objects. You can create *_dist.nif meshes and MGE / MGE XE will use those by preference. The "*" bit of the mesh name needs to match an existing model. Have a look at Piratelord's Distant Lights (on Nexus) for an example.Thank you for your helpful answer. Hopefully I will be able to solve the "issue". Link to comment Share on other sites More sharing options...
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