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Armageddon: Before the Rift


Zephyr2011

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First.

THE RULES

 

-NO GODMODDING! you're not invincible, you CAN die, if you attempt some unrealistic, utterly impossible or stupid feat that would realistically kill you ten times over then you are in fact dead. suck it up, that's life, you were stupid with it and you died. You can make a new character. You also don't have the power to decimate an entire planet with the twitch of an eyebrow when you're some adventurer. The actual people in the RP are slightly better than the average adventurer not gods they also don't have the gear of gods unless they do some ridiculous quest or fight some nasty beasty (in the RP not prior).

 

-YOU MAY ONLY CONTROL SOMEONE ELSE'S CHARACTER WITH THEIR PERMISSION OR CHAIN OF COMMAND (more on chain later) no exceptions to this. you can also tell me you don't want anyone to control your character unless you give them express permission (which should be done in the rp in an ooc post) when you send me your character sheet.

 

-TO START YOU GET 2 CHARACTERS NO EXCEPTIONS. However if you want a third or a fourth blah blah blah you can send me those character sheets and if I approve you can have more. But you only get 2 to start so there's some depth to characters instead of a bunch of cartoons (dimensionally speaking) in the RP. Heck you could have 10 characters as long as they have thought put into them and I need to see thought in them before you can have more than 2.

 

 

ON "CHAIN OF COMMAND"

-Chain of command is my idea to prevent RP freezeups and deaths because of the absence of a GM. If the GM is gone then the first person to get an approved Character sheet takes over as the GM both using their characters and controling the game. If the first person to get an approved character sheet (RP1) is gone but the GM is present the second person to get an approved character sheet (RP2) takes over for RP1. If the GM is also gone the RP2 takes over for both of them including characters and AI. It continues like that down the line. If the last person to get an approved character sheet is gone then the GM takes over for them so it's like a loop. Chain of Command isn't the best name for the system but it's the one that makes the most sense. Like the rules said if you don't want chain of command to allow other people to use your character if you're gone (the fifteenth day you're gone is when it would normally kick in) then tell me in you're character sheet and I will list the poeple unaffected by Chain of Command in terms of characters.

 

 

Now, everyone who has permission to post here has their characters approved by me and they are posted in the rules and rp signups in the RP announcements section, not very difficult to check people. Kindly don't post unless you're one of those people just send me a character sheet then you can start. Now a word on starting there are three different starting locations which can be found with your approved character sheets. They are Saros, Isla Ados and Isla Chrunus I'll give a more thorough description of each but I expect you to have read or at least skimmed the "Setting" header in the announcement.

 

SAROS: The island itself is shaped similar to a flame, it is the largest of all the islands in Armageddon and as such is a huge power house possessing the largest navy and military of all the different isles however Saros is a neutral port although it's hostile appearance may beg to differ, the lands are a volcanic wasteland with few praries of "Blight Grass" (no connection to the Blight from TES games) a thin, whispy and ashen to black colored plant that can grow up to 10 feet tall. A few trees stand on the island but there is only one forest of the black behemoths with crimson leaves towards the southern end of the island. The largest volcano is at the center of the island but like the other 4 that lie just off shore or to the extremities of the island it is rather docile, constantly outputting slow-moving lava but very rarely is there any kind of explosive activity near it. At the Northern tip of the flame-like island is the city of Saros with massive obsidion and arthma (a substance much stronger than steel that is darker and lusterless but prized for it's versatility and durability) walls adorned with great spikes and battlements. All the military and defensive structures are similarly built with a black marble for the main stone but the rest of the city is a gleaming alabastor made of sparkling white granite and marble giving the city a conflicted but elegant appearance. It is the center of culture, wealth and power on the island. A massive forum lies in the dead center with peddelers, merchants and traders along with a few travelers' inns and bars. The military or Ebon district is emmaculate and spartan populated mainly with barackses, tents and training facilities for the many men and women of the Sarosian army. Three residential districts populate the city all are very wealthy but the Rilan district has great sweeping gables, doorframes and rooves while the Grex has crisp, elegant lines with great columns and an imperial prescence and the Alvos is filled with prisitine stained-glass, their architecture is what sets them apart from each other and their populations live there purely based upon their preference of that architecture. At the very north end of the city lies the Octavian district: the naval yard, it is in a great bay with docks jutting out towards the center of the semicircular form where a great watch tower stands overlooking the massive galleons, frigates and corvettes with black and crimson sails. The entire city answers to the beck and call of the Infernal Palace where the Lord of the Isle and one of the First Four, Inferno dwells. The columns of his great home are jet black but at their base they dance blue and white as if set ablaze by a mystic fire. Few ever see the gold and ebony halls within where the great lord of Fire and Darkness lives but they are elegant and display every ounce of authority that a diety of his stature should have. The city of Saros is the largest settlement however a few smaller ones dot the island but they are barely populated. The Great Maw is a massive cavern on the Southwest corner of the island where it is said the Creed of Darkness makes their home.

 

 

ISLA ADOS: Ados itself resembles a 7 pointed star with it's points turned in different directions to appear as a swirl. The island has no large settlements most of the peoples are nomadic living off of the plentiful game of the plains or hunting in the great forests. The entire island seems bathed in light, the grass is golden in hue and the trees all have white leaves reflecting their lord Aedix's powers over light and nature. Ados is the home to the fearsome dragons although they are rarely seen many can be massive and although powerful they usually pay no mind to humanoids and will leave them be. Ados may occasionally be seen wandering the realm inspecting his jem of prosperity, Saros may be the largest island but Ados is far and away the most plentiful in animal and mineral wealth. The Rangers of Eleria have established a base constructed of palisades within the Gilded forest named for it's golden-barked trees and silver leaves.

 

 

ISLA CHRUNUS: Isla Chrunus is an enigma in and of itself. It is always surrounded by a heavy fog, supposedly it is this fog that allows time to stand still and not ravage the buildings of the island delay the effects of aging upon its inhabitants. It is circular but has a bay carved out of it's Western side where the harbor is from here the land slopes upward spiraling back towards the great castle overlooking the bay. In the bay all manners of ships from all ages and all realms are moored. Few leave the island but civil war iron clads. Medieval war vessels, frigates, pinnaces and sloops from the Carribean are docked Isla Chrunus is also called the Isle of Sailors for the fact that it shifts realms the most. It's ilsand cycle is 300 years and every 50 it enters a different realm and so many ships make port at the strange place and never leave. Near the docks the youngest part of the city stands. With fresh construction resembling the present state of Cyrodiil (where Oblivion takes place) stand. Further in though other, older buildings, still pristine stand. Still gleaming bronze towers built by the dwarves stand as sentinals of the island of time this is also where the market is guarded by the long gone dwemer machina. Further along the slope the outer reaches of the castle stand. Great walls made of grey stone resembling the castles of medieval Europe. This is where the rich and the noble live, where the best traders do business and the finest alcohol brewed for the select taverns inside the citadel. The landscape of the isle is rather sparce. A single vein of arthma is on the ilse and that is the only mineral wealth the island has. It is mined rather slowly as the islands unique nature makes it just as viable as anywhere else. The soil is extremely fertile and any form of plant life will take hold if allowed to so many farmers and gardeners have all sorts of tropical extravegancies that they grow and often times sell but there is no natural flora or fauna to the island everything has been brought in from somewhere else at some point in time. Even the grass was not there originally but was brought in caught in the burlap bags of the many people who have travelled to the great island.

 

 

Alright so those are some descriptions for the areas. Let the RP begin. I'll make my first post after someone else begins. (I'd rather not double post and this one is long-winded enough)

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The wind caressed the young priestess's face and body, flowing teasingly through her light blue dress, caressing her skin and fluttering the loose material as she glided effortlessly through the skies of her home. She could feel it pushing against not just her wings, but her entire body, pushing her upward. As the push became more urgent, she looked back to her trailing entourage of bodyguards. With a smile and a wave, she pitched her broad feathery wings upward, and climbed rapidly through the air.

 

Tumbling. Rolling. Falling. She must have blacked out. When she opened her eyes, she found the sky had changed. Everything had changed, even the very wind she rode on. The soft, cool caress of Faenya had been replaced by buffeting, conflicting, tormented air flows. There was fog all around. She couldn't see where she was going, but she knew she was falling. She spread her wings out fully, trying to get a feel for this new wind. The strange wind soon settled down, and with precise, well-practiced movements, Soyokaze leveled herself out. Curious, carefully she descended through the fog, hoping for some clue where she was.

 

Finally, she began to make out some shapes. An island harbor, populated by sea-going vessels of a sort she'd never seen. Some looked familiar, she'd seen their ilk in the drawings and paintings of the land-bound, others looked completely alien, devoid of sails or other apparent means of propulsion. Must be magical, she concluded. She was curious about them, but she knew enough not to attempt landing directly on one of them, their crews tended to be protective, so said the stories. She wasn't sure she should land at all, but the strange wind seemed to be pulling her here, to this island. The wind had never lead her astray before. It must be destiny for her to be here. As she continued to survey the island, now flying low enough she might be spotted by a wary land-lubber, she thought back on the prophecy her people often spoke of. Perhaps this is what was meant by "taken when most needed".. but whose need did that refer to?

 

When dealing with the land-bound, it is not polite to make one's entrance through a high window or balcony. Thus, with some regret, she dipped a wing and made a wide circle around the bronze towers, dwarven craftsmanship notable in them to be sure, and headed back toward the harbor area to near a dock. As her feet touched the wood, she wondered what sort of people she would meet here.

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A fisherman who had fallen asleep after drinking too much grog jumped with a start as Soyokaze landed nearby. "Wooahahoaah! There missie 'tain't polite to be sneakin' up on folks like that! Say were'd ye come from there missie?" He said in a quick drawl.

 

A few of the other sailors in the harbor glanced to look at this strange newcomer a few mutterings passed about, "Oh, she's a pretty one hehahaha" a man said then was elbowed in the side by his wife. "Wonder if she's some strange feathered Drakkar?" another person said. The marble-eyed Anararzians and the long-time residents payed her no heed, it was one of the 50th years that meant a new realm that they had intermingled with. The men and women that had lived on the island for thousands of years had seen many such occurances and didn't bother to so much as bat an eyelash at a new face.

 

 

 

 

Across the island near the dwarven spires a small group conferred in a squatty building, in the subterranean levels they sat around a great dwarven table conversing in hushed tones.

 

"We must go at dawn, then we will arrive by dusk and we can sneak into the city while they are unawares and can take the King!" A large, balded man with great furry sideburns and a ginger beard said with a thick Nordic accent.

 

"Are you insane?! Hellblades can see better at night and the entire watch is full of 'em and Drakkar, they'll ripus to shreds. No sir, we'd be better of coming to port at Prios and coming in posed as a caravan." Fat flopped as a short squatty woman that resembled a toad and had about as many warts as one to boot.

 

"No no you're both wrong! Now see what we should do is this-"

 

"You're an idiot, shut up you great oaf!"

 

Thus the bickering continued, only one man, at the head of the table ironically, didn't speak, instead he cast nervous glances behind him towards the door and bore an anxious look upon his face. What have we gotten ourselves into? he thought.

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A large sailor in a long black cloak and large feathered hat with a wicked cutlass at his side snarled as he was shoved aside, he was actually in the middle of an extremely important business transaction. One that would have made or broken his stay ashore but the comotion combined with the inconsiderate shoving on the part of Sifo made his already jittery compatriot flee.

 

"Wait ye idjit come back here! No one's gonna 'urt ye! Get back here and gimme my gold!" He hollared after him. "Damn!" He roared then turned sharply towards Sifo. He strode up standing a full foot taller than him and put his great hand on Sifo's shoulder.

 

"That's pretty bold of ye to just be musclin people around. Ye best be able to back yerself up if yer pullin that poo around here." He snarled with his hand on his cutlass hilt. "Ye actually just ruined a very, very profitable business transaction I had been engaging in. Ye have a good reason for costing me more than a decade's gold boy?" He lowered himself so he was right in Sifo's face his slightly browned teeth exposed, the slight scent of tobacco on his breath from smoking a pipe and a slight odor of alcohol about him said he wasn't an average law-abiding citizen, "Or am I gonna have to settle for ye hide?"

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*A GM note. I don't mind terribly if you put in dialogue for the NPCs but in fights please just talk about what you are doing so that you're not unbeatable.

 

The sailor spat in Sifo's face a sickening combination of saliva and tobacco. While the brown juice still slid down his face the burly sailor threw a lightning fast right hook towards the young man and prepared his left for a second blow.

 

*another note in combat posts can be shorter as there's more dictation as to how well a fight goes if there are more posts in it so it's more like a play by play rather than a boom, it happened its done.

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The sailor laughed heartily, his arm didn't hurt a bit, "Ha! Boy you think you can harm a Sarosian with fire? We'll see where that gets ya!" The massive sailor threw an uppercut nearly twice as fast as his right hook earlier.
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