Deleted1848331User Posted September 13, 2010 Share Posted September 13, 2010 That looks pretty amazing someguy, especially if its your 2nd mod (based on the information that The Duelists is the first :whistling:) Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted September 13, 2010 Share Posted September 13, 2010 Thanks, LF. I've benefited from superb walkthroughs and tutorials that are online, as well as tremendous support from the modding community here. I just hope to make something with a quasi-historic feel that offers interesting characters, plenty of violence, and pitched battles. I've always hated puzzle-oriented questlines (just a personal preference, not bashing anyone here), so I'm hoping to offer an alternative that relies more on character development, dialogue, and action - lots of action. Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted September 13, 2010 Share Posted September 13, 2010 The keep and chapel of St. Alessia are in place: Link to comment Share on other sites More sharing options...
Deleted1848331User Posted September 13, 2010 Share Posted September 13, 2010 That slope looks too steep for people to walk. You'll have to make it a bit less I think lol. Link to comment Share on other sites More sharing options...
kieranfoy Posted September 13, 2010 Share Posted September 13, 2010 The slope on the right? You kidding? What, does your character have a wooden leg or something? Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted September 13, 2010 Share Posted September 13, 2010 The slope on the right? You kidding? What, does your character have a wooden leg or something? It's already corrected, though far from finished. And no, my character doesn't have a wooden leg. It's just my first foray into creating worldspaces. Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted September 13, 2010 Share Posted September 13, 2010 Alright, here's my final post for Sunday.- Progress on keep and chapel- smoothed terrain on main island- Added roadway Link to comment Share on other sites More sharing options...
ub3rman123 Posted September 13, 2010 Share Posted September 13, 2010 As for problems with heights, I'd be more worried about that chasm between the wall and the hill on the right side of the image. Oblivion's engine doesn't like it when the player is trapped between two diagonal floors. Have you fixed that? Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted September 13, 2010 Share Posted September 13, 2010 As for problems with heights, I'd be more worried about that chasm between the wall and the hill on the right side of the image. Oblivion's engine doesn't like it when the player is trapped between two diagonal floors. Have you fixed that? After some research I revamped the whole section. Thanks for the heads-up, though. I will continue to post images, so keep letting me know if I screw up. I'd rather fix it now than later. Link to comment Share on other sites More sharing options...
kieranfoy Posted September 13, 2010 Share Posted September 13, 2010 Don't want to be rude, but you really don't need to bump this up every time you add a new object to your worldspace, man. That said, a mod with blood and history? Dude, I am so there! Link to comment Share on other sites More sharing options...
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