vicnaruto Posted November 28, 2014 Share Posted November 28, 2014 GameMode=Fallout3 Fallout3.esm=1 Anchorage.esm=1 ThePitt.esm=1 BrokenSteel.esm=1 PointLookout.esm=1 Zeta.esm=1 CRAFT.esm=1 CALIBR.esm=1 FO3 Wanderers Edition - Main File.esm=1 CrossModData.esm=1 Animy_prostitution.esm=1 RH_IRONSIGHTS.esm=1 FO3 Wanderers Edition - Alternate Travel.esp=1 RH_FWE_Bridge.esp=1 RH_WMK_Bridge.esp=1 RH_IronSights_Basic_AnchoragePlugin.esp=1 RH_IronSights_RemoveReticule.esp=1 RH_IronSights_Basic_VanillaPlugin.esp=1 RH_IronSights_Basic_ZetaPlugin.esp=1 RH_IronSights_Pitt_NewRifleSights.esp=1 RH_IronSights_Basic_PittPlugin.esp=1 RH_IronSights_PL_NewItems.esp=1 RH_IronSights_Basic_BrokenSteelPlugin.esp=1 RH_IronSights_Basic_PointLookoutPlugin.esp=1 FO3 Wanderers Edition - Main File.esp=1 FO3 Wanderers Edition - DLC Anchorage.esp=1 FO3 Wanderers Edition - DLC Broken Steel.esp=1 FO3 Wanderers Edition - DLC Mothership Zeta.esp=1 FO3 Wanderers Edition - DLC Point Lookout.esp=1 FO3 Wanderers Edition - DLC The Pitt.esp=1 WeaponModKits - FWE Master Release.esp=1 WeaponModKits - BrokenSteel.esp=1 WeaponModKits - Zeta.esp=1 WeaponModKits - OperationAnchorage.esp=1 WeaponModKits - PointLookout.esp=1 WeaponModKits - ThePitt.esp=1 Overhead3PCamera.esp=1 F3ProjectRealityMkI.esp=1 FO3 Wanderers Edition - Optional Restore Tracers.esp=1 FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1 WMKAA12Shotgun.esp=1 i have this mod anyone know the build order? I've done that a long time ago but i dont remember anymore Link to comment Share on other sites More sharing options...
M48A5 Posted November 28, 2014 Share Posted November 28, 2014 Go to the FWE mod page and scroll down towards the bottom of the page. You will see a sample load order. Use only one FWE-Optional Restore Tracers. Compatibility patches are to load after the last mod they are patching. Link to comment Share on other sites More sharing options...
vicnaruto Posted November 28, 2014 Author Share Posted November 28, 2014 Go to the FWE mod page and scroll down towards the bottom of the page. You will see a sample load order. Use only one FWE-Optional Restore Tracers. Compatibility patches are to load after the last mod they are patching. i didn't got this last part, you can put in order plz? <3 Link to comment Share on other sites More sharing options...
M48A5 Posted November 28, 2014 Share Posted November 28, 2014 RH_FWE_Bridge.esp=1 - compatibility patch. Provides compatibility between RHIronsights and FWE. Load it after the last FWE plugin. RH_WMK_Bridge.esp=1 - compatibility patch. Provides compatibility between RHIronsights and Weapons Mod Kits. Load after the last Weapons Mod Kits plugin. WeaponModKits - FWE Master Release.esp=1 - compatibility patch. Provides compatibility between Weapon Mod Kits and FWE. Load after the last Weapons Mod Kits plugin. Arrange your FWE, WMK and RHIronsights plugins so they are in the same order as the vanilla game. Link to comment Share on other sites More sharing options...
vicnaruto Posted November 28, 2014 Author Share Posted November 28, 2014 ok i will try that tomorrow, hope it works thanks ^^ Link to comment Share on other sites More sharing options...
vicnaruto Posted November 28, 2014 Author Share Posted November 28, 2014 RH_FWE_Bridge.esp=1 - compatibility patch. Provides compatibility between RHIronsights and FWE. Load it after the last FWE plugin. RH_WMK_Bridge.esp=1 - compatibility patch. Provides compatibility between RHIronsights and Weapons Mod Kits. Load after the last Weapons Mod Kits plugin. WeaponModKits - FWE Master Release.esp=1 - compatibility patch. Provides compatibility between Weapon Mod Kits and FWE. Load after the last Weapons Mod Kits plugin. Arrange your FWE, WMK and RHIronsights plugins so they are in the same order as the vanilla game. nothing work at all i'm using nexus mod manager is that the problem? Link to comment Share on other sites More sharing options...
BlackRampage Posted November 28, 2014 Share Posted November 28, 2014 is that the problem? Depends. Exactly what is this problem you're having? Link to comment Share on other sites More sharing options...
bben46 Posted November 28, 2014 Share Posted November 28, 2014 Have you tried LOOT to set your load order?NMM does not set load order, It leaves that up to you. Some mods do not work well with NMM as it will just install any and all of the various options unless the author has set up a script for installing with NMM - AND, as FO3, along with most of its mods came out years before NMM was released, MOST older mods do not have the needed scripting and need to be carefully looked at to see if they have a statement like "don't use more than one of the esp s in your game" in the read me. LOOT catches most of these and tells you - IT DOES NOT remove the extra esp for you as it doesn't know which options you want - it just tells you in a message. LOOT is NOT a mod and does not install like a mod - and cannot be installed using NMM or any other mod managerGet it here: https://loot.github.io/ READ the documentation or you WILL install it wrong. Link to comment Share on other sites More sharing options...
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