WinterRanger97 Posted November 25, 2014 Share Posted November 25, 2014 Hi. Right now, I'm working on a mod that expands the pitt. I have several new interiors done and having some trouble accessing them in-game. The problem is this: I added new doors for these interiors, one for the new tunnel interior and one for an abandoned apartment block. The doors are linked and work. The problem is is that I need to tcl my way into the building to be able to access them. They are clearly visible, no blockage what so ever, and perfectly fit the door frames. However, I just can't open the doors without tcl-ing till my face is basically buried in the door. I've tried moving it out, which works, except that now it's not even remotely in the door frame. I really am at a loss here, and any help is greatly appreciated. Link to comment Share on other sites More sharing options...
Purr4me Posted November 25, 2014 Share Posted November 25, 2014 Hi. Right now, I'm working on a mod that expands the pitt. I have several new interiors done and having some trouble accessing them in-game. The problem is this: I added new doors for these interiors, one for the new tunnel interior and one for an abandoned apartment block. The doors are linked and work. The problem is is that I need to tcl my way into the building to be able to access them. They are clearly visible, no blockage what so ever, and perfectly fit the door frames. However, I just can't open the doors without tcl-ing till my face is basically buried in the door. I've tried moving it out, which works, except that now it's not even remotely in the door frame. I really am at a loss here, and any help is greatly appreciated.Door ID # please, the item used. is it an interior door or an exterior door, there are different doors for spaces used. Link to comment Share on other sites More sharing options...
WinterRanger97 Posted November 25, 2014 Author Share Posted November 25, 2014 Both are exterior doors. One is the Metal door, Base ID: 0001F5F9, and the exterior storefront door, Base ID: 000BEAFC. The metal door isn't actually meant to be used as an exterior door, but I don't think that's the problem, as the storefront door does the exact same thing. Link to comment Share on other sites More sharing options...
chucksteel Posted November 25, 2014 Share Posted November 25, 2014 the doors are most likely just being blocked by the buildings collision plains. hitting F4 will show the collisions and you can then tell if this is the issue. NV has an invisible door but FO3 does not. You might be able to make one for yourself by using Null sets on a door to remove the texture but you would have to test. Link to comment Share on other sites More sharing options...
WinterRanger97 Posted November 26, 2014 Author Share Posted November 26, 2014 the doors are most likely just being blocked by the buildings collision plains. hitting F4 will show the collisions and you can then tell if this is the issue. NV has an invisible door but FO3 does not. You might be able to make one for yourself by using Null sets on a door to remove the texture but you would have to test. Well now I feel like a complete idiot! Not only was it just a collision box problem, it was right in front of me the whole time! I just can't believe I missed something that obvious..... Anyway, thanks for the advise. Now I just wish I knew the angle for that doorway..... Link to comment Share on other sites More sharing options...
chucksteel Posted November 26, 2014 Share Posted November 26, 2014 (edited) Now I just wish I knew the angle for that doorway..... you can get that easy enough, double click on the door and look at it's X,Y,Z position and there you go. Place your new door and copy in the other doors stats. Edit: Now that I think of it without the GECK open it's the Z in the rotation field you want to look at. Edited November 26, 2014 by chucksteel Link to comment Share on other sites More sharing options...
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