Guest Messenjah Posted August 31, 2010 Share Posted August 31, 2010 So, should I just use the hull script to make a convex collision mesh or a box collision mesh or can I make the collision meshes myself? Also, how do I set up a Mopp and what is Mopp? I'll bet I could get this all down so that almost all of the work is in Blender itself. It would be nice to post a nice video tutorial on how to export static and animated static meshes PROPERLY. :) If you can help me get through this, I'll see if I can set up some video software and a mic and make a tutorial. Anyway, I'll have time to work on the mesh tomorrow. Link to comment Share on other sites More sharing options...
Ghogiel Posted August 31, 2010 Share Posted August 31, 2010 i don't use blender. but i guess the niftools documentation would still be relevant http://niftools.sourceforge.net/wiki/Blender/Collision Link to comment Share on other sites More sharing options...
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