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Here is a doosie: Why does my custom animated static mesh show up in G


Guest Messenjah

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Guest Messenjah

So, should I just use the hull script to make a convex collision mesh or a box collision mesh or can I make the collision meshes myself?

 

Also, how do I set up a Mopp and what is Mopp? I'll bet I could get this all down so that almost all of the work is in Blender itself. It would be nice to post a nice video tutorial on how to export static and animated static meshes PROPERLY. :) If you can help me get through this, I'll see if I can set up some video software and a mic and make a tutorial. Anyway, I'll have time to work on the mesh tomorrow.

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