Jump to content

Scripts Intermittently Stop - don't know why


GrailQuest

Recommended Posts

Help!

 

Sometimes a script will simply stop working -- even a vanilla Oblivion one -- and there's no apparent reason to when it happens.

 

Case 1:

I'm walking from Leyawiin, north along the road toward Nocturnal's Shrine. Refscope (activated by pressing "x") works fine, as does a portable COBL sorter hotkeyed (it opens a dialog box).

When I get closer to the shrine, suddenly Refscope stops working. When I press the hotkey for the portable COBL sorter, nothing happens unless I hit TAB to enter the inventory menu, in which case the dialog box pops up. Refscope continues to work fine in inventory menu.

It's as if some scripts stop running in game mode.

When I get to the Nocturnal Shrine (it is night), and I activate it, Nocturnal says exactly one line of dialogue and I am stuck in player-controls-disabled mode.

 

Case 1a:

I reload the game from Leyawiin, go to sleep until the world resets, and try it again. This time, I can walk all the way to Nocturnal's Shrine with Refscope working fine, but once I activate Nocturnal's Shrine, the same happens as above.

 

Case 2: Darkfathom Cave

It's apparently not an issue with FPS or processor load on scripts (~3%). In the small area of Darkfathom Cave, there is a boulder that moves to reveal a small cave if you are within distance 150 from it.

Sometimes this works, most of the time it doesn't. I've tried resetting the interior many times and re-entering. It worked exactly once after about 10 resets.

 

Has this happened to anyone else? Does anyone know what is going on? I can't think of a mod that intermittently interrupts things like this.

Link to comment
Share on other sites

Update:

 

More experimentation with DarkFathom Cave shows even more strange behavior:

 

(1) I start Oblivion (not reload a game, but double click the OBSE Launcher), load a game in DarkFathom Cave, exit the Cave and reset the interior, then re-enter, the sliding boulder works fine.

(2) If I then reload the same savegame and repeat the procedure, the sliding boulder doesn't activate.

(3) If I completely exit Oblivion (e.g., Alt-F4) and restart (as in item #1), the sliding boulder again works fine when the cave is reset.

Link to comment
Share on other sites

  • 2 weeks later...

Update:

 

More experimentation with DarkFathom Cave shows even more strange behavior:

 

(1) I start Oblivion (not reload a game, but double click the OBSE Launcher), load a game in DarkFathom Cave, exit the Cave and reset the interior, then re-enter, the sliding boulder works fine.

(2) If I then reload the same savegame and repeat the procedure, the sliding boulder doesn't activate.

(3) If I completely exit Oblivion (e.g., Alt-F4) and restart (as in item #1), the sliding boulder again works fine when the cave is reset.

 

When you load save game in-game menu, some scripts do not initialize correctly(so it prevents the scripts working). That's why exit, then restarting the game is recommended.

Link to comment
Share on other sites

Sometimes it's better to save in a different cell, so when you load it again, and it doesn't :rolleyes: reload that cell entirely, you can then physically enter the cell you mean to be in, and it will load right.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...