MAXIMILLIANVEERS Posted August 22, 2010 Share Posted August 22, 2010 i hope one can make me this armor for oblivion SCOUT TROOPER http://media.moddb.com/cache/images/mods/1/7/6512/thumb_620x2000/49816.jpg http://img.fannation.com/upload/user_image/image/158/770/full/Scout_Trooper.png http://4.bp.blogspot.com/_1luLRXKoJM8/SbZC7AE_a6I/AAAAAAAAPEU/EtwZUIKtmjY/s400/side.jpg http://www.starwarshelmets.com/2010/SWH_Biker_scout_trooper_02.jpg http://farm1.static.flickr.com/9/13737297_95efc44184.jpg?v=0 when you need more photos tell me i hope one can help me THX MAXMILLIANVEERS (sry for my bad english im a german) Link to comment Share on other sites More sharing options...
LHammonds Posted August 22, 2010 Share Posted August 22, 2010 One has already been done for Fallout3. Easier to just port that model to Oblivion after obtaining permissions. Star Wars Mod http://www.fallout3nexus.com/downloads/images/10106-1-1260461991.jpg LHammonds Link to comment Share on other sites More sharing options...
MAXIMILLIANVEERS Posted August 23, 2010 Author Share Posted August 23, 2010 Ok thx Lhammonds Link to comment Share on other sites More sharing options...
MAXIMILLIANVEERS Posted August 25, 2010 Author Share Posted August 25, 2010 can you help me but i cant convert this mod or tell me how Link to comment Share on other sites More sharing options...
Megatarius Posted August 26, 2010 Share Posted August 26, 2010 Here's a crash course on the CS. It's kind of overwhelming, but I tried to describe each step clearly. You'll probably still have questions. If anything doesn't make sense, or is wrong, come back to this thread and I or somebody else will answer your questions. Good luck. :thumbsup: To learn more about using the CS, go here:http://cs.elderscrolls.com/constwiki/index.php/Main_Page As for permission to do this, that's a touchy subject. Technically, you don't have to have permission to do what you want on your own computer (excluding piracy and other illegal things). The permission stuff comes up when you want to upload it yourself. If the mod is in the same format that Oblivion uses (Meshes, Textures, a data file), then simply copy the meshes and textures folders into your Oblivion data directory. Don't worry about the data file. It's for Fallout 3 and won't work. Now, open up the CS, and on the right is the Object Window. Click Data, and you'll see the Oblivion.esm file listed. Double click the check box until it's checked off, and load it. If the CS appears to crash, don't worry. It probably isn't. Now the Object Window has a lot more stuff in it. That's everything in the game. Look for Items ---> Armor. Open that up. Go into any armor section, like Iron for instance. Click on Iron Cuirass. The box describing this armor comes up. Form ID is the top thing on the left. Change it to scouttrooparmor. Then rename it to Scout Trooper Armor. There's a list of body slots. If the armor is all one piece, then click on upper body, legs (or lower body), feet, hands, head, and hair. Now this armor will take up all those slots. If the armor is in separate pieces, then make sure only upper body is selected. Change the values below, like how heavy it is, and how much you want it to protect. Make these whatever you want them to be. Hide amulet will make any necklace you're wearing invisible so it's like you're wearing it under the armor. Same with Hide rings. Playable you want checked, or you will not be able to use it at all. To the right is the male and female .nif file section. Don't worry about the female one. Click on each button for that and say Cancel. They will turn empty. Even if you want it to work with female, just fill the male slot and it will work with the female too. If the mod includes a female version, don't do this. The other two are for icons in the menu and if you drop it on the ground. Click on the top left slot, and navigate to where you put the armor in your Data folder. If you don't know the folder structure, look in the zip file the mod came in. Find the nif. It's probably called something like scouttrooper.nif. Select it and press okay. Now you've defined an all new armor. Do the same for the female version if there is one. Otherwise, leave it empty and it will work. If you want to change the icon and the drop file, navigate to where those files are stored and select them. If you don't do this, the armor will look like Iron in the menu and on the ground. Press Okay, and there will be a message "Form ID changed. Create a new form?" Say yes. This will not screw up the Iron Cuirass. If the armor comes in multiple pieces like shirt and pants, then repeat the above steps for each piece. Lower Body for pants, feet for boots, head for helmet, and hands for gloves. You can also do Hair for helmet, or both Head and Hair. Now there will be one or more new items in the Iron armor section. You'll see your new ones have an * next to them. To put them into the game, first SAVE. Call the new .esp file scouttrooper.esp or something. Now, look at the other two windows in the CS. The big one is the render window. The small one is the Cell View. Click on that. Select in the drop down, Tamriel. This the overland game world. A list of cells comes up. Click on the headers to alphabetize each list. Scroll down until you see ICPrisonSewerExit. Double click on it. It appears as a birds eye view in the Render Window. The Render Window is very hard to get used to at first. Hold down V and move the mouse slightly to zoom forward. Hold middle mouse to slide around. Hold shift and move the mouse to rotate the view. If you click on something, the view will rotate around that thing. If not, it will rotate around the camera. When you see the pier below you, stop. Go to the Object Window and open the Armor ---> Iron branches until you see the scouttrooper armor. Drag each piece into the Render Window. It will appear hovering in the game world. Select each piece and press F. It seems to disappear, but what happens is, it fell to the ground. Do this with each piece before moving around. Now hold V and move forward until you see the pier and the armor laying on it. Even if it's not quite where you want it, it is now in the game. If you move it around, it will slide along the ground. If it slides into the ground, press F again and it will fall up to the ground. If you deselect it, you'll have to move around until you see it again. If you want to move it up and down, hold Z and move it around. Right click on it and move the mouse to rotate it. Hold either X, Y, or Z to rotate it in those directions. Save the .esp file again, load it in the launcher or OBMM, and go to the Sewer Exit. There's a chance it still might not work. The armor might be invisible in the game, purple, or some other problem. I've never worked with Fallout 3 meshes, but as far as I know, it's the same file structure and system. If it doesn't work, let us know. Link to comment Share on other sites More sharing options...
LFact Posted August 26, 2010 Share Posted August 26, 2010 The .nif file should be converted and rigged to the body correctly. Simply making .esp file won't make it work. Link to comment Share on other sites More sharing options...
LHammonds Posted August 26, 2010 Share Posted August 26, 2010 The .nif file should be converted and rigged to the body correctly. Simply making .esp file won't make it work. What she said. :thumbsup: Well, both are necessary to get the final result...but you cannot get around not having to re-model the models. Link to comment Share on other sites More sharing options...
Megatarius Posted August 26, 2010 Share Posted August 26, 2010 Well, like I said, I'm not familiar with Fallout 3 so I didn't know there were differences in the .nif files. I guess I simply assumed the bodies and skeleton would be similar enough that once the armor is on fully, there would be no noticeable differences. Link to comment Share on other sites More sharing options...
LHammonds Posted August 26, 2010 Share Posted August 26, 2010 Some of the steps necessary to port it would be as follows (although I have not done this myself): 1. Import FO3 NIF into Blender.2. Delete skeleton, meat stumps, all exposed body/skin, weight painting info.3. Import Oblivion Skeleton and desired Oblivion body (such as vanilla, Robert, etc.)4. Adjust size and position of armor to fit the desired body.5. Delete unseen body/skin parts6. Rig (weight paint) the armor to the new skeleton.7. ???8. Export to NIF9. Profit EDIT: I seem to recall that Ghogiel had tons of Star War clothing. I cannot remember if this particular one was in his "bag 'o stuff" though. If so, it is already "ready" for use with Oblivion. I'll check and see if I have it. If so, I'll ask him if it can be released. LHammonds Link to comment Share on other sites More sharing options...
Megatarius Posted August 27, 2010 Share Posted August 27, 2010 Wow, Fallout 3 has meat stumps? Like for blowing people's limbs off? Any chance this could be modded into Oblivion, or is it just simply something more advanced, like a new body slot or something? Link to comment Share on other sites More sharing options...
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